Difference between revisions of "Flesh Beast"

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(→‎Notes: Correct error on control point cost)
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* A flesh beast is weak to poison, cold, and fire attacks
* A flesh beast is weak to poison, cold, and fire attacks
* A flesh beast has a low armor class and dexterity
* A flesh beast has a low armor class and dexterity
* A flesh beast requires 2 [[control point|control points]].
* A flesh beast requires 1 [[control point|control point]].
* Only 1 [[:category:Animation|animated minion]] is allowed at once (see the page on [[control point|control points]])
* Only 1 [[:category:Animation|animated minion]] is allowed at once (see the page on [[control point|control points]])



Revision as of 01:34, 8 April 2015

Spell
Class Necromancer
Level 13
Resource Cost


Mana 37
Stat Requirements
Wisdom 16


Intelligence 18
Prerequisites
Bone Guardian


This necromancer spell forms an animated creature using the flesh and blood from a fresh corpse.

Animated entities such as this require a small amount of mana to sustain, and may break down if you run out of mana.

Notes

  • Summoning a flesh beast requires a corpse; only certain corpses will work
  • A flesh beast is a blob, so it resists crushing and piercing attacks but is weak to slashing attacks
  • A flesh beast is weak to poison, cold, and fire attacks
  • A flesh beast has a low armor class and dexterity
  • A flesh beast requires 1 control point.
  • Only 1 animated minion is allowed at once (see the page on control points)