User talk:Uicli

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Newbie Gear

Mage

wear location level name area flags affects
SLOT 1 some item some area from an enemy FLAG1 FLAG2 STAT by 1


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Wat? These items are nearly identical. Is the 1 ac/1 mana really worth 11 levels?


Item: 'sash strip silk sequined'  
Weight: 1  Size: 2'6"  Total levels: 15 (and 8 cleric)  (you can't use this yet)
Type: MAGIC   Composition: FABRIC   Defense: 1 ac-apply
Object is:  CLERIC 
Wear locations are:  WAIST 
Item has other effects:
Affects:  MANA_REGEN by 1.5
Affects:  MANA by 10

You are wearing a red sash.

Item: 'red sash'  
Weight: 1  Size: 3'0"  Level: 4
Type: MAGIC   Composition: FABRIC
Object is:  MAGE 
Wear locations are:  WAIST 
Item has other effects:
Affects:  MANA_REGEN by 1.5
Affects:  MANA by 9

--

Again, these items are nearly identical. Is that ANTI_GOOD and 1 less AC really worth _60_ levels?
Or is the level 27 version just old? If the level of an item, its rarity flag, and the improvement
label can't be used to determine the relative power of the item what is their purpose?


Item: 'charcoal black mask leather'  
Weight: 1  Size: 0'10"  Total levels: 30 (and 13 thief)
Type: ARMOR   Composition: HIDE   Defense: 0 ac-apply
Object is:  RARE ANTI_GOOD THIEF 
Wear locations are:  HEAD 
Item has other effects:
Affects:  THIEF_SKILL_LEVEL by 1
Affects:  DAMROLL by 2
Affects:  CAST_ABILITY by -1

A black leather mask has not much room for improvement.


Item: 'black assassin's mask assassin leather '  
Weight: 1  Size: 0'10"  Level: 27  (you can't use this yet)
Type: ARMOR   Composition: HIDE   Defense: 1 ac-apply
Object is:  RARE THIEF 
Wear locations are:  HEAD 
Item has other effects:
Affects:  THIEF_SKILL_LEVEL by 1
Affects:  DAMROLL by 2

The mask of an assassin has not much room for improvement.


For weapons I've heard the argument that well, the weapon and str requirement really determine its power,
that's why some weapons are better at earlier levels. Here we have a level _30_ stabber. It's obviously a
stabber, it only DR, thiefslev, and dex. It requires _30_ strength, that's massive for a thief weapon.
Next we have a level _17_ item, so over a 70 level difference. The lvl 30 version has 2 extra dex and 5
DR, is that worth 70 levels? Arguably the speed is having an impact too but it's a stabbing weapon, speed
doesn't matter.


Item: 'large hunting spear'  
Weight: 34  Size: 6'2"  Level: 30  (you can't use this yet)
Type: WEAPON   Composition: IRON
Weapon damage: 6 to 48 stab, 30 strength to use.
Object is:  ANTI_EVIL THIEF 
Item has other effects:
Affects:  DAMROLL by 10
Affects:  THIEF_SKILL_LEVEL by 1
Affects:  DEX by 3

Damage Type: POINTED   Damage Traits: BLADED 
Strong against: MECHANICAL
Weak against:   PLANTS SKELETAL
Special Qualities:   (none)

A large hunting spear could possibly have its damage and speed improved slightly.
A large hunting spear can't really have its non-combat attributes improved.

Item: 'dark steel spear '  
Weight: 9  Size: 5'10"  Level: 17  (you can't use this yet)
Type: WEAPON   Composition: IRON
Weapon damage: 5 to 50 very slow stab, 18 strength to use.
Object is:  ANTI_GOOD THIEF 
Item has other effects:
Affects:  DAMROLL by 5
Affects:  DEX by 1
Affects:  THIEF_SKILL_LEVEL by 1
Affects:  MOVE by 10

Damage Type: POINTED   Damage Traits: BLADED 
Strong against: MECHANICAL
Weak against:   PLANTS SKELETAL
Special Qualities:   (none)

A dark steel spear is about as balanced and damaging as one can expect it to be.
A dark steel spear can't really have its non-combat attributes improved.

---

19 level difference, identical stats, rarity, slot, flags

Item: 'shadow cloak'  
Weight: 12  Size: 1'0"  Total levels: 53  (you can't use this yet)
Type: ARMOR   Composition: SHADOW   Defense: 12 ac-apply
Weapon damage: 1 to 8 whip, 21 strength to use.
Object is:  ARTIFACT 
Wear locations are:  ABOUT_BODY 


Shadow cloak has not much room for improvement.

Item: 'skin hide stone drake'  
Weight: 6  Size: 4'6"  Level: 16
Type: ARMOR   Composition: HIDE   Defense: 12 ac-apply
Object is:  ARTIFACT 
Wear locations are:  ABOUT_BODY 


The hide of a stone drake has not much room for improvement.




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Thief items


in corpse in southwest part of Indira spider forest 

Item: 'leather pair leggings nightstalker rogue black'  
Weight: 2  Size: 2'6"  Total levels: 23 (and 10 thief)  (you can't use this yet)
Type: ARMOR   Composition: HIDE   Defense: 1 ac-apply
Object is:  ARTIFACT THIEF 
Wear locations are:  LEGS 
Item has other effects:
Affects:  THIEF_SKILL_LEVEL by 1
Affects:  DAMROLL by 2
Affects:  SNEAK by 1

From The X-ist in Rochtar tomb, inside mummified head of Jubal

Item: 'black marble ring'  
Weight: 2  Size: 0'3"  Level: 15  (you can't use this yet)
Type: ARMOR   Composition: ROCK   Defense: 0 ac-apply
Weapon is unwieldable.
Object is:  ARTIFACT GLOW THIEF 
Wear locations are:  FINGERS 
Item has other effects:
Affects:  DAMROLL by 2
Affects:  THIEF_SKILL_LEVEL by 1
Affects:  DEX by 1

From footlocker in bean stalk

Item: 'black sash thief rogue jet'  
Weight: 1  Size: 2'8"  Level: 17  (you can't use this yet)
Type: ARMOR   Composition: FABRIC   Defense: 1 ac-apply
Object is:  ARTIFACT THIEF 
Wear locations are:  WAIST 
Item has other effects:
Affects:  THIEF_SKILL_LEVEL by 1
Affects:  DAMROLL by 1
Affects:  HITROLL by 1

From rogue in rogue camp nw of Gad's

Item: 'shift rogue ring rogues sneaking'  
Weight: 1  Size: 0'1"  Level: 21
Type: ARMOR   Composition: METAL   Defense: 0 ac-apply
Object is:  RARE ANTI_GOOD THIEF 
Wear locations are:  FINGERS 
Item has other effects:
Affects:  THIEF_SKILL_LEVEL by 1
Affects:  DAMROLL by 2
Affects:  SNEAK by 1
Affects:  MOVE by 4


Complete Rath's quest

Item: 'thin dagger magical rogue's'  
Weight: 5  Size: 0'8"  Level: 21
Type: WEAPON   Composition: MAGIC
Weapon damage: 4 to 36 ice stab, 14 strength to use.
Object is:  ARTIFACT THIEF RELIC 
Item has other effects:
Affects:  DAMROLL by 5
Affects:  THIEF_SKILL_LEVEL by 2
Affects:  DEX by 1
Affects:  SNEAK by 1
Affects:  HIDE by 1

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Warrior items


from male giant in beanstalk NNE from Naphtali

Item: 'necklace skulls boys'  
Weight: 5  Size: 4'0"  Level: 17
Type: ARMOR   Composition: BONE   Defense: 1 ac-apply
Object is:  RARE ANTI_GOOD WARRIOR 
Wear locations are:  NECK 
Item has other effects:
Affects:  HITROLL by 2
Affects:  DAMROLL by 1
Affects:  CON by 1