Difference between revisions of "Sanctuary"

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'''Sanctuary''' is one of the most powerful defensive spells in the game, it is frequently used especially by groups who sometimes keep it maintained in dangerous areas for long periods of time, by groupcasting it.
'''Sanctuary''' is one of the most powerful defensive spells in the game, it is frequently used especially by groups, who sometimes keep it maintained in dangerous areas, for long periods of time, by groupcasting it.


==Strings==
==Strings==
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==Notes==
==Notes==
* Due to its high mana cost on failure it is usually best to spend maximum practice points on it.
* Due to its high [[mana]] cost it is usually best to spend maximum [[practice]] points on it.
* Avoid using it for every mob or it will become a large mana drain instead decide which mobs it is needed for.
* Avoid using it for every mob or it will quickly become a large mana drain on your xping instead decide which mobs it is needed for.
* Try to dispel it from opponent before fighting if possible, this will help you inflict more damage per hit and make the fight go quicker.
* Try to dispel sanctuary from an opponent before fighting if possible, this will help inflict more damage per hit and make the fight go quicker.


[[Category:Spell]]
[[Category:Spell]]
[[Category:Cleric]]
[[Category:Cleric]]
[[Category:Defense]]
[[Category:Defense]]

Revision as of 17:00, 16 March 2015

Sanctuary is one of the most powerful defensive spells in the game, it is frequently used especially by groups, who sometimes keep it maintained in dangerous areas, for long periods of time, by groupcasting it.

Strings

You are surrounded by a white aura.
A shambling bone man glows with a bright light!

Notes

  • Due to its high mana cost it is usually best to spend maximum practice points on it.
  • Avoid using it for every mob or it will quickly become a large mana drain on your xping instead decide which mobs it is needed for.
  • Try to dispel sanctuary from an opponent before fighting if possible, this will help inflict more damage per hit and make the fight go quicker.