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Cleric

Revision as of 00:29, 28 December 2012 by Uicli (talk | contribs) (Created page with "Cleric classes have moderate mana and fair hitpoints. They are able to cast divine spells and heal the injured. Spell groups available only to clerics are clerical, divine g...")
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Cleric classes have moderate mana and fair hitpoints. They are able to cast divine spells and heal the injured. Spell groups available only to clerics are clerical, divine good, divine evil, and religious. Spell groups not available to clerics are fire, ice, lightning, and mage.

A cleric is a good, generic class with decent mana and hitpoints, with the ability to heal and protect others. Clerics rely on their high wisdom to cast spells, and on their alignment for maintaining good graces with their gods.

The primary stat for clerics is wisdom, which is generally four points higher than intelligence for cleric spells.

Class specialties

  • Healing
    • Archetypal spell: Heal
  • Curses
  • Divine powers
  • Nature control
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