Difference between revisions of "Instance"

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(Created page with "'''Instance'''s can be thought of as private copies of an area and are primarily used to help manage resource conflicts. An instance is only created when a player or group en...")
 
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'''Instance'''s can be thought of as private copies of an area and are primarily used to help manage resource conflicts. An instance is only created when a player or group enters an area that has been flagged and is only destroyed once the area has been unoccupied for thirty minutes.
'''Instance'''s can be thought of as private copies of an area and are primarily used to manage resource conflicts. Instances are only created when a player or group first enters the area, and are only destroyed after it has unoccupied for a set amount of time, usually approximately thirty minutes. Generally mobs and object inside an instance do repop, unless the builder has added special procedures.  Instances can behavior very differently to normal areas, one example of this is that it is impossible to use scryer spells, to determine what is inside.  The marking of instances are a design decision, taken between dentin and the builders.  Towns and cities are generally not made instances.  Sometimes newly opened areas will be temporarily made instances, to manage an initial high player usage.
 
[[Category:Instance]]

Revision as of 13:57, 1 January 2016

Instances can be thought of as private copies of an area and are primarily used to manage resource conflicts. Instances are only created when a player or group first enters the area, and are only destroyed after it has unoccupied for a set amount of time, usually approximately thirty minutes. Generally mobs and object inside an instance do repop, unless the builder has added special procedures. Instances can behavior very differently to normal areas, one example of this is that it is impossible to use scryer spells, to determine what is inside. The marking of instances are a design decision, taken between dentin and the builders. Towns and cities are generally not made instances. Sometimes newly opened areas will be temporarily made instances, to manage an initial high player usage.