Thief/Guide

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Revision as of 21:00, 13 March 2021 by Uicli (talk | contribs)

Thief gameplay is not quite as straightforward as a Mages or Warriors who go into battle and simply throw fireballs or lunge at their enemy. A Thief sometimes needs a little more setup or planning before combat.

Gameplay

While a Warrior is a slab of health points, heavy weapons, and high armor class allowing them to win the war of attrition, a Thief is much more suited to a risk/reward style of play. A Thief's abilities generally do extremely high damage with the possibility of even killing enemies in a single hit with the downside being they will be slow to defend themselves afterwards. Though Dodge helps keep a Thief from being smashed to bits they naturally will have less health and armor than a warrior.

What Thieves lacks in mettle they more than make up for in guile. Thieves have a mountain of skills that provide utility outside of combat:

  • Brewing poisons to apply to their weapons and antidotes to cure them
  • Pickpocket, shoplift, and steal which provides extra experience, gold income, and all but removes the need to purchase from NPC shops
  • Lockpicking to bypass doors that you would otherwise need the key for or may only be bypassed with lockpicking. Note: all classes can pick locks but it takes substantially longer without the skills of a Thief
  • Stealth abilities to move through areas entirely unnoticed by aggressive enemies
  • Shadow skills to bind enemies in place, walk through the shadows, and conjure decoys to take hits for them

Combat

See Thief/Guide/Combat for an in-depth look at the Thief's rotation and abilities while leveling up

Equipment

See Thief/Guide/Equipment for guide on what makes good Thief gear as well as suggestions for gear while leveling up