As warriors advance through their training, they may begin to notice certain moves and combinations of attacks that work better than others. These skills allow formal training in how to develop and use those combinations, to make individual fighting styles more specialized and refined.
After learning the 'battle tactics' skill, warriors will begin to develop their attack combinations. New combinations are usually discovered once a fighter leaves a battle, when he has time to think and analyze what just happened.
After learning the skill try to use different skills during battle and after the fight is over you may get a notification that you learned a combo. Executing tactics low will show you a screen like this:
Low level attack combinations ----------------------------------------------------------------- Length 4 | (missing) | leap attack | kick | (missing)
Showing you that you know the two middle skills in the 4 part combo.
These skills can appear in 'tactics low' combos:
These skills can appear in 'tactics advanced' combos, along with the above skills:
These skills can appear in 'tactics cross' combos, along with the above skills:
When executing combos you get bonuses for executing long chains which temporarily boost the following stats. The bonuses can stack:
When you receive an extra bonus, you get the extra bonus in addition to one of the bonuses above. Any movement or hitpoints received boost your current stats only. You can receive more than one extra bonus at a time.
In addition to the stat bonuses you also receive some experience, making executing combos worthwhile most of the time.
You pretty much only learn new parts of combinations by doing them in groups of three. For example, if you have a piece of a combination that uses kick then riposte, you'll want to try patterns like "bash kick rip bash". This will check for two groups of three at the same time - The first part of the pattern will check for "bash kick rip", and the second part will check for "kick rip bash".