|Summer Solstice Event|
|Date From||June 3|
|Date To||July 1|
|Theme||Light and Darkness|
Updates took place each Saturday during the event which lasted from June 3 to July 1. There were four plane of light event areas in total, with the first two opening at the start of the event.
|June 3||Act 1 and Act 2 begun with the opening the areas Purnima, the Endless Twilight and Purnima, the Endless Twilight|
|June 10||Puzzlewood Forest Challenge started|
|June 17||Act 3 with opening the area Diurnus, the Neverending Day.|
|June 24||Act 4 with opening the area Luam, the Forever-Bright.|
|July 1||End all events and close event areas.|
During the Drakdrol Crisis of 671 RD, long-lost knowledge of clerical petitioning rituals were once again made known to mortals. Nineteen years later, Dentin officially sanctioned these rituals for use with the High Pantheon. The other gods have had the past decade to evaluate these petitioning rituals, and many have found the terms to be less than desirable. Some are threatening to pull out of the Unified Accord, the great pact that governs the use of supernals, unless their demands for new supernal forms are met. Others wish to terminate their clerics' interdependence on the angel choirs and return to dealing with more reliable beings, such as demons. The Order of the Silver Flame has made it their mission to rectify these divisions and keep the Pantheon satisfied and united. To this end, they will be mounting expeditions to the Planes of Light, the homeworlds of the angels, in order to bring peace and harmony to the universe. It is rumored that they are recruiting adventurers to complete their more dangerous and less savory missions.
The puzzlewood forest survival challenge is back and scheduled to start on June 10th, it will mimic the events of two years prior, with waves of random mobs of increasing strength and boss mobs to cap off each wave. There will be seventy waves in all to complete,with a ring of infinite possibilities to the player or players who conquer all seventy waves or comes the closest.
To keep the action flowing and to help groups survive the higher level waves mobs will now have a chance to drop recovery items such as wands, scrolls and staves, also completing each wave will give a special recovery item, to give characters a much needed boost and help them prepare them for the new hordes. Quests can be advanced by killing mobs of the appropriate wave however players will also be able to kill higher level mobs as well, this is to promote fluidity in groups, so players can help each other catch up.
For completing each wave.
tem: 'scroll convalescence white shining' Weight: 1 Size: 1'0" Type: SCROLL Composition: PAPER Object is: Item has level 50 spells of: restoration restoration restoration restoration restoration rejuvenate rejuvenate rejuvenate rejuvenate rejuvenate
Random recovery items
Item: 'wand resuscitation light blue' Weight: 1 Size: 1'0" Level: 30 (relatively common) Type: WAND Composition: CRYSTAL Object is: FRAGILE NOSAVE Wear locations are: HELD Item has 3 charges of level 30 'area heal'. Item: 'salve revival black' Weight: 1 Size: 1'0" Type: POTION Composition: LIQUID Object is: NOSAVE Item has level 50 spells of: rejuvenate rejuvenate rejuvenate enhancement regeneration Item: 'potion revitalization pink sweet' Weight: 1 Size: 1'0" Type: POTION Composition: LIQUID Object is: NOSAVE Item has level 50 spells of: major heal major heal major heal major heal Item: 'wand vivification green rod' Weight: 1 Size: 1'0" Level: 30 (relatively common) Type: WAND Composition: WOOD Object is: FRAGILE NOSAVE Wear locations are: HELD Item has 6 charges of level 50 'area refresh'.