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  • * complete revision of the cleric class including the way heal spells worked * New [[equipment set]] commands {{icode|eqset rehome}} and {{icode|eqset replace}} added.
    7 KB (1,007 words) - 08:21, 2 November 2017
  • ...ches''' are used to narrow down and search for specific types of items and equipment, * cleric
    5 KB (713 words) - 19:40, 11 January 2022
  • ...many of the powers of [[warrior]]s and [[thief|thieves]] intrinsically. [[Cleric]]s were able to charm mobs to a certain degree. They also were able to anim ...ger the minion, the shorter the duration of the charm. Cast level allows a cleric to enlist the help of more powerful charmed minions, as well as increasing
    21 KB (3,551 words) - 04:01, 19 February 2021
  • ...as usually possessing superior movement and strength. Hitters should wear equipment that enchants their physical attacks like str, hit roll, dam roll. ...healing spells. Healing is a mana intensive task so healers should wear equipment that improves their mana and mana regen.
    14 KB (2,175 words) - 10:19, 22 April 2016
  • * Final [[Cleric]] [[charisma]] spell requirement roll out * Some of the wear location and type restrictions removed from [[clan]] [[equipment]].
    5 KB (713 words) - 10:22, 3 December 2016
  • ...s such (See the section on Backstab Weapons in the [[Thief/Guide/Equipment|Equipment Guide]] for more details). The game will also tell you whether or not your <div class="guide-note">'''Class Combo: Cleric:''' The hammers spawned by [[Spirit Hammer]] have a dieroll based off your
    10 KB (1,646 words) - 05:51, 18 August 2021
  • ...Voucher for a Mage, Warrior, Cleric, Druid, Thief or Necromancer piece of equipment or 2000 gold coins.
    8 KB (1,255 words) - 12:19, 2 June 2017
  • .... Sangreal was a level 14 character who used druid spells for offense and cleric spells for defense and healing. (Given her level and spell selection, she ===Mission Equipment===
    16 KB (2,511 words) - 22:23, 11 July 2019

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