Difference between revisions of "Crafting"

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In general you will want an item to be at least MASTERCRAFT quality before you spend the time, money, and resources required to fully enchant and improve an item. It's rumored that increasing your LUCK stat in addition to having high STR, INT, DEX, and CON can help with making MASTERCRAFT or better items. Additionally some materials are easier to craft with than others.
In general you will want an item to be at least MASTERCRAFT quality before you spend the time, money, and resources required to fully enchant and improve an item. It's rumored that increasing your LUCK stat in addition to having high STR, INT, DEX, and CON can help with making MASTERCRAFT or better items. Additionally some materials are easier to craft with than others.
=== Composite ===
The "composite" of an item is its potential. Generally the more restrictive an item is to use in the form of required level, class flags, alignment flags, HUM/LIGHT/GLOW flags, the more powerful an item can become. See {{Icode|help enchanting howto}} and {{help composite}} in game for more details.

Revision as of 01:06, 6 September 2021

Alter Aeon features a robust crafting system to say the least. You can create everything from a humble wooden cup to legendary weapons and armor. Some crafting skills are learnable by any class, others are only the domain of experts of certain magics or martial skills.

Disciplines

Alchemy
Rune Carving
Cooking
Enchanting
Fishing
Forging
Gemcutting
Leathercrafting
Mining
Woodcrafting

Concepts

While each discipline has a different product in mind, e.g., Woodcrafted clubs, or Leathercrafted whips. Each crafting skill follows a similar model: gather materials which have different properties when crafted, craft the desired item, then improve the item with enchanting/rune carving/gems/inlaid metal. Most crafting disciplines have a cost associated whether it's gold, mana, or simply some energy.

Quality

Crafted items of types will have an Item Quality ranking which can be seen on the identify output. There are 5 tiers with each tier increasing the potential power of the item:

  • WELL_CRAFTED
  • EXPERTLY_CRAFTED
  • MASTERCRAFT
  • MASTERCRAFT 2
  • MASTERCRAFT 3

In general you will want an item to be at least MASTERCRAFT quality before you spend the time, money, and resources required to fully enchant and improve an item. It's rumored that increasing your LUCK stat in addition to having high STR, INT, DEX, and CON can help with making MASTERCRAFT or better items. Additionally some materials are easier to craft with than others.

Composite

The "composite" of an item is its potential. Generally the more restrictive an item is to use in the form of required level, class flags, alignment flags, HUM/LIGHT/GLOW flags, the more powerful an item can become. See help enchanting howto and Template:Help composite in game for more details.