Difference between revisions of "Autolevel area"

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Areas marked as '''autolevel''' will automatically attempt to scale the mobs levels to better fit with the level of the group or solo character that is currently running the area. This happens on each [[tick]] and may take some time to fully adjust. If characters leave or enter than the the code will take this into account. Autoleveling will only take place if the group or solo player's levels is greater than that of the area.
Areas marked as '''autolevel''' will automatically attempt to scale the mobs levels to better fit with the level of the group or solo character that is currently running it. This happens on each [[tick]] and may take some time to fully adjust. If characters leave or enter the area, than the the code will take this into account. Autoleveling will only take place if the group or solo player's levels are greater than that of the area.




==Autolevel areas==
==Autolevel areas==
Some example areas that are marked as autolevel (April 2016). To see the full list of which areas are currently marked autolevel type {{icode|area autolevel}}.
Some example areas that are marked as autolevel (April 2016). To see the full list of which areas are currently marked as autolevel type {{icode|area autolevel}}.


* [[Temple of Schlyne]] (lvl 35)
* [[Temple of Schlyne]] (lvl 35)

Latest revision as of 16:55, 23 November 2016

Areas marked as autolevel will automatically attempt to scale the mobs levels to better fit with the level of the group or solo character that is currently running it. This happens on each tick and may take some time to fully adjust. If characters leave or enter the area, than the the code will take this into account. Autoleveling will only take place if the group or solo player's levels are greater than that of the area.


Autolevel areas

Some example areas that are marked as autolevel (April 2016). To see the full list of which areas are currently marked as autolevel type area autolevel.