Difference between revisions of "The False Temple"

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'''The False Temple''' is a hidden temple between [[The Town of Pellam]] and [[Town of Vemarken]]
'''The False Temple''' is a hidden temple between [[The Town of Pellam]] and [[Town of Vemarken]]
==Inhabitants==
* Remondadin (boss)
* A skeletal mage
* A black skinned kobold
* A mercenary
* A will o'wisp
* A red mage
* A Derro
* A spellbinder snake
* A hobgoblin guard
* A charcoal gray mouse
* An evil druid
* A jet black rat
* A hill giant
* A skeleton
* A dark necromancer
* A dark elf


==Finding the temple==
==Finding the temple==

Revision as of 12:27, 1 May 2014

The False Temple is a hidden temple between The Town of Pellam and Town of Vemarken

Inhabitants

  • Remondadin (boss)
  • A skeletal mage
  • A black skinned kobold
  • A mercenary
  • A will o'wisp
  • A red mage
  • A Derro
  • A spellbinder snake
  • A hobgoblin guard
  • A charcoal gray mouse
  • An evil druid
  • A jet black rat
  • A hill giant
  • A skeleton
  • A dark necromancer
  • A dark elf

Finding the temple

The entrance to the temple can be found just off the path running between the two towns. A suspicious looking path lies on the eastern side of the bridge. Following this path north will lead to inside an ancient structure where a suspicious priest can be found.

A suspicious looking priest claiming to follow Bobcat watches you carefully.

At this point there are two options either kill the priest and make your way into the temple to the north or say the correct password to be allowed through. The correct password was discovered from an earlier quest Made it to Pellam and broke the blockade.

Once inside a stone chamber their will be set of stairs sitting along the back wall. This is a portal into the start of the area. To descend to the bottom of the stone staircase type enter stairs

Congratulation you are now in the false temple. The long room description refers to a message has been painted upon the wall in blood, to see what this message says type look message

 Beyond this point lies the temple to the dark god known as Kenai.
This is not a place for those who cherish their lives.

Getting past the crushing walls

The clue here is the yellowed note found at various locations in the area.

This note is yellowed with age and has only one line upon it. It
reads "forward three and left once will get you out of a crush."
The message makes little sense, but might come in handy later on.
(Hint - 'forward' doesn't necessarily mean 'north'.  It means
'whatever direction you were already going'.)

Forward three refers to the direction you are facing so translates to east three, since you are facing east left once would be north. So the directions should be read as east;east;east;north

Quests

* Freed the old wizard from his glass prison!
* Found Indiana Jones' Legacy

Freed the old wizard from his glass prison!

From the bottom of a stone staircase go north;west;south to enter the library, in here, search until you find the secret entrance and then type open bookcase. Go south into a hidden chamber. In this room you will notice a large glass case, examine it by typing look case

This glass case has been crafted into the shape of a coffin. Looking
within the case, you notice what looks to be an old man in some kind of
trance. He appears to be mumbling something, but his beard hides his lips
and no sound can be heard through the case. The only other item inside
the glass case is a brightly glowing black staff. It is nearly as long as
the old man is tall, and lies beside him to his right. There has to be
something that can break this glass, maybe you can find something in one
of the other chambers in this strange temple. 

This is where the old wizard is trapped, since you don't have anything to break the glass coffin yet you will need to explore the temple further. Head north killing any black skinned kobolds on the way. Then go two west over the acid pool trap, careful not to fall in.. Follow the long hallway north and then around to the east into and out of the great hall, exiting the hall will trigger an alarm alerting guards to your present. Once pass the alarm head east down the stone corridor to the end and into a small laboratory triggering another alarm..There is a secret panel in the laboratory off to the west, from there gosouth;eastto enter a small forge, you will see a strange black mallet on the floor, pick it up, this is what you need to smash the glass case. Go all the way back to where the wizard is trapped and type use mallet case to break the coffin and complete the quest. Two items will load on the ground a glowing black staff and a note. type look note this is a clue to get passed the crushing walls.

Found Indiana Jones' Legacy

From the bottom of the staircase go north;east;east, open the door and go south into a well kept living quarters, killing the dark elf who lives there. The clue here is in the long description of the room.

 You notice a trail of footprints leading to the eastern wall and stopping dead.

Go east into the dark twisting corridors. There are no obvious exits here so finding your way around is a mater of trail and error. Go east;south;south;west;south;south;south until you reach the throne of bones, dealing with any skeletons on the way. Now go east;east;south where you will be before a stone pedestal. type look pedestal to examine it.

This pedestal is rough with age, but still in amazing condition. It stands
three feet off the ground and looks to have been crafted out of a dark
colored stone. A holy white light completely surrounds the pedestal and
whatever is on it. 
Sitting on top of it is:
a small brown bag

The bag is guarded by a will-o-wisp, so quickly dispatch it and grab the bag, by typing get bag pedestal, to complete the quest.