Difference between revisions of "Deanimate"

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{{SkillSpell
{{Skill
|type=Spell
|type=Spell
|class=Necromancer
|class=Necromancer
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|mana=18
|mana=18
|prereqs=[[Bone Guardian]]
|prereqs=[[Bone Guardian]]
}}
|summary=This necromancer spell allows you to '''deanimate''' certain magical minions.  Minions that are deanimated are inert and can usually be carried around, and can almost always be reanimated into the original (or something similar to the original) creature.
 
This necromancer spell allows you to deanimate certain magical minions.  Minions that are deanimated are inert and can usually be carried around, and can almost always be reanimated into the original (or something similar to the original) creature.


The following entities can be deanimated with this spell:
The following entities can be deanimated with this spell:
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* [[Metal Construct|Metal Constructs]]
* [[Metal Construct|Metal Constructs]]


===Notes===
|notes=
* This spell has a 10% chance of failing to deanimate the minion in question, destroying it
* This spell has a 10% chance of failing to deanimate the minion in question, destroying it
* This spell is often used with [[Metal Construct|Metal Constructs]] to identify their resistances and keep them around as long as possible due to their unique properties
* This spell is often used with [[Metal Construct|Metal Constructs]] to identify their resistances and keep them around as long as possible due to their unique properties


[[Category:Spell]]
|group=Necromancer Animation
[[Category:Necromancer Animation]]
}}
[[Category:Necromancer]]

Latest revision as of 09:14, 10 July 2017


Spell

Class Necromancer
Level 18
Resource Cost
Mana - Stat Requirements
Wisdom 19
Intelligence - Prerequisites
Bone Guardian

This necromancer spell allows you to deanimate certain magical minions. Minions that are deanimated are inert and can usually be carried around, and can almost always be reanimated into the original (or something similar to the original) creature.

The following entities can be deanimated with this spell:

Notes

  • This spell has a 10% chance of failing to deanimate the minion in question, destroying it
  • This spell is often used with Metal Constructs to identify their resistances and keep them around as long as possible due to their unique properties