Difference between revisions of "Warrior"
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Warriors are a pure martial class dispensing with their enemies or protecting their allies with a vast array of weapons, armor, and tactical knowhow. | |||
with weapons, and | |||
==Specialty== | |||
; '''Weapon Mastery''' | |||
: Archetypal skill: [[Riposte]] | |||
; '''Warcries''' | |||
: Archetypal skills: [[Roar]], [[Cry of Victory]] | |||
; '''Power Attacks''' | |||
: Archetypal skill: [[Leap]] | |||
; '''Group Tactics''' | |||
: Archetypal skills: [[Tanking]], [[Retreat]] | |||
; '''Battle Fury''' | |||
: Archetypal skill: [[Berserk]] | |||
[http://alteraeon.com:8080/spells/warrior Full Skill List] | |||
==Core stats== | ==Core stats== | ||
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battle, while strength and dexterity are needed to master various skills. | battle, while strength and dexterity are needed to master various skills. | ||
;Primary | |||
:[[Strength]] - Required to wield almost all weapons, increases physical damage done | |||
;Secondary | |||
:[[Dexterity]] - Makes it easier to dodge, parry, and shield block as well as having a small effect on almost all warrior skills | |||
:[[Constitution]] - Determines your overall health and movement | |||
== | ==Secondary Stats== | ||
Warriors can have two extremely different playstyles: The hitter focuses almost exclusively on damage; The tank, conversely, focuses almost entirely on defense. Solo warriors will generally prefer to use a hitter playstyle rather than a middle ground between the two as there's no better way to take less damage while solo than taking the enemy out of the equation as quickly as possible. | |||
== | All types of warriors want [[Movement regen]] since nearly all of their abilities use movement as the resource. | ||
=== Hitters === | |||
; [[Hitroll]] | |||
: Your ability to strike through your target's armor | |||
: Warrior abilities, unlike those of Thieves, do not ignore armor and you'll need hitroll to effectively deliver the hurt | |||
; [[Damroll]] | |||
: Directly increases weapon and melee skill damage | |||
; [[Skill level]] | |||
: Increases your effect level when executing skills | |||
=== Tanks === | |||
; [[Armor class]] or AC | |||
: The higher this is the harder you are to hit | |||
: A tank's main job is to draw the attention of enemies and stay alive as long as possible while letting your party deal the damage | |||
; [[Parry]]/[[Dodge]] | |||
: Skill bonuses to these abilities are extremely useful to tanks | |||
; [[Saving throw|Saving throws]] | |||
: When facing an enemy with elemental or magic attacks having the appropriate defenses is critical | |||
== Overview == | |||
See [[Warrior/Guide]] for a more in-depth guide into being a Warrior | |||
==Other Guides== | |||
* [http://www.alteraeon.com/articles/creating_an_effective_tank_1.html Tanking Guide] | * [http://www.alteraeon.com/articles/creating_an_effective_tank_1.html Tanking Guide] | ||
* [http://www.alteraeon.com/articles/the_cry_of_battle.html Battle Cries] | * [http://www.alteraeon.com/articles/the_cry_of_battle.html Battle Cries] | ||
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* [[Letters to a Warrior]] | * [[Letters to a Warrior]] | ||
[[Category:Class]] | [[Category:Class]] | ||
[[Category:Warrior]] |
Latest revision as of 23:45, 24 April 2023
Warriors are a pure martial class dispensing with their enemies or protecting their allies with a vast array of weapons, armor, and tactical knowhow.
Specialty
- Weapon Mastery
- Archetypal skill: Riposte
- Warcries
- Archetypal skills: Roar, Cry of Victory
- Power Attacks
- Archetypal skill: Leap
- Group Tactics
- Archetypal skills: Tanking, Retreat
- Battle Fury
- Archetypal skill: Berserk
Core stats
Warriors rely on a high constitution and strength, with dexterity thrown in for good measure. Constitution gives them the high hitpoints needed in battle, while strength and dexterity are needed to master various skills.
- Primary
- Strength - Required to wield almost all weapons, increases physical damage done
- Secondary
- Dexterity - Makes it easier to dodge, parry, and shield block as well as having a small effect on almost all warrior skills
- Constitution - Determines your overall health and movement
Secondary Stats
Warriors can have two extremely different playstyles: The hitter focuses almost exclusively on damage; The tank, conversely, focuses almost entirely on defense. Solo warriors will generally prefer to use a hitter playstyle rather than a middle ground between the two as there's no better way to take less damage while solo than taking the enemy out of the equation as quickly as possible.
All types of warriors want Movement regen since nearly all of their abilities use movement as the resource.
Hitters
- Hitroll
- Your ability to strike through your target's armor
- Warrior abilities, unlike those of Thieves, do not ignore armor and you'll need hitroll to effectively deliver the hurt
- Damroll
- Directly increases weapon and melee skill damage
- Skill level
- Increases your effect level when executing skills
Tanks
- Armor class or AC
- The higher this is the harder you are to hit
- A tank's main job is to draw the attention of enemies and stay alive as long as possible while letting your party deal the damage
- Parry/Dodge
- Skill bonuses to these abilities are extremely useful to tanks
- Saving throws
- When facing an enemy with elemental or magic attacks having the appropriate defenses is critical
Overview
See Warrior/Guide for a more in-depth guide into being a Warrior