Difference between revisions of "Terrain"

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* If using [[dclient]] each room is colored on the [[map]] to represent its terrain type.
* If using [[dclient]] each room is colored on the [[map]] to represent its terrain type.
* Terrain identifiers for each room can be discovered using kxwt.
* Terrain identifiers for each room can be discovered using kxwt.
[[Category:Terminology]]

Revision as of 12:46, 23 November 2013

Each room has it’s own terrain type, which affects the movement cost associated with moving through the room.

Types

0. NOTSET
  1. BUILDING
  2. TOWN
  3. FIELD
  4. LFOREST
  5. TFOREST
  6. DFOREST
  7. SWAMP
  8. PLATEAU
  9. SANDY
  10. MOUNTAIN
  11. ROCK
  12. DESERT
  13. TUNDRA
  14. BEACH
  15. HILL
  16. DUNES
  17. JUNGLE
  18. OCEAN
  19. STREAM
  20. RIVER
  21. UNDERWATER
  22. UNDERGROUND
  23. AIR
  24. ICE
  25. LAVA
  26. RUINS
  27. CAVE
  28. CITY
  29. MARSH
  30. WASTELAND
  31. CLOUD
  32. WATER

Notes

  • If using dclient each room is colored on the map to represent its terrain type.
  • Terrain identifiers for each room can be discovered using kxwt.