Difference between revisions of "Experience"

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In order to avoid the affects of denting, high level players will vary the locations and mobs they run.  Low level players may need to rotate between 2-4 areas while higher level characters may need to rotate 15 or more to avoid getting dented experience.
In order to avoid the affects of denting, high level players will vary the locations and mobs they run.  Low level players may need to rotate between 2-4 areas while higher level characters may need to rotate 15 or more to avoid getting dented experience.
==Experience breakdown percentages==
On the 24th March 2013 [[dentin]] published some stats on board 8 showing the percentages of where experience was coming from.
[http://alteraeon.com:8080/board/8/086d8917152e35ab4d1395dc0b8dff0a]
* (  0.28%)  achievements
* (  5.59%)  better
* (  7.74%)  cleric
* (  5.09%)  damage
* ( 40.29%)  death
* (  1.42%)  explorer
* (  2.29%)  fame
* (  3.07%)  leading
* (  8.77%)  mage
* (  6.32%)  necromancer
* (  2.16%)  quest
* (  0.52%)  system
* (  6.33%)  thief
* (  0.29%)  userload
* (  9.77%)  warrior


==Tips==
==Tips==

Revision as of 20:28, 20 April 2013

Experience (often abbreviated exp or xp) is the numeric stat you need in order to level your character. It can be obtained by completing various tasks like killing mobs.

Cap

A cap is the maximum amount of experience you can get at once (under normal circumstances). As your total level increases, so to will your cap.

Overcap

It is possible to get more experience than your cap by defeating a particularly hard mob for your level. This is rarely happens more than a few times for the same mob. In particular, getting twice your normal cap as a reward is referred to as a doublecap.

Denting

Repeatedly killing the same mobs and running the same area will reduce the amount of experience you earn. This is not such a problem for low level characters but becomes more apparent the higher you level. One sign of this is, upon killing a mob, receiving the message "You don't learn much from this battle."

Rotation

In order to avoid the affects of denting, high level players will vary the locations and mobs they run. Low level players may need to rotate between 2-4 areas while higher level characters may need to rotate 15 or more to avoid getting dented experience.

Experience breakdown percentages

On the 24th March 2013 dentin published some stats on board 8 showing the percentages of where experience was coming from. [1]

  • ( 0.28%) achievements
  • ( 5.59%) better
  • ( 7.74%) cleric
  • ( 5.09%) damage
  • ( 40.29%) death
  • ( 1.42%) explorer
  • ( 2.29%) fame
  • ( 3.07%) leading
  • ( 8.77%) mage
  • ( 6.32%) necromancer
  • ( 2.16%) quest
  • ( 0.52%) system
  • ( 6.33%) thief
  • ( 0.29%) userload
  • ( 9.77%) warrior


Tips

  • Rotate areas
  • Join groups
  • Use a variety spells/skills
  • Explore
  • Run dangerous aggro areas
  • Perform your primary class's major function (e.g. Clerics can turn undead, heal, etc.)

References

Experience Runs on Archais