Difference between revisions of "Crafting"

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Alter Aeon features a robust crafting system to say the least. You can create everything from a humble wooden cup to legendary weapons and armor. Some crafting skills are learnable by any class, others are only the domain of experts of certain magics or martial skills.
Alter Aeon features a robust crafting system to say the least. You can create everything from a humble wooden cup to legendary weapons and armor. Some crafting skills are learnable by any class, others are only the domain of experts of certain magics or martial skills.


== Disciplines ==
= Guilds =
 
Joining a guild allows you to learn their skills, earn a living by taking on jobs, and sometimes exclusive resources provided only to members of that guild. Unlike class spells and skills, guild abilities generally do not require practices to learn and are taught directly by advancing through the ranks. To advance in a guild you may need to complete jobs, craft masterwork items, submit new discoveries to the archives, or help provide resources to the guilds' stockpiles.
 
== General Guilds ==
 
These guilds provide access to important skills for your all characters' day-to-day activities.
 
; [https://alteraeon.com:8081/help?helpfile=cartographers The Cartographers Guild]
: Cartographers focus on exploring, navigating, and charting the world
: '''Newbie Note''': The skills provided to members of this guild are crucial for traversing the world so you should seek out membership and advance as you level
 
== Professional Guilds ==
 
These guilds teach and support the crafting and upgrading of equipment, spell scrolls, potions, and poisons
 
; [[Forge|The Smiths Guild]]
: Smiths get access to the secrets of crafting powerful weapons, armor, and jewelry from metal and stone
; [https://alteraeon.com:8081/help?helpfile=rangers+guild The Rangers Guild]
: Rangers focus on crafting armor and weapons from leather, chitin, and shells as well as providing meat for cooking
; [[Mining|The Lapidarists Guild]]
: By mining ore and cutting precious games lapidarists act as a vital complement to smiths and rangers
; [[Wood|The Woodwrights Guild]]
: Everything from mighty lances, bows, arrows, shields to canoes, fishing poles, and dishware, woodrights use the materials gathered right from the forest floor to craft beautiful works of art.
; [https://alteraeon.com:8081/help?helpfile=haberdashery The Haberdashers Guild]
: Tailors and hatmakers allow the customization and creation of bespoke textile garments
; The Alchemists Guild
: By discovering and submitting recipes for potions alchemists get access to exclusive reagents
; The Assassins Guild
: The Alchemists Guild's seedy partner. Instead of potions, the Assassins Guild focuses on the creation of deadly poisons.
; The Scribes Guild
: Scribes maintain the archives of formulae for the most powerful spell scrolls
 
== Supporting Skills ==


; [[Alchemy]]
; [[Carve runes|Rune Carving]]
; [[Carve runes|Rune Carving]]
; [[Cooking]]
: The [[Druid]] ability to carve magical runes into wood, stone, and metal can powerfully enhance crafted equipment
; [[Enchanting]]
; Cooking
; [[Fishing]]
: With a pinch of salt, a special blend of herbs and spices, and fresh nuts or meat provided by rangers and fishermen a skilled cook can boost the their regeneration
; [[Forging]]
; Enchanting
; [[Gemcutting]]
: Mages, Clerics, and Necromancers all have their own twist on imbuing items with magical properties whether it be causing a weapon to burn its quarry, an item to glow with holy light, or binding a weapon to its owner by way of stolen souls
; [[Leathercrafting]]
; Fishing
; [[Mining]]
: Hauling in the day's catch for sale to the local market or simply reveling in the glory of the largest catch
; [[Woodcrafting]]


== Concepts ==
= Concepts =


While each discipline has a different product in mind, e.g., Woodcrafted clubs, or Leathercrafted whips. Each crafting skill follows a similar model: gather materials which have different properties when crafted, craft the desired item, then improve the item with enchanting/rune carving/gems/inlaid metal. Most crafting disciplines have a cost associated whether it's gold, mana, or simply some energy.  
While each discipline has a different product in mind, e.g., Woodcrafted clubs, or Leathercrafted armor. Each crafting skill follows a similar model: gather materials which have different properties when crafted, craft the desired item, then improve the item with enchanting/rune carving/gems/inlaid metal. Most crafting disciplines have a cost associated whether it's gold, mana, or simply some energy.  


=== Quality ===
== Quality ==


Crafted items of types will have an Item Quality ranking which can be seen on the {{Icode|identify}} output. There are 5 tiers with each tier increasing the potential power of the item:
Crafted items of types will have an Item Quality ranking which can be seen on the {{Icode|identify}} output. There are 5 tiers with each tier increasing the potential power of the item:
Line 30: Line 61:
In general you will want an item to be at least MASTERCRAFT quality before you spend the time, money, and resources required to fully enchant and improve an item. It's rumored that increasing your LUCK stat in addition to having high STR, INT, DEX, and CON can help with making MASTERCRAFT or better items. Additionally some materials are easier to craft with than others.
In general you will want an item to be at least MASTERCRAFT quality before you spend the time, money, and resources required to fully enchant and improve an item. It's rumored that increasing your LUCK stat in addition to having high STR, INT, DEX, and CON can help with making MASTERCRAFT or better items. Additionally some materials are easier to craft with than others.


=== Composite ===
As you craft items you will earn Profession Points which you can spend to directly improve the quality of an item with the {{Icode|craft improve}} command
 
<div class="guide-note">Tip: Resting before crafting to wake up [[Sharpness|sharp]] can significant increase the average quality of the item you produce</div>
 
== Composite ==
 
The "composite" of an item is its potential. Generally the more restrictive an item is to use in the form of required level, class flags, alignment flags, HUM/LIGHT/GLOW flags, the more powerful an item can become. See {{Icode|help enchanting howto}} and {{Icode|help composite}} in game for more details.
 
== Profession Points ==
 
As you gather and craft you will earn profession points, these can be spent in a number of ways:
 
* Spent like combat points to increase the percent learned of a profession skill by 1%. See {{Icode|point value <skill name>}} for the cost and {{Icode|point buy <skill name>}} to raise the skill
* Used with {{Icode|craft quality <item>}} to increase the quality tier of a crafted item
* Used with the desc, rename, and label craft sub-commands
* Some improvements and enchantments will require a profession point to complete the process
 
Profession points, like combat points, are gained passively, cannot be bought, and cannot be targeted in any way besides just performing various gathering and crafting tasks.


The "composite" of an item is its potential. Generally the more restrictive an item is to use in the form of required level, class flags, alignment flags, HUM/LIGHT/GLOW flags, the more powerful an item can become. See {{Icode|help enchanting howto}} and {{help composite}} in game for more details.
[[Category:Guide]]
[[Category:Crafting]]

Latest revision as of 01:20, 27 August 2022

Alter Aeon features a robust crafting system to say the least. You can create everything from a humble wooden cup to legendary weapons and armor. Some crafting skills are learnable by any class, others are only the domain of experts of certain magics or martial skills.

Guilds

Joining a guild allows you to learn their skills, earn a living by taking on jobs, and sometimes exclusive resources provided only to members of that guild. Unlike class spells and skills, guild abilities generally do not require practices to learn and are taught directly by advancing through the ranks. To advance in a guild you may need to complete jobs, craft masterwork items, submit new discoveries to the archives, or help provide resources to the guilds' stockpiles.

General Guilds

These guilds provide access to important skills for your all characters' day-to-day activities.

The Cartographers Guild
Cartographers focus on exploring, navigating, and charting the world
Newbie Note: The skills provided to members of this guild are crucial for traversing the world so you should seek out membership and advance as you level

Professional Guilds

These guilds teach and support the crafting and upgrading of equipment, spell scrolls, potions, and poisons

The Smiths Guild
Smiths get access to the secrets of crafting powerful weapons, armor, and jewelry from metal and stone
The Rangers Guild
Rangers focus on crafting armor and weapons from leather, chitin, and shells as well as providing meat for cooking
The Lapidarists Guild
By mining ore and cutting precious games lapidarists act as a vital complement to smiths and rangers
The Woodwrights Guild
Everything from mighty lances, bows, arrows, shields to canoes, fishing poles, and dishware, woodrights use the materials gathered right from the forest floor to craft beautiful works of art.
The Haberdashers Guild
Tailors and hatmakers allow the customization and creation of bespoke textile garments
The Alchemists Guild
By discovering and submitting recipes for potions alchemists get access to exclusive reagents
The Assassins Guild
The Alchemists Guild's seedy partner. Instead of potions, the Assassins Guild focuses on the creation of deadly poisons.
The Scribes Guild
Scribes maintain the archives of formulae for the most powerful spell scrolls

Supporting Skills

Rune Carving
The Druid ability to carve magical runes into wood, stone, and metal can powerfully enhance crafted equipment
Cooking
With a pinch of salt, a special blend of herbs and spices, and fresh nuts or meat provided by rangers and fishermen a skilled cook can boost the their regeneration
Enchanting
Mages, Clerics, and Necromancers all have their own twist on imbuing items with magical properties whether it be causing a weapon to burn its quarry, an item to glow with holy light, or binding a weapon to its owner by way of stolen souls
Fishing
Hauling in the day's catch for sale to the local market or simply reveling in the glory of the largest catch

Concepts

While each discipline has a different product in mind, e.g., Woodcrafted clubs, or Leathercrafted armor. Each crafting skill follows a similar model: gather materials which have different properties when crafted, craft the desired item, then improve the item with enchanting/rune carving/gems/inlaid metal. Most crafting disciplines have a cost associated whether it's gold, mana, or simply some energy.

Quality

Crafted items of types will have an Item Quality ranking which can be seen on the identify output. There are 5 tiers with each tier increasing the potential power of the item:

  • WELL_CRAFTED
  • EXPERTLY_CRAFTED
  • MASTERCRAFT
  • MASTERCRAFT 2
  • MASTERCRAFT 3

In general you will want an item to be at least MASTERCRAFT quality before you spend the time, money, and resources required to fully enchant and improve an item. It's rumored that increasing your LUCK stat in addition to having high STR, INT, DEX, and CON can help with making MASTERCRAFT or better items. Additionally some materials are easier to craft with than others.

As you craft items you will earn Profession Points which you can spend to directly improve the quality of an item with the craft improve command

Tip: Resting before crafting to wake up sharp can significant increase the average quality of the item you produce

Composite

The "composite" of an item is its potential. Generally the more restrictive an item is to use in the form of required level, class flags, alignment flags, HUM/LIGHT/GLOW flags, the more powerful an item can become. See help enchanting howto and help composite in game for more details.

Profession Points

As you gather and craft you will earn profession points, these can be spent in a number of ways:

  • Spent like combat points to increase the percent learned of a profession skill by 1%. See point value <skill name> for the cost and point buy <skill name> to raise the skill
  • Used with craft quality <item> to increase the quality tier of a crafted item
  • Used with the desc, rename, and label craft sub-commands
  • Some improvements and enchantments will require a profession point to complete the process

Profession points, like combat points, are gained passively, cannot be bought, and cannot be targeted in any way besides just performing various gathering and crafting tasks.