Difference between revisions of "Miraculous Vestment"

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(Created page with "{{SkillSpell |type=Spell |class=Cleric |level=10 |mana=35 |wis=19 |cha=15 |prereqs=Spirit Hammer }} Miraculous Vestment is a spell like Spirit Hammer but creates a pi...")
 
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* Miraculous Vestment can be targeted and is immediately bound to the target
* Miraculous Vestment can be targeted and is immediately bound to the target
* This spell '''cannot''' be cast without following a god. The spell will simply fail with the message "No god grants your request."
* The equipment is not CURSED like [[Bone Armor]], and can't be removed at will. It is, however, NOSAVE so it will disappear when you leave the game
* The equipment is not CURSED like [[Bone Armor]], and can't be removed at will. It is, however, NOSAVE so it will disappear when you leave the game
* Like all conjured equipment (Spirit Hammer, Bone Blade, etc.) it is temporary and will disappear once its duration has expired
* Like all conjured equipment (Spirit Hammer, Bone Blade, etc.) it is temporary and will disappear once its duration has expired

Revision as of 07:01, 23 September 2021

Spell
Class Cleric
Level 10
Resource Cost


Mana 35
Stat Requirements
Wisdom 19
Prerequisites
Spirit Hammer


Miraculous Vestment is a spell like Spirit Hammer but creates a piece of armor instead of a weapon

  • Miraculous Vestment can be targeted and is immediately bound to the target
  • This spell cannot be cast without following a god. The spell will simply fail with the message "No god grants your request."
  • The equipment is not CURSED like Bone Armor, and can't be removed at will. It is, however, NOSAVE so it will disappear when you leave the game
  • Like all conjured equipment (Spirit Hammer, Bone Blade, etc.) it is temporary and will disappear once its duration has expired
  • The stats of the mantle is dependent on Cleric Cast Level and, critically, the element of the god you follow which determines which SAVING stat it will have as well as the special damage type
TIP: The SAVING throw type will also be the same type as the Special Damage property of the mantle. An item worn in the ABOUT slot with the "Special Damage Type" property allows warriors to use skills such as bash on ethereal creatures


A Miraculous Vestment will identify similarly to this (values changing based on cast level).

Artifact magic
ABOUT_BODY
1 Armor Class
    Special damage type: breath
  • +5% Breath Save
  • +1 Cleric Cast Level
Character Bound
Requires Level 10 Cleric
NOSAVE
Keywords: miraculous vestment gossamer mantle translucent cape

This particular mantle was cast by a level 10 Cleric with 0 cast level and following the god Xandar which has the "wind" element.

See Also