Waypoint

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Revision as of 14:50, 7 June 2013 by Xera (talk | contribs) (category + temp wp + where waypoint)

waypoints are used to move quickly between locations and as a back point for when a player recalls or dies. The current waypoint is always the one which the player last prayed at or moved to from another waypoint.

fixed waypoints

There are several fixed waypoints in the game that have been sanctified by a god, key locations like many major towns and cities will have a waypoint for players to use.

Where waypoint can be typed in a well known area to find out if it has a waypoint.

list of waypoints

note some waypoints may be defunct, god only, require payment or the completion of quest before use.

  • the unholy temple of dentin
  • the cathedral in the temple of dentin
  • a tranquil shrine
  • a star-shaped court-yard before the temple
  • inner sancturm of heart
  • the temple of cygnii
  • recall
  • a small sheltered clearing in the woods
  • a small shrine to vember
  • atop a small knoll
  • inside a small deserted chapel
  • a shrine to dentin
  • on the steps of aomizu temple
  • the temple of zin
  • the porch of the house of draak
  • overlooking a small lake high in the ash mountains
  • before five ancient statues
  • glade of spirits
  • a small meditation room
  • the temple to morpheus
  • city of airam, town square
  • a highly unusual waypoint
  • the accepted chapel of denting in naphtali
  • the indira shrine
  • the new thalos temple waypoint
  • shrine of the vemarken faithful
  • a heavily warded waypoint
  • a large waypoint in a stony field
  • the pellam town waypoint
  • a secluded hermitage
  • the pellam cemetery
  • a waypoint on the edge of the blue marshes
  • inside long log building
  • the temple of stillness in gad landing
  • the vine covered temple
  • la lglesia del cambio
  • a small church
  • the dragon tooth waypoint
  • the fire tower, third floor
  • mooncalf's room
  • a small shrine
  • somewhere in the bazaar
  • the temple waypoint
  • the temple of the summer sun
  • the wellinghall waypoint
  • the city square of elborat
  • the blessed garden of the amagawa spirit
  • in a protected glade
  • the center of vandar
  • before a massive oak

temporary waypoints

High level clerics can use the hallowed ground spell to create a temporary waypoint as it's name suggests the waypoint must be on land and cannot be at sea or in the air, it also can not be created in a nosum area. Care should be taken when choosing a location as unlike most fixed waypoint which tend to be in safe non-aggro these can be created in aggro rooms.