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{{event|
 
{{event|
 
|holiday=Summer Solstice
 
|holiday=Summer Solstice
|status=planned
+
|status=current
 
|year=2017
 
|year=2017
 
|date_from=June 3
 
|date_from=June 3
 
|date_to=July 1
 
|date_to=July 1
 
|creator=Shadowfax
 
|creator=Shadowfax
|builders=
+
|builders=Draak
 
|highlights=
 
|highlights=
 
|new_areas=
 
|new_areas=
 
|code_advancement=
 
|code_advancement=
|theme=Light and Dark
+
|theme=Light and Darkness
 
|event_areas=
 
|event_areas=
|preevent='''Summer solace 2017''' is an up and coming event that will take place in June, this years theme will be light and darkness, and will include Planes of light, where angels roam, each weekend in June a different quest is scheduled to be released, and the Puzzlewood forest will return in a similar format to the one in [[Summer Solace 2015]].
+
|summary=The '''Summer Solstice Celebration 2017''' was an event that ran its course throughout most of the month of June and is the fifth such event of its kind.  This year's theme was "Light and Darkness".  The event introduced areas featuring the Realms of Light, the native planes of angels.  Each weekend new event-related content was released, with the Puzzlewood Forest Survival Challenge making a return on the second weekend.
|story=During the Drakdrol Crisis of 671 RD, long-lost knowledge of clerical petitioning rituals were once again made known to mortals.  Nineteen years later, Dentin officially sanctioned these rituals for use with the High Pantheon.  The other gods have had the past decade to evaluate these petitioning rituals, and many have found the terms to be less than desirable.  Some are threatening to pull out of the Unified Accord, the great pact that governs the use of supernals, unless their demands for new supernal forms are met.  Others wish to terminate their clerics' interdependence on the angel choirs and return to dealing with more reliable beings, such as demons. The Order of the Silver Flame has made it their mission to rectify these divisions and keep the Pantheon satisfied and united.  To this end, they will be mounting expeditions to the Planes of Light, the homeworlds of the angels, in order to bring peace and harmony to the universe.  It is rumored that they are recruiting adventurers to complete their more dangerous and less savory missions.
+
 
 +
|preevent=
 +
The story for main quests of the Summer Solstice 2017 event began to be developed in late December of 2016.  The idea of having the gods be dissatisfied with the current petitioning setup, that is, wanting more unique supernals and neutral agents instead of angels, was originally conceived by [[Dentin]], who intended to use it as catalyst for an anniversary event that never happened.  Dentin's idea was much more complex, with each individual deity expressing their own wishes and desires for their petitioning, such as Byung wanting blood aspects.  [[Shadowfax]] picked up the idea the following mid-March, who modified the concept to better fit with established lore and simplified the idea into four conflicts, which became the quests for the four event areas.  The event was approved by Dentin in April, and Shadowfax and [[Draak]] began to build the areas in May.
 +
 
 +
|history=
 +
The storyline relies on events that transpired during the last Summer Solstice Celebration (called in game lore the "Drakdrol Crisis") and the update to cleric abilities at the end of 2016, which introduced cleric petitioning skills.
 +
 
 +
|story=
 +
During the Drakdrol Crisis of 671 RD, long-lost knowledge of clerical petitioning rituals were once again made known to mortals.  Nineteen years later, Dentin officially sanctioned these rituals for use with the High Pantheon.  The other gods have had the past decade to evaluate these petitioning rituals, and many have found the terms to be less than desirable.  Some are threatening to pull out of the Unified Accord, the great pact that governs the use of supernals, unless their demands for new supernal forms are met.  Others wish to terminate their clerics' interdependence on the angel choirs and return to dealing with more reliable beings, such as demons. The Order of the Silver Flame has made it their mission to rectify these divisions and keep the Pantheon satisfied and united.  To this end, they will be mounting expeditions to the Planes of Light, the homeworlds of the angels, in order to bring peace and harmony to the universe.  It is rumored that they are recruiting adventurers to complete their more dangerous and less savory missions.
 +
 
 
|schedule=
 
|schedule=
Updates expected each Saturday from June 3 to July 1
+
Updates took place each Saturday during the event which lasted from June 3 to July 1. There were four Planes of Light event areas in total, with the first two opening at the start of the event.  The event areas were independent of one another and their quests could be completed in any order.  They were also single player autolevelling areas (beginning at level 5) and thus could be completed players of any level.
  
 
{{{!}} class="wikitable"
 
{{{!}} class="wikitable"
Line 22: Line 31:
 
{{!}}-
 
{{!}}-
 
{{!}} June 3
 
{{!}} June 3
{{!}} Begin Act 1, opening the area [[Purnima, the Endless Twilight]].
+
{{!}} Act 1 and Act 2 begun with the opening the areas [[Purnima, the Endless Twilight]] and [[Crepuscula, the Eternal Dawn]]
 
{{!}}-
 
{{!}}-
 
{{!}} June 10
 
{{!}} June 10
{{!}} Begin Act 2, opening the area [[Crepuscula, the Eternal Dawn]].  Also open [[Puzzlewood Forest]] with new quests.
+
{{!}} [[Puzzlewood Forest]] Challenge started
 
{{!}}-
 
{{!}}-
 
{{!}} June 17
 
{{!}} June 17
{{!}} Begin Act 3, opening the area [[Diurnus, the Neverending Day]].
+
{{!}} Act 3 with opening the area [[Diurnus, the Neverending Day]].
 
{{!}}-
 
{{!}}-
 
{{!}} June 24
 
{{!}} June 24
{{!}} Begin Act 4, opening the area [[Luam, the Forever-Bright]].
+
{{!}} Act 4 with opening the area [[Luam, the Forever-Bright]].
 
{{!}}-
 
{{!}}-
 
{{!}} July 1
 
{{!}} July 1
 
{{!}} End all events and close event areas.
 
{{!}} End all events and close event areas.
 
{{!}}}
 
{{!}}}
 +
|areas=
 +
* Puzzlewood Survival Challenge (108)
 +
* The Ralnoth Chapel of the Silver Flame (137)
 +
* Fort Telestia in Purnima, the Endless Twilight (138)
 +
* Fort Red Sky in Crepuscula, the Eternal Dawn (139)
 +
* The Rainbow Factory in Diurnus, the Neverending Day (140)
 +
* The Achromatic Palace in Luam, the Forever-Bright (141)
 +
 +
|quests=
 +
===Quests for Purnima===
 +
 +
* Escorted the Archangel Selene to Fort Telestia
 +
* Defeated each of the vesperine lords, uniting them under the choir of Archangel Selene
 +
 +
===Quests for Crepuscula===
 +
 +
* Found the cure to restore the kurman tortoise to health.
 +
* Freed an apiarch hive from the machinations of the demon Dvukyk.
 +
 +
===Quests for Diurnus===
 +
 +
* Defeated each of the teraphim camp commanders, preventing them from becoming archangels
 +
* Destroyed the metarrexi infestation near the Rainbow Factory
 +
 +
===Quests for Luam===
 +
 +
* Slew the rogue incarnates, releasing their energy into the universe.
 +
 +
|other=
 +
==Puzzlewood Forest==
 +
The Puzzlewood Forest Survival Challenge started on June 10th, it mimicked the events of two years prior, with waves of random mobs of increasing strength and a boss mob to cap off each wave. There were seventy waves in total to complete, numbered 0 to 69.  Specific instructions were provided on board 8:
 +
 +
{{MUDdisplay|
 +
Date:    2017 Jun 10 17:01
 +
From:    shadowfax
 +
Subject: Puzzlewood details
 +
------------------------------------------------------------------------
 +
The Puzzlewood Survival Challenge is a series of quests intended for
 +
high-level gameplay.  Even if you have participated in the challenge
 +
previously, please read carefully, as the rules have changed.
 +
 +
The Puzzlewood is a group 15 area.  Each Puzzlewood instance begins with a
 +
fixed set of 10 mobs.  As each mob is defeated, it is replaced with another
 +
mob selected randomly from a list.  After ten mobs are defeated, a boss mob
 +
will spawn.  This boss mob needs to be defeated in order to advance to the
 +
next wave.  You can continue to fight and kill other mobs, but doing so
 +
will not advance the area to the next wave.  A newly created Puzzlewood
 +
Forest instance begins at Wave 0 with level 30 mobs.
 +
 +
Once the boss is defeated, all remaining mobs on the board will level up to
 +
the next wave.  There should always be ten mobs in the area at any given
 +
time.  Please notify staff of any deviation. 
 +
 +
Begin the challenge by entering the Puzzlewood and killing a monster.  You
 +
will then begin Wave 0.  Once you have defeated 11 mobs, such as 10 normal
 +
mobs and a boss, you can begin working on Wave 1.  Complete Wave 1 in order
 +
to start Wave 2, and so on.  You must kill mobs of the same wave number or
 +
higher in order to advance.  For example, if your goal is currently Wave 5,
 +
you must kill Wave 5 mobs or higher in order to advance.  If you join a
 +
group that is fighting Wave 7 mobs and you're only on Wave 3,  you will
 +
progress through the Wave 3 quest.  Boss mobs are considered two levels
 +
higher than regular mobs.  Completing a wave quest will automatically begin
 +
the next wave quest.
 +
 +
To remind you which Wave quest you are working, use the 'quests' command.
 +
Use the 'where' command while in the Puzzlewood to see which wave the area
 +
is currently set to.
 +
 +
There are no safe rooms, but since there are no restrictions about entering
 +
or leaving the Puzzlewood, you can safely rest in your recall.
 +
 +
So, the point of this challenge to complete as many waves as you can.
 +
Players who complete the highest numbered wave quest will receive a basket
 +
of goodies after the event has concluded, including a ring of limitless
 +
possibilties, and their own legacy quest.  There also will be prizes for
 +
runners-up and other participants.  Please observe Rules 12 and have fun!
 +
}}
 +
 +
===Differences to previous years===
 +
To keep the action flowing and to help groups survive the higher level waves mobs had a chance to drop recovery items such as [[wand]]s, [[scroll]]s and [[stave]]s, also completing each wave gave a special recovery item, to give characters a much needed boost and help them prepare them for the new hordes. Quests were advanced by killing mobs of the appropriate wave however players could also kill higher level mobs as well, this was to promote fluidity in groups, so players could help each other catch up.
 +
 +
===Recovery Items===
 +
 +
For completing each wave.
 +
 +
{{MUDdisplay|
 +
tem: 'scroll convalescence white shining'
 +
Weight: 1  Size: 1'0"
 +
Type: SCROLL  Composition: PAPER
 +
Object is:
 +
Item has level 50 spells of:
 +
restoration
 +
restoration
 +
restoration
 +
restoration
 +
restoration
 +
rejuvenate
 +
rejuvenate
 +
rejuvenate
 +
rejuvenate
 +
rejuvenate
 +
}}
 +
 +
The following items had a chance of dropping with each kill.  Some mobs were prone to drop certain items more than others.
 +
 +
{{MUDdisplay|
 +
Item: 'wand resuscitation light blue'
 +
Weight: 1  Size: 1'0"  Level: 30 (relatively common)
 +
Type: WAND  Composition: CRYSTAL
 +
Object is: FRAGILE NOSAVE
 +
Wear locations are: HELD
 +
Item has 3 charges of level 30 'area heal'.
 +
 +
Item: 'salve revival black'
 +
Weight: 1  Size: 1'0"
 +
Type: POTION  Composition: LIQUID
 +
Object is: NOSAVE
 +
Item has level 50 spells of:
 +
rejuvenate
 +
rejuvenate
 +
rejuvenate
 +
enhancement
 +
regeneration
 +
 +
Item: 'potion revitalization pink sweet'
 +
Weight: 1  Size: 1'0"
 +
Type: POTION  Composition: LIQUID
 +
Object is: NOSAVE
 +
Item has level 50 spells of:
 +
major heal
 +
major heal
 +
major heal
 +
major heal
 +
 +
Item: 'wand vivification green rod'
 +
Weight: 1  Size: 1'0"  Level: 30 (relatively common)
 +
Type: WAND  Composition: WOOD
 +
Object is: FRAGILE NOSAVE
 +
Wear locations are: HELD
 +
Item has 6 charges of level 50 'area refresh'.
 +
 +
Item: 'staff inspiration pale gray'
 +
Weight: 1  Size 2'0"  Level: 30 (relatively uncommon)
 +
Type: STAFF  Composition: DRY ORGANIC
 +
Object is: FRAGILE NOSAVE
 +
Wear locations are: HELD
 +
Item has 2 charges of level 35 'restoration'
 +
}}
 +
 +
|notes=
 +
On June 19th, Shadowfax's then-pregnant wife, [[Kagome]], was admitted into the hospital on suspicion of having pre-eclampsia.  Shadowfax yielded control of the event to Draak while dealing with her hospital stay, which resulted in the birth of their second son on June 24th.  Draak returned control of the event to Shadowfax on June 28th.
 +
 
}}
 
}}

Latest revision as of 16:29, 5 July 2017

Summer Solstice Event
Year 2017
Date From June 3
Date To July 1
Main Organisers Shadowfax
Theme Light and Darkness
The Summer Solstice Celebration 2017 was an event that ran its course throughout most of the month of June and is the fifth such event of its kind. This year's theme was "Light and Darkness". The event introduced areas featuring the Realms of Light, the native planes of angels. Each weekend new event-related content was released, with the Puzzlewood Forest Survival Challenge making a return on the second weekend.

Pre-event

The story for main quests of the Summer Solstice 2017 event began to be developed in late December of 2016. The idea of having the gods be dissatisfied with the current petitioning setup, that is, wanting more unique supernals and neutral agents instead of angels, was originally conceived by Dentin, who intended to use it as catalyst for an anniversary event that never happened. Dentin's idea was much more complex, with each individual deity expressing their own wishes and desires for their petitioning, such as Byung wanting blood aspects. Shadowfax picked up the idea the following mid-March, who modified the concept to better fit with established lore and simplified the idea into four conflicts, which became the quests for the four event areas. The event was approved by Dentin in April, and Shadowfax and Draak began to build the areas in May.

Schedule

Updates took place each Saturday during the event which lasted from June 3 to July 1. There were four Planes of Light event areas in total, with the first two opening at the start of the event. The event areas were independent of one another and their quests could be completed in any order. They were also single player autolevelling areas (beginning at level 5) and thus could be completed players of any level.

Date Summary
June 3 Act 1 and Act 2 begun with the opening the areas Purnima, the Endless Twilight and Crepuscula, the Eternal Dawn
June 10 Puzzlewood Forest Challenge started
June 17 Act 3 with opening the area Diurnus, the Neverending Day.
June 24 Act 4 with opening the area Luam, the Forever-Bright.
July 1 End all events and close event areas.

History

The storyline relies on events that transpired during the last Summer Solstice Celebration (called in game lore the "Drakdrol Crisis") and the update to cleric abilities at the end of 2016, which introduced cleric petitioning skills.

Story

During the Drakdrol Crisis of 671 RD, long-lost knowledge of clerical petitioning rituals were once again made known to mortals. Nineteen years later, Dentin officially sanctioned these rituals for use with the High Pantheon. The other gods have had the past decade to evaluate these petitioning rituals, and many have found the terms to be less than desirable. Some are threatening to pull out of the Unified Accord, the great pact that governs the use of supernals, unless their demands for new supernal forms are met. Others wish to terminate their clerics' interdependence on the angel choirs and return to dealing with more reliable beings, such as demons. The Order of the Silver Flame has made it their mission to rectify these divisions and keep the Pantheon satisfied and united. To this end, they will be mounting expeditions to the Planes of Light, the homeworlds of the angels, in order to bring peace and harmony to the universe. It is rumored that they are recruiting adventurers to complete their more dangerous and less savory missions.

Areas

  • Puzzlewood Survival Challenge (108)
  • The Ralnoth Chapel of the Silver Flame (137)
  • Fort Telestia in Purnima, the Endless Twilight (138)
  • Fort Red Sky in Crepuscula, the Eternal Dawn (139)
  • The Rainbow Factory in Diurnus, the Neverending Day (140)
  • The Achromatic Palace in Luam, the Forever-Bright (141)

Quests

Quests for Purnima

  • Escorted the Archangel Selene to Fort Telestia
  • Defeated each of the vesperine lords, uniting them under the choir of Archangel Selene

Quests for Crepuscula

  • Found the cure to restore the kurman tortoise to health.
  • Freed an apiarch hive from the machinations of the demon Dvukyk.

Quests for Diurnus

  • Defeated each of the teraphim camp commanders, preventing them from becoming archangels
  • Destroyed the metarrexi infestation near the Rainbow Factory

Quests for Luam

  • Slew the rogue incarnates, releasing their energy into the universe.

Puzzlewood Forest

The Puzzlewood Forest Survival Challenge started on June 10th, it mimicked the events of two years prior, with waves of random mobs of increasing strength and a boss mob to cap off each wave. There were seventy waves in total to complete, numbered 0 to 69. Specific instructions were provided on board 8:

Date:    2017 Jun 10 17:01
From:    shadowfax
Subject: Puzzlewood details
------------------------------------------------------------------------
 The Puzzlewood Survival Challenge is a series of quests intended for
high-level gameplay.  Even if you have participated in the challenge
previously, please read carefully, as the rules have changed.

The Puzzlewood is a group 15 area.  Each Puzzlewood instance begins with a
fixed set of 10 mobs.  As each mob is defeated, it is replaced with another
mob selected randomly from a list.  After ten mobs are defeated, a boss mob
will spawn.  This boss mob needs to be defeated in order to advance to the
next wave.  You can continue to fight and kill other mobs, but doing so
will not advance the area to the next wave.  A newly created Puzzlewood
Forest instance begins at Wave 0 with level 30 mobs.

Once the boss is defeated, all remaining mobs on the board will level up to
the next wave.  There should always be ten mobs in the area at any given
time.  Please notify staff of any deviation.  

Begin the challenge by entering the Puzzlewood and killing a monster.  You
will then begin Wave 0.  Once you have defeated 11 mobs, such as 10 normal
mobs and a boss, you can begin working on Wave 1.  Complete Wave 1 in order
to start Wave 2, and so on.  You must kill mobs of the same wave number or
higher in order to advance.  For example, if your goal is currently Wave 5,
you must kill Wave 5 mobs or higher in order to advance.  If you join a
group that is fighting Wave 7 mobs and you're only on Wave 3,  you will
progress through the Wave 3 quest.  Boss mobs are considered two levels
higher than regular mobs.  Completing a wave quest will automatically begin
the next wave quest.

To remind you which Wave quest you are working, use the 'quests' command. 
Use the 'where' command while in the Puzzlewood to see which wave the area
is currently set to.

There are no safe rooms, but since there are no restrictions about entering
or leaving the Puzzlewood, you can safely rest in your recall.

So, the point of this challenge to complete as many waves as you can. 
Players who complete the highest numbered wave quest will receive a basket
of goodies after the event has concluded, including a ring of limitless
possibilties, and their own legacy quest.  There also will be prizes for
runners-up and other participants.  Please observe Rules 12 and have fun!

Differences to previous years

To keep the action flowing and to help groups survive the higher level waves mobs had a chance to drop recovery items such as wands, scrolls and staves, also completing each wave gave a special recovery item, to give characters a much needed boost and help them prepare them for the new hordes. Quests were advanced by killing mobs of the appropriate wave however players could also kill higher level mobs as well, this was to promote fluidity in groups, so players could help each other catch up.

Recovery Items

For completing each wave.

tem: 'scroll convalescence white shining' 
Weight: 1  Size: 1'0"
Type: SCROLL   Composition: PAPER
Object is: 
Item has level 50 spells of:
restoration
restoration
restoration
restoration
restoration
rejuvenate
rejuvenate
rejuvenate
rejuvenate
rejuvenate

The following items had a chance of dropping with each kill. Some mobs were prone to drop certain items more than others.

Item: 'wand resuscitation light blue' 
Weight: 1  Size: 1'0"  Level: 30 (relatively common)
Type: WAND   Composition: CRYSTAL
Object is: FRAGILE NOSAVE 
Wear locations are: HELD 
Item has 3 charges of level 30 'area heal'.

Item: 'salve revival black' 
Weight: 1  Size: 1'0"
Type: POTION   Composition: LIQUID
Object is: NOSAVE 
Item has level 50 spells of:
rejuvenate
rejuvenate
rejuvenate
enhancement
regeneration

Item: 'potion revitalization pink sweet' 
Weight: 1  Size: 1'0"
Type: POTION   Composition: LIQUID
Object is: NOSAVE 
Item has level 50 spells of:
major heal
major heal
major heal
major heal

Item: 'wand vivification green rod' 
Weight: 1  Size: 1'0"  Level: 30 (relatively common)
Type: WAND   Composition: WOOD
Object is: FRAGILE NOSAVE 
Wear locations are: HELD 
Item has 6 charges of level 50 'area refresh'.

Item: 'staff inspiration pale gray'
Weight: 1  Size 2'0"  Level: 30 (relatively uncommon)
Type: STAFF  Composition: DRY ORGANIC
Object is: FRAGILE NOSAVE
Wear locations are: HELD
Item has 2 charges of level 35 'restoration'

Notes

On June 19th, Shadowfax's then-pregnant wife, Kagome, was admitted into the hospital on suspicion of having pre-eclampsia. Shadowfax yielded control of the event to Draak while dealing with her hospital stay, which resulted in the birth of their second son on June 24th. Draak returned control of the event to Shadowfax on June 28th.

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