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  • ...mage, killing their enemies before they're in any real danger. Warrior and Cleric, while just as strong, can be tricky for newbies as both classes require mo ...ght?), you will need to not only manage ALL 6 stats at once, nearly all of Cleric's important spells are frontloaded to early levels making a tricky experien
    23 KB (3,940 words) - 23:32, 24 April 2023
  • ...of the main differences to regular pk is the character's level, stats and equipment is immaterial, this creates a much more balanced pk experience and means th * 6501 - Glowy Bear (cleric)
    2 KB (387 words) - 12:23, 22 April 2016
  • * complete revision of the cleric class including the way heal spells worked * New [[equipment set]] commands {{icode|eqset rehome}} and {{icode|eqset replace}} added.
    7 KB (1,007 words) - 08:21, 2 November 2017
  • ...ches''' are used to narrow down and search for specific types of items and equipment, * cleric
    5 KB (713 words) - 19:40, 11 January 2022
  • ...you to animate them. Even better, you don't have to worry about losing any equipment in the corpse. The bone guardian drops all its eq on the ground before the ...ou are not a cleric, or the energetic green demon if you are. If you are a cleric, casting haven before regenerating is a good idea, because you can regenera
    11 KB (2,088 words) - 14:14, 22 February 2013
  • ...many of the powers of [[warrior]]s and [[thief|thieves]] intrinsically. [[Cleric]]s were able to charm mobs to a certain degree. They also were able to anim ...ger the minion, the shorter the duration of the charm. Cast level allows a cleric to enlist the help of more powerful charmed minions, as well as increasing
    21 KB (3,551 words) - 04:01, 19 February 2021
  • ...as usually possessing superior movement and strength. Hitters should wear equipment that enchants their physical attacks like str, hit roll, dam roll. ...healing spells. Healing is a mana intensive task so healers should wear equipment that improves their mana and mana regen.
    14 KB (2,175 words) - 10:19, 22 April 2016
  • * Final [[Cleric]] [[charisma]] spell requirement roll out * Some of the wear location and type restrictions removed from [[clan]] [[equipment]].
    5 KB (713 words) - 10:22, 3 December 2016
  • ...s such (See the section on Backstab Weapons in the [[Thief/Guide/Equipment|Equipment Guide]] for more details). The game will also tell you whether or not your <div class="guide-note">'''Class Combo: Cleric:''' The hammers spawned by [[Spirit Hammer]] have a dieroll based off your
    10 KB (1,646 words) - 05:51, 18 August 2021
  • ...Voucher for a Mage, Warrior, Cleric, Druid, Thief or Necromancer piece of equipment or 2000 gold coins.
    8 KB (1,255 words) - 12:19, 2 June 2017
  • .... Sangreal was a level 14 character who used druid spells for offense and cleric spells for defense and healing. (Given her level and spell selection, she ===Mission Equipment===
    16 KB (2,511 words) - 22:23, 11 July 2019
  • == EQUIPMENT LOG == These are lists of equipment that has either luck or skill/cast level as part of the stats, as well as a
    257 KB (40,735 words) - 06:48, 22 January 2022

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