Difference between revisions of "Item Affects"

From Alter Aeon Wiki
(added more effects, fixed typos)
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     Affects: THIEF_SKILL_LEVEL by #
     Affects: THIEF_SKILL_LEVEL by #
===Mage Spell Level===
===Mage Spell Level===
     Affects: MAGE_AST_LEVEL by #
     Affects: MAGE_CAST_LEVEL by #
===Cleric Spell Level===
===Cleric Spell Level===
     Affects: CLERIC_CAST_LEVEL by #
     Affects: CLERIC_CAST_LEVEL by #
Line 70: Line 70:
Increases the effectiveness of the sneak skill.
Increases the effectiveness of the sneak skill.
     Affects: SNEAK by #
     Affects: SNEAK by #
===hide===
===Hide===
Causes mobs to have more trouble  detecting your hiding place. This is especially useful for hiding while sleeping.
Causes mobs to have more trouble  detecting your hiding place. This is especially useful for hiding while sleeping.
     Affects: HIDE by #
     Affects: HIDE by #
===Parry===
Directly improves your [[parry]] skill. It is unknown how the number affects your skill.
    Affects: PARRY by #
===Dodge===
Directly improves your [[dodge]] skill. It is unknown how the number affects your skill.
    Affects: DODGE by #


==Spells==
==Spells==

Revision as of 03:30, 20 January 2013

This is a list of all affects that can appear on armor, weapons, and items.

Vital Bonuses

These affects modify your maximum hit points, mana, or movement.

Hit Points

   Affects: HP by #

Mana

   Affects: MANA by #

Movement

   Affects: MOVE by #

Regeneration

Hit Point Regeneration

   Affects: HP_REGEN by #

Mana Regeneration

   Affects: MANA_REGEN by #

Movement Regeneration

   Affects: MOVE_REGEN by #

Stat Bonuses

These affect your current statistics such as STR, CON, etc.

Strength

   Affects: STR by #

Bonus strength is capped at 5.

Intelligence

   Affects: INT by #

Bonus intelligence is capped at 7.

Wisdom

   Affects: WIS by #

Bonus wisdom is capped at 7.

Dexterity

   Affects: DEX by #

Bonus dexterity is capped at 7.

Constitution

   Affects: CON by #

Bonus constitution is capped at 5.

Charisma

   Affects: CHR by #

Bonus charisma is capped at 5.

Skill/Spell Bonuses

These affects modify your effective skill/spell level with skills/spells from a certain class. Some skills/spells are not effected however.

Warrior Skill Level

   Affects: WARRIOR_SKILL_LEVEL by #

Thief Skill Level

   Affects: THIEF_SKILL_LEVEL by #

Mage Spell Level

   Affects: MAGE_CAST_LEVEL by #

Cleric Spell Level

   Affects: CLERIC_CAST_LEVEL by #

Necromancer Spell Level

   Affects: NECR_CAST_LEVEL by #

Other

Hitroll

   Affects: HITROLL by #

Damroll

   Affects: DAMROLL by #

Attack Speed

   Affects: ATTACK_SPEED by #

Armor

   Affects: ARMOR by #

Note that this affects your armor score directly and it not subject to the ac-apply bonus for certain wear locations. (see 'help ac-apply')

Luck

   Affects: LUCK by #

Cast ability

Cast ability allows you to have a higher success rate at casting spells that are not already perfect.

   Affects: CAST_ABILITY by #

Sneak

Increases the effectiveness of the sneak skill.

   Affects: SNEAK by #

Hide

Causes mobs to have more trouble detecting your hiding place. This is especially useful for hiding while sleeping.

   Affects: HIDE by #

Parry

Directly improves your parry skill. It is unknown how the number affects your skill.

   Affects: PARRY by #

Dodge

Directly improves your dodge skill. It is unknown how the number affects your skill.

   Affects: DODGE by #

Spells

Some equipment can also give you spells directly when equipped. These appear as follows:

   Item affects you as:
   Spell 'armor'

If you do not know the spell, it will display a description instead:

   Item affects you as:
   You feel more protected.