Difference between revisions of "Equipment"

From Alter Aeon Wiki
(Created page with "__TOC__ == Flags == For a player new to Alter Aeon it can be overwhelming determining what is a good piece of equipment and what you should throw away. In addition to the no...")
 
Line 1: Line 1:
__TOC__
__TOC__
== Level Requirements ==
There are two kinds of item level requirements in Alter Aeon: main level and total levels.
* A main level requirement is indicated only by a 'Level: X' in the identify string. Your highest level class must be at least this level to equip the item.
* A total level requirement is indicated by a 'Total levels: X' in the identify string. Your total levels as shown by {{Icode|show total}} (or by simply summing the levels in all of your classes) be at least this number to equip the item.
This can be complicated further if an item has a class flag. For examples of how to figure that out see the below section on class flags.


== Flags ==
== Flags ==


For a player new to Alter Aeon it can be overwhelming determining what is a good piece of equipment and what you should throw away. In addition to the normal stat management you might be familiar with from other RPGs where you want to pick the right stats for your class, there is the concept of flags. Flags are properties of equipment that may restrict who can wear it or even what other equipment it can be worn with.
For a player new to Alter Aeon it can be overwhelming determining what is a good piece of equipment and what you should throw away. In addition to the normal stat management you might be familiar with from other RPGs where you want to pick the right stats for your class, there is the concept of flags. Flags are properties of equipment that may restrict who can wear it or even what other equipment it can be worn with.
=== Class ===
Equipment can come with a flag of a certain class, e.g., WARRIOR, THIEF, etc. When an item has one or more of these flags you must meet the level requirement indicated by the item in all of the flagged classes.
<blockquote>Example 1:
* Item requires Level: 15
* Item has no class flags
* Character is level 20 Warrior, level 10 Thief, level 5 cleric
This item '''CAN''' be worn because the item does not require any class and their main class is at least level 15
</blockquote>
<blockquote>Example 2:
* Item requires Level: 15
* Item is MAGE flagged
* Character is level 20 Warrior, level 10 Thief, level 5 cleric
This item '''CANNOT''' be worn because even though they are level 20 Warrior they are not a level 15 Mage
</blockquote>
<blockquote>Example 3:
* Item requires Total levels: 63 (and 20 thief)
* Item is THIEF flagged
* Character is level 29 Warrior, level 24 Thief, level 19 cleric, level 14 mage
This item '''CAN''' be worn because even though their main class is Warrior their Thief level is higher than 20, and their total levels is higher than 63.
</blockquote>


=== Alignment ===
=== Alignment ===
Line 17: Line 54:


<blockquote>Example 2:
<blockquote>Example 2:
* Item has the flag ANTI_GOOD ANTI_NEUTRAL
* Item has the flags ANTI_GOOD ANTI_NEUTRAL
* Character is EVIL
* Character is EVIL



Revision as of 06:10, 12 January 2022

Level Requirements

There are two kinds of item level requirements in Alter Aeon: main level and total levels.

  • A main level requirement is indicated only by a 'Level: X' in the identify string. Your highest level class must be at least this level to equip the item.
  • A total level requirement is indicated by a 'Total levels: X' in the identify string. Your total levels as shown by show total (or by simply summing the levels in all of your classes) be at least this number to equip the item.

This can be complicated further if an item has a class flag. For examples of how to figure that out see the below section on class flags.

Flags

For a player new to Alter Aeon it can be overwhelming determining what is a good piece of equipment and what you should throw away. In addition to the normal stat management you might be familiar with from other RPGs where you want to pick the right stats for your class, there is the concept of flags. Flags are properties of equipment that may restrict who can wear it or even what other equipment it can be worn with.

Class

Equipment can come with a flag of a certain class, e.g., WARRIOR, THIEF, etc. When an item has one or more of these flags you must meet the level requirement indicated by the item in all of the flagged classes.

Example 1:

  • Item requires Level: 15
  • Item has no class flags
  • Character is level 20 Warrior, level 10 Thief, level 5 cleric

This item CAN be worn because the item does not require any class and their main class is at least level 15

Example 2:

  • Item requires Level: 15
  • Item is MAGE flagged
  • Character is level 20 Warrior, level 10 Thief, level 5 cleric

This item CANNOT be worn because even though they are level 20 Warrior they are not a level 15 Mage

Example 3:

  • Item requires Total levels: 63 (and 20 thief)
  • Item is THIEF flagged
  • Character is level 29 Warrior, level 24 Thief, level 19 cleric, level 14 mage

This item CAN be worn because even though their main class is Warrior their Thief level is higher than 20, and their total levels is higher than 63.

Alignment

There are two types of alignment flags: ANTI flags and what we'll call active flags. An ANTI flag on a piece of equipment is one of ANTI_EVIL, ANTI_NEUTRAL, or ANTI_GOOD. An active flag is one of GOOD or EVIL. Items with ANTI flags cannot be worn if either the player is that alignment OR if the player is wearing an item with an active flag of that alignment.

Example 1:

  • Item A has the flag ANTI_GOOD
  • Item B has the flag GOOD

These two items CANNOT be worn together regardless of the character's alignment. Likewise this is the case for ANTI_EVIL/EVIL.

Example 2:

  • Item has the flags ANTI_GOOD ANTI_NEUTRAL
  • Character is EVIL

This item CAN be worn because the character's alignment does not conflict with either ANTI_GOOD or ANTI_EVIL

Example 3:

  • Item has the flag ANTI_GOOD
  • Character is NEUTRAL

This item CAN be worn because the character's alignment does not conflict with either ANTI_GOOD and the item doesn't have an ANTI_NEUTRAL flag. The character doesn't have to be EVIL aligned to wear an ANTI_GOOD item, they just can't be GOOD aligned.

Note there is no NEUTRAL flag on item but there is an ANTI_NEUTRAL flag meaning NEUTRAL aligned characters cannot wear it.