Difference between revisions of "Entangling Roots"

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Summons a mass of '''entangling roots''' which engulf the target and hinders their mobility.  Spell is similar to [[Shadow Bind]] in that it helps pin a target in place preventing them from fleeing.
Summons a mass of '''entangling roots''' which engulf the target and hinders their mobility.  Spell is similar to [[Shadow Bind]] in that it helps pin a target in place, preventing them from fleeing. Unlike shadow bind, roots prevent the target from using spells that require extended use of the feet such as [[leap attack]] and [[kick]].


==Notes==
==Notes==
* Not as effective as shadow bind.
* Not as effective as shadow bind.
* Roots are an attacking entity and can be destroyed in combat or pacified using [[peace]] or [[solace]].
* Roots are an attacking entity and can be destroyed in combat or pacified using [[peace]] or [[solace]]. THey can also be dispelled.
*Roots lasts for 1 or 2 ticks depending on the level of the spell casts and the target's size, strength, and saves.


==Hints==
==Tips==
* Use when shadow bind is unavailable.
* Use when shadow bind is unavailable.
* Fire spells work well against roots and [[Sunstorm]] is particularly effective when multiple members of your group are entangled.
* Fire spells work well against roots;  [[Sunstorm]] and [[firefield]] are particularly effective when multiple members of your group are entangled. Hitters can use cleave to destroy roots.
*Increasing size helps to prevent roots from tangling. Larger opponents are also harder to entangle than smaller ones.
*Groupcasting helps to entangle larger opponents.
*Entangling yourself is an effective way to reset shadow fiend out-of-combat timers.


==See also==
==See also==

Revision as of 02:48, 16 February 2013

Spell
Class Cleric
Level 24
Resource Cost


Mana 40
Stat Requirements
Wisdom 26


Intelligence 22
Prerequisites
Sense Life



Summons a mass of entangling roots which engulf the target and hinders their mobility. Spell is similar to Shadow Bind in that it helps pin a target in place, preventing them from fleeing. Unlike shadow bind, roots prevent the target from using spells that require extended use of the feet such as leap attack and kick.

Notes

  • Not as effective as shadow bind.
  • Roots are an attacking entity and can be destroyed in combat or pacified using peace or solace. THey can also be dispelled.
  • Roots lasts for 1 or 2 ticks depending on the level of the spell casts and the target's size, strength, and saves.

Tips

  • Use when shadow bind is unavailable.
  • Fire spells work well against roots; Sunstorm and firefield are particularly effective when multiple members of your group are entangled. Hitters can use cleave to destroy roots.
  • Increasing size helps to prevent roots from tangling. Larger opponents are also harder to entangle than smaller ones.
  • Groupcasting helps to entangle larger opponents.
  • Entangling yourself is an effective way to reset shadow fiend out-of-combat timers.

See also