Difference between revisions of "User:Athlon/high level necro solo advice"

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[http://www.alteraeon.com/articles/necromancer_exp_advice.html| Dentin's guide to running experience on a necromancer] only works for so long. As you become more powerful, the mob you fight must increase in power along with you, or you will find that you are not receiving optimal experience for each mob you kill. Enter this article, which might give an aspiring necromancer soloer some hope after about level 31.
[http://www.alteraeon.com/articles/necromancer_exp_advice.html Dentin's guide to running experience on a necromancer] only works for so long. As you become more powerful, the mob you fight must increase in power along with you, or you will find that you are not receiving optimal experience for each mob you kill. Enter this article, which might give an aspiring necromancer soloer some hope after about level 31.


Disclaimer: The following is not a hard-coded way to do things as a high level necromancer. These are only suggestions. One of the distinguishing factors between a great player and a merely okay one is the ability of the good player to change his or her strategy to fit a given situation.
Disclaimer: The following is not a hard-coded way to do things as a high level necromancer. These are only suggestions. One of the distinguishing factors between a great player and a merely okay one is the ability of the good player to change his or her strategy to fit a given situation.

Revision as of 17:27, 26 January 2013

Dentin's guide to running experience on a necromancer only works for so long. As you become more powerful, the mob you fight must increase in power along with you, or you will find that you are not receiving optimal experience for each mob you kill. Enter this article, which might give an aspiring necromancer soloer some hope after about level 31.

Disclaimer: The following is not a hard-coded way to do things as a high level necromancer. These are only suggestions. One of the distinguishing factors between a great player and a merely okay one is the ability of the good player to change his or her strategy to fit a given situation.

Minions

  • Back when you were a noob: a clay man could tank for you, and things would be ok.
  • Now that you know better: Mobs are hitting harder and you will waste more time remaking extra minions along with your clay men.

Higher level mobs hit harder, but this goes without saying. What is not as obvious is that unfortunately, even though you are leveling your necromancer levels up, your clay man will eventually be unable to cope with hits from mobs. When it dies, your minions will probably be brutalized before being rescued by the new clay man you make to replace it.

Your best bet is to switch your tanking minion. Wood woads strike an extremely nice balance between tank ability and ease of creation. Their hp is extremely high, and all they require is 20 pounds of wood on the ground. Wood is easier to find than you might think, and with the deanimate spell, you can store some woads for emergency situations. Spelling up your woad with sanc, armor, displace and stone skin is generally a smart move, too.

Your next best tank minion is the bone guardian, which is useful in situations with multiple mobs that have already overran a woad. It has a bit more hp than a clay man, but is nearly as easy to make. All you need is a corpse. If you are killing a ton of mobs that like to gang up on your minions, you can quickly replace your bone guardian because there are tons and tons of corpses on the ground, just waiting for you to animate them. Even better, you don't have to worry about losing any equipment in the corpse. The bone guardian drops all its eq on the ground before the spell attaches to the corpse.