Summer Solstice 2017

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Summer Solstice Event
Year 2017
Date From June 3
Date To July 1
Main Organisers Shadowfax
Theme Light and Darkness

The Summer Solstice Celebration 2017 was an event that ran its course throughout most of the month of June and is the fifth such event of its kind. This year's theme was "Light and Darkness". The event introduced areas featuring the Realms of Light, the native planes of angels. Each weekend new event-related content was released, with the Puzzlewood Forest Survival Challenge making a return on the second weekend.

Pre-event

The story for main quests of the Summer Solstice 2017 event began to be developed in late December of 2016. The idea of having the gods be dissatisfied with the current petitioning setup, that is, wanting more unique supernals and neutral agents instead of angels, was originally conceived by Dentin, who intended to use it as catalyst for an anniversary event that never happened. Dentin's idea was much more complex, with each individual deity expressing their own wishes and desired for their petitioning, such as Byung wanting blood aspects. Shadowfax picked up the idea the following mid-March, who modified the concept to better fit with established lore and simplified the idea into four conflicts, which became the quests for the four event areas. The event was approved by Dentin in April, and Shadowfax and Draak began to build the areas in May.

Schedule

Updates took place each Saturday during the event which lasted from June 3 to July 1. There were four plane of light event areas in total, with the first two opening at the start of the event.

Date Summary
June 3 Act 1 and Act 2 begun with the opening the areas Purnima, the Endless Twilight and Crepuscula, the Eternal Dawn
June 10 Puzzlewood Forest Challenge started
June 17 Act 3 with opening the area Diurnus, the Neverending Day.
June 24 Act 4 with opening the area Luam, the Forever-Bright.
July 1 End all events and close event areas.


Story

During the Drakdrol Crisis of 671 RD, long-lost knowledge of clerical petitioning rituals were once again made known to mortals. Nineteen years later, Dentin officially sanctioned these rituals for use with the High Pantheon. The other gods have had the past decade to evaluate these petitioning rituals, and many have found the terms to be less than desirable. Some are threatening to pull out of the Unified Accord, the great pact that governs the use of supernals, unless their demands for new supernal forms are met. Others wish to terminate their clerics' interdependence on the angel choirs and return to dealing with more reliable beings, such as demons. The Order of the Silver Flame has made it their mission to rectify these divisions and keep the Pantheon satisfied and united. To this end, they will be mounting expeditions to the Planes of Light, the homeworlds of the angels, in order to bring peace and harmony to the universe. It is rumored that they are recruiting adventurers to complete their more dangerous and less savory missions.

Areas

  • Puzzlewood Survival Challenge (108)
  • The Ralnoth Chapel of the Silver Flame (137)
  • Fort Telestia in Purnima, the Endless Twilight (138)
  • Fort Red Sky in Crepuscula, the Eternal Dawn (139)
  • The Rainbow Factory in Diurnus, the Neverending Day (140)
  • The Achromatic Palace in Luam, the Forever-Bright (141)

Quests

Quests for Purnima

  • Escorted the Archangel Selene to Fort Telestia
  • Defeated each of the vesperine lords, uniting them under the choir of Archangel Selene

Quests for Crepuscula

  • Found the cure to restore the kurman tortoise to health.
  • Freed an apiarch hive from the machinations of the demon Dvukyk.

Quests for Diurnus

  • Defeated each of the teraphim camp commanders, preventing them from becoming archangels
  • Destroyed the metarrexi infestation near the Rainbow Factory

Quests for Luam

  • Slew the rogue incarnates, releasing their energy into the universe.

Puzzlewood Forest

The Puzzlewood Forest Survival Challenge started on June 10th, it mimicked the events of two years prior, with waves of random mobs of increasing strength and a boss mob to cap off each wave. There were seventy waves in total to complete, numbered 0 to 69.

Differences to previous years

To keep the action flowing and to help groups survive the higher level waves mobs had a chance to drop recovery items such as wands, scrolls and staves, also completing each wave gave a special recovery item, to give characters a much needed boost and help them prepare them for the new hordes. Quests were advanced by killing mobs of the appropriate wave however players could also kill higher level mobs as well, this was to promote fluidity in groups, so players could help each other catch up.

Recovery Items

For completing each wave.

tem: 'scroll convalescence white shining' 
Weight: 1  Size: 1'0"
Type: SCROLL   Composition: PAPER
Object is: 
Item has level 50 spells of:
restoration
restoration
restoration
restoration
restoration
rejuvenate
rejuvenate
rejuvenate
rejuvenate
rejuvenate

Random recovery items

Item: 'wand resuscitation light blue' 
Weight: 1  Size: 1'0"  Level: 30 (relatively common)
Type: WAND   Composition: CRYSTAL
Object is: FRAGILE NOSAVE 
Wear locations are: HELD 
Item has 3 charges of level 30 'area heal'.

Item: 'salve revival black' 
Weight: 1  Size: 1'0"
Type: POTION   Composition: LIQUID
Object is: NOSAVE 
Item has level 50 spells of:
rejuvenate
rejuvenate
rejuvenate
enhancement
regeneration

Item: 'potion revitalization pink sweet' 
Weight: 1  Size: 1'0"
Type: POTION   Composition: LIQUID
Object is: NOSAVE 
Item has level 50 spells of:
major heal
major heal
major heal
major heal

Item: 'wand vivification green rod' 
Weight: 1  Size: 1'0"  Level: 30 (relatively common)
Type: WAND   Composition: WOOD
Object is: FRAGILE NOSAVE 
Wear locations are: HELD 
Item has 6 charges of level 50 'area refresh'.