Difference between revisions of "Metal Construct"

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===Absorbing affects===
===Absorbing affects===
Metal constructs are unique in that they will take on some of the properties of the metals used in their creation. This translates to them absorbing the [[resistance|resistances]] of the metals you use. Metal constructs will only use the following affects:
Metal constructs are unique in that they will take on some of the properties of the metals used in their creation. This translates to them absorbing the [[resistance|resistances]] of the metals you use. Metal constructs will only use the following affects:
* [[SAVING_SPELL]]
* [[Saving_throw#spell save|SAVING_SPELL]]
* [[SAVING_FIRE]]
* [[Saving_throw#fire save|SAVING_FIRE]]
* [[SAVING_ZAP]]
* [[Saving_throw#zap save|SAVING_ZAP]]
* [[SAVING_COLD]]
* [[Saving_throw#cold save|SAVING_COLD]]
* [[SAVING_POISON]]
* [[Saving_throw#poison save|SAVING_POISON]]
* [[SAVING_BREATH]]
* [[Saving_throw#breath save|SAVING_BREATH]]
This includes positive and negative affects, so you can create metal constructs weak to fire by including a large amount of negative SAVING_FIRE.
This includes positive and negative affects, so you can create metal constructs weak to fire by including a large amount of negative SAVING_FIRE.



Revision as of 17:48, 31 December 2015

Spell
Class Necromancer
Level 23
Resource Cost


Mana 45
Stat Requirements
Wisdom 22


Intelligence 24
Prerequisites
Bone Guardian


This necromancer spell allows you to take several pieces of metal, twist and meld them together, and animate them into a powerful minion.

Animated entities such as this require a small amount of mana to sustain, and may break down if you run out of mana.

Absorbing affects

Metal constructs are unique in that they will take on some of the properties of the metals used in their creation. This translates to them absorbing the resistances of the metals you use. Metal constructs will only use the following affects:

This includes positive and negative affects, so you can create metal constructs weak to fire by including a large amount of negative SAVING_FIRE.

You can check the current modifiers on your metal construct by deanimating it, then identifying the twisted lump of metal you receive. Note that the modifiers do not include the base resistances of the metal construct, but they also do not stack additively, so SAVING_POISON 80% on the metal lump does not mean that the metal construct will be immune to poison.

Absorbing formula

Currently unknown.

Example 1:

Number Weight SAVING_SPELL SAVING_FIRE SAVING_COLD SAVING_ZAP SAVING_BREATH SAVING_POISON
1 15 0 5 20 0 0 0
1 1 0 0 0 20 0 0
1 1 0 5 15 5 5 0
3 8 10 5 5 5 0 5
1 12 10 5 5 5 0 5
Result: ?? 90 50 50 80 15 50

Example 2:

Number Weight SAVING_SPELL SAVING_FIRE SAVING_COLD SAVING_ZAP SAVING_BREATH SAVING_POISON
1 51 0 25 0 0 0 0
Result: 25 0 15 0 0 0 0

Example 3:

Number Weight SAVING_SPELL SAVING_FIRE SAVING_COLD SAVING_ZAP SAVING_BREATH SAVING_POISON
1 52 0 0 15 0 0 15
Result: 26 0 0 15 0 0 15

Example 4:

Number Weight SAVING_SPELL SAVING_FIRE SAVING_COLD SAVING_ZAP SAVING_BREATH SAVING_POISON
1 28 0 0 10 0 0 0
1 4 0 0 15 0 0 0
1 12 0 5 5 0 0 0
Result: 22 0 15 45 0 0 0

Notes

  • Summoning a metal construct requires metal on the ground; at least 30 pounds of metal objects are required
  • A metal construct is mechanical, making it strong against slashing attacks but weak to piercing attacks
  • Metal constructs typically have low dexterity
  • Metal constructs by default will have good fire resistance, good cold resistance, and very good poison resistance
  • A metal construct requires 2 control points.
  • Metal constructs can occasionally deal damage to enemies that attack them physically for free
  • Only 1 animated minion is allowed at once (see the page on control points)