This is a list of all affects that can appear on armor, weapons, and items.
Affects: HP by #
Affects: MANA by #
Affects: MOVE by #
Hit Point Regeneration
Affects: HP_REGEN by #
Affects: MANA_REGEN by #
Affects: MOVE_REGEN by #
These affect your current statistics such as STR, CON, etc.
Affects: STR by #
Bonus strength is capped at 5.
Affects: INT by #
Bonus intelligence is capped at 10.
Affects: WIS by #
Bonus wisdom is capped at 10.
Affects: DEX by #
Bonus dexterity is capped at 8.
Affects: CON by #
Bonus constitution is capped at 5.
Affects: CHR by #
Bonus charisma is capped at 5.
These affects modify your effective skill/spell level with skills/spells from a certain class. Some skills/spells are not effected however.
Warrior Skill Level
Affects: WARRIOR_SKILL_LEVEL by #
Thief Skill Level
Affects: THIEF_SKILL_LEVEL by #
Mage Spell Level
Affects: MAGE_CAST_LEVEL by #
Cleric Spell Level
Affects: CLERIC_CAST_LEVEL by #
Necromancer Spell Level
Affects: NECR_CAST_LEVEL by #
Affects: HITROLL by #
Affects: DAMROLL by #
Affects: ATTACK_SPEED by #
Affects: ARMOR by #
Note that this affects your armor score directly and it not subject to the ac-apply bonus for certain wear locations. (see 'help ac-apply')
Affects: LUCK by #
Cast ability allows you to have a higher success rate at casting spells that are not already perfect.
Affects: CAST_ABILITY by #
Increases the effectiveness of the sneak skill.
Affects: SNEAK by #
Causes mobs to have more trouble detecting your hiding place. This is especially useful for hiding while sleeping.
Affects: HIDE by #
Directly improves your parry skill. It is unknown how the number affects your skill.
Affects: PARRY by #
Directly improves your dodge skill. It is unknown how the number affects your skill.
Affects: DODGE by #
Some equipment can also give you spells directly when equipped. These appear as follows:
Item affects you as: Spell 'armor'
If you do not know the spell, it will display a description instead:
Item affects you as: You feel more protected.