Difference between revisions of "Entangling Roots"

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==Notes==
==Notes==
* Though similar, the spell is less effective than the thief skill [[Shadow Bind]]
* Though similar, the spell is less effective than the thief skill [[Shadow Bind]](Though only for preventing mob fleeing.)
* Roots are an attacking entity and can be destroyed in combat or pacified using [[Peace]] or [[Solace]]. They are also vulnerable to being [[Dispel Magic|dispelled]].
* Roots are an attacking entity and can be destroyed in combat or pacified using [[Peace]] or [[Solace]]. They are also vulnerable to being [[Dispel Magic|dispelled]].
* Roots last for 1 or 2 [[Tick|ticks]] depending on the level of the spell and the target's size, [[strength]], and saves.
* Roots last for 1 or 2 [[Tick|ticks]] depending on the level of the spell and the target's size, [[strength]], and saves, but may be refreshed (and the roots fully healed) by recasting the spell targeting the roots themselves.


==Tips==
==Tips==

Revision as of 12:39, 12 August 2013

Spell
Class Cleric
Level 24
Resource Cost


Mana 40
Stat Requirements
Wisdom 26


Intelligence 22
Prerequisites
Sense Life


Summons a mass of entangling roots which engulf the target and hinder their mobility. The spell is similar to Shadow Bind in that it helps pin a target in place, preventing them from fleeing. Unlike shadow bind, roots also prevent the target from using skills that require extended use of the feet such as leap attack and kick.

Notes

  • Though similar, the spell is less effective than the thief skill Shadow Bind(Though only for preventing mob fleeing.)
  • Roots are an attacking entity and can be destroyed in combat or pacified using Peace or Solace. They are also vulnerable to being dispelled.
  • Roots last for 1 or 2 ticks depending on the level of the spell and the target's size, strength, and saves, but may be refreshed (and the roots fully healed) by recasting the spell targeting the roots themselves.

Tips

  • Useful when Shadow Bind is unavailable.
  • Fire spells work well against roots; Sunstorm and Firefield are particularly effective when multiple members of your group are entangled. Hitters can use cleave to destroy roots.
  • Increasing size helps to prevent roots from tangling. Larger opponents are also harder to entangle than smaller ones.
  • Groupcasting helps to entangle larger opponents.
  • Entangling yourself is an effective way to reset shadow fiend out-of-combat timers.

See also