Difference between revisions of "Town of Vemarken"

From Alter Aeon Wiki
(points of interest / description of layout)
(quests)
 
(11 intermediate revisions by 3 users not shown)
Line 1: Line 1:
Vemarken is a small town which new players will first encounter as they head east from [[Pellam]]There are many [[newbie]] quests here.
{{Area
|area_id=5310
|instance=no
|realm=The Island of Sloe
|builders=dentin draak morpheus
|level=10
|major=yes
|summary=The fair-sized village of Vemarken is located roughly in the center of the Island of Sloe. Its advantageous postion along the island's major trade routes have allowed it to enjoy a great deal of prosperity. They have a democratic mayorship, with local volunteers, mostly veterans of skirmishes with kobolds and aggressive sprites, staffing the cityguard force in their spare time.


There is a town square in the center of the town which contains a portal to IndiraMain dirt roads run north, east, west and south from the square through the town to create a cross pattern.  This layout is similar to [[Gads Landing]].
Each one of the major guilds is represented.  There are plenty of useful items to buy, as well as jobs that need to be done. Magical portals lead not only to the town of Indira on the island of Kordan, but also to the mainland and to the Lower Elemental Plane of Air.


==Fame==
Lately, the citizens of Vemarken have lost contact with the hamlet of Pellam, to the west of the village.  
There is no fame here.
|aggro_type=friendly
 
|terrain=town
==Waypoint==
|mob_types=
Shrine of the Vemarken Faithful
|donation_room=Vemarken Donation Room (sw, s from town square)
 
|waypoints=Shrine of the Vemarken Faithful (sw from town square)
==Bank==
|bank=The Vemarken Bank (4w, s from town square)
The Vemarken Bank
|trainers=
 
* a priestess of the gods (sw from town square, trains clerics)
==Trainers==
* a hedge wizard (nw from town square, trains mages)
* a priestess of the gods
* a warrior trainer (3w, n from town square, trains warriors)
* a hedge wizard
* a ranger (2e, 2s from town square), trains thieves and teaches general skills)
* a warrior trainer
* a butcher (3n, w from town square, teaches butchering)
* a ranger
* a funeral director (4n, w from town square trains necromancers)
* a butcher
|questors=
* a funeral director
* [[The general storekeeper vemarken]] (SE from town square)
 
==Questors==
* [[The general storekeeper vemarken]]
* Priestess of the gods
* Priestess of the gods
* An old man
* An old man
 
|poi=* Mayoral Estate (2e, 2n from town square)
==Points of interest==
* The Sheep and Shovel (ne from town square)
* Vemarken Donation Room
|areas_nearby=* [[Town of Indira]] (portal)
* Mayoral Estate
* [[Elemental plane of air]] (portal d from mage's tower)
 
==Surrounding Areas==
* [[Town of Indira]] (portal)
* [[Elemental plane of air]] (portal)
* [[Village of Bandera Azul]] (south)
* [[Village of Bandera Azul]] (south)
* [[Pellam]] (west)
* [[Town of Pellam]] (west)
* [[Village of Stillwater]] (north)
* [[Village of Stillwater]] (north)
* [[Town of Hildabrad]] (east)
* [[Town of Hildabrad]] (east)
|quests=
* [[Found the needle in the haystack!]]
* [[Chatted up the Mayor of Vemarken on behalf of the general storekeeper]]
* [[Returned the sacred chalice to the Shrine of the Vemarken Faithful]]
* [[Put down the deadly white wolf]]
* [[Gathered a few items for an apothecary in Vemarken]]
* [[Returned a lost memento to an old man]]
* [[Helped the local merchants of Sloe deliver crucial shipments]]
* [[Brought Dinger a bag of goodies]]
* [[Collected a bounty for cleaning up some of the nuisances in the Greenwood forest]]
* [[Brought a ray of sunshine to brighten an imp's day!]]


[[Category:Area]]
|notes='''The Town of Vemarken''' is an important settlement which new players will first encounter as they head east from [[the town of Pellam]].  There are many [[newbie]] quests here. There is a town square in the center of the town which contains a portal to [[the town of Indira]].  Dirt trade roads run north, east, west and south intersecting the town square, creating a cross-shapped pattern, this layout is similar to [[Gads Landing]]. It is around this area that the game really starts to open up.  A large number of quest paths can be found here giving the player a choice of which direction to follow.  Portals and even an elemental plane of air are introduced here. Characters can also purchase alcohol and get [[drunk]] for the first time at the sheep and shovel bar, which is often the source of some amusement. The effects of the drunkenness are very mild, as the ale served only has a level 1 spell and newbie's will need to find higher level alcohol to get truly wasted.
}}

Latest revision as of 16:43, 19 September 2017


Town of Vemarken
(Major Town or City)
Realm The Island of Sloe
Builder(s) dentin  draak morpheus
Level 10
Aggro type friendly
Waypoints Shrine of the Vemarken Faithful (sw from town square)
Donation Room Vemarken Donation Room (sw, s from town square)
Terrain town

The fair-sized village of Vemarken is located roughly in the center of the Island of Sloe. Its advantageous postion along the island's major trade routes have allowed it to enjoy a great deal of prosperity. They have a democratic mayorship, with local volunteers, mostly veterans of skirmishes with kobolds and aggressive sprites, staffing the cityguard force in their spare time.

Each one of the major guilds is represented. There are plenty of useful items to buy, as well as jobs that need to be done. Magical portals lead not only to the town of Indira on the island of Kordan, but also to the mainland and to the Lower Elemental Plane of Air.

Lately, the citizens of Vemarken have lost contact with the hamlet of Pellam, to the west of the village.

Quests

Surrounding Areas

Points of interest

  • Mayoral Estate (2e, 2n from town square)
  • The Sheep and Shovel (ne from town square)

Notes

The Town of Vemarken is an important settlement which new players will first encounter as they head east from the town of Pellam. There are many newbie quests here. There is a town square in the center of the town which contains a portal to the town of Indira. Dirt trade roads run north, east, west and south intersecting the town square, creating a cross-shapped pattern, this layout is similar to Gads Landing. It is around this area that the game really starts to open up. A large number of quest paths can be found here giving the player a choice of which direction to follow. Portals and even an elemental plane of air are introduced here. Characters can also purchase alcohol and get drunk for the first time at the sheep and shovel bar, which is often the source of some amusement. The effects of the drunkenness are very mild, as the ale served only has a level 1 spell and newbie's will need to find higher level alcohol to get truly wasted.