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{{SkillSpell
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{{Skill
 
|image=[[File:Knife-thrust.png|150px]]
 
|image=[[File:Knife-thrust.png|150px]]
 
|class=Thief
 
|class=Thief
 
|level=8
 
|level=8
 
|prereqs=[[Bloodletting Stab]]
 
|prereqs=[[Bloodletting Stab]]
}}
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|achievements=yes
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|group=Thief melee fighting skills
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|lag=yes
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|weapon=pierce or stab type weapons
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|syntax={{Icode|bstab <target> '''''OR''''' backstab <target>}}
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|helppage=
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Keywords are:  'thief skill backstab bstab stab'
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Skill: backstab                Lvl  8 Thie  (17%)
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                                Requires: bloodletting stab
  
; Syntax : {{Icode|bstab <target> '''''OR''''' backstab <target>}}
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Format:
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bstab <character>
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backstab <character>
  
Backstab is a thief skill where you sneak up on your opponent and stab them  
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Backstab is a thief skill where you sneak up on your opponent and stab them
 
in the back with a dagger or other piercing weapon.  After backstabbing,
 
in the back with a dagger or other piercing weapon.  After backstabbing,
 
the attacker is lagged for a short time.
 
the attacker is lagged for a short time.
  
 
Note that backstab is not totally effective on many creatures.  Skeletal
 
Note that backstab is not totally effective on many creatures.  Skeletal
creatures are nearly immune, while creatures that are injured (HP at 30% to 90%) are generally
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creatures are nearly immune, while creatures that are injured are generally
much more aware and harder to sneak up on. Creatures who hav 0-29% hp, or 91-100% hp, are far more likely to be successfully stabbed. In PK, injured targets (30-90% HP) have about a 50% chance of being backstabbed as compared to a far lower (About 6%) for mobs.
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much more aware and harder to sneak up on.
  
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Dexterity will help you to make your backstab more often, and low dexterity
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can hinder your backstab considerably.
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Only one-handed weapons with a purely penetrating damage type, such as
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pierce, stab or sting, can be used for backstabbing.
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|summary='''Backstab''' is a thief skill where you sneak up on your opponent and stab them in the back with a dagger or other piercing weapon.  After backstabbing, the attacker is lagged for a short time.
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 +
Note that backstab is not totally effective on many creatures.  Skeletal creatures are nearly immune, while creatures that are injured (HP at 30% to 90%) are generally much more aware and harder to sneak up on. Creatures who hav 0-29% hp, or 91-100% hp, are far more likely to be successfully stabbed. In PK, injured targets (30-90% HP) have about a 50% chance of being backstabbed as compared to a far lower (About 6%) for mobs.
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|other=
 
==Things that affect stabs==
 
==Things that affect stabs==
 
*[[Dexterity]]: High dexterity will help you to make your backstab land more often, and low dexterity can hinder your backstab considerably.
 
*[[Dexterity]]: High dexterity will help you to make your backstab land more often, and low dexterity can hinder your backstab considerably.
*Thief skill level: Thief skill level increases the base damage of your backstab.
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*Thief skill level: Thief skill level increases the damage multiplier of your backstab. A higher damage multiplier, as a side note, does not increase or decrease the chance of landing a freak backstab.
*Damroll: [[damroll]] ups the higher end of the damage of a successful stab.
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*Damroll: [[damroll]] ups the initial damage of a successful stab.
 
*Weapon speed: a weapon with a faster speed will recover from backstabbing far more quickly than a slower one. This is very important as backstab lag causes a player to take a lot of damage.
 
*Weapon speed: a weapon with a faster speed will recover from backstabbing far more quickly than a slower one. This is very important as backstab lag causes a player to take a lot of damage.
 
*Hiding: Hiding will slightly increase backstab damage, though be aware that you will instantly be revealed once the stab is initiated.
 
*Hiding: Hiding will slightly increase backstab damage, though be aware that you will instantly be revealed once the stab is initiated.
  
==Articles==
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==Avoiding backstabs==
*[http://www.alteraeon.com/articles/backstabbing-1.html Detailed guide to backstabbing]
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There is no surefire way to avoid backstabs however it may be possible to reduce the chances of been hit and the damage impact by:-
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* increasing [[armor]]/[[hp]]
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* casting [[sense life]]
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* creating extra targets like [[skeleton spider]] [[minion]]s
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* increasing [[dex]]
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* [[sneak]]ing and [[hide|hiding]]
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* casting [[crystal coat]]
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==Freak backstab==
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Some of the most exciting moments in the life of a backstabber is when he or she gets a freak stab. Freak stabs take the damage that would normally have been dealt, and multiply it by a random power of 2 between 1 and 7. Any backstab multiplied by 8 or higher will be broadcast to the entire mud. Freak stabs on the higher end of the scale (32) are fairly rare, while freak 8 and freak 16 happen once or twice a day. For stabs above freak 32, the lucky thief will receive a practice. For any freak stab, he will also gain a higher-than-normal amount of xp.
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Many previous freak backstabs can be seen on board 10, the hall of trophies.
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|see_also=
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* [http://www.alteraeon.com/articles/backstabbing-1.html guide to backstabbing article]
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* [http://www.youtube.com/watch?v=YHTbjLJ3n3U Darklord's backstabbing video demo]]
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}}
  
[[Category:Skill]]
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[[category:AlterAeonProductions]]
[[Category:Thief]]
 
[[category:Thief Fighting Skillgroup]]
 

Latest revision as of 09:40, 2 June 2017


Skill

Knife-thrust.png
Class Thief
Level 8
Prerequisites
Bloodletting Stab
Backstab is a thief skill where you sneak up on your opponent and stab them in the back with a dagger or other piercing weapon. After backstabbing, the attacker is lagged for a short time.

Note that backstab is not totally effective on many creatures. Skeletal creatures are nearly immune, while creatures that are injured (HP at 30% to 90%) are generally much more aware and harder to sneak up on. Creatures who hav 0-29% hp, or 91-100% hp, are far more likely to be successfully stabbed. In PK, injured targets (30-90% HP) have about a 50% chance of being backstabbed as compared to a far lower (About 6%) for mobs.

Syntax 
bstab <target> OR backstab <target>

Things that affect stabs

  • Dexterity: High dexterity will help you to make your backstab land more often, and low dexterity can hinder your backstab considerably.
  • Thief skill level: Thief skill level increases the damage multiplier of your backstab. A higher damage multiplier, as a side note, does not increase or decrease the chance of landing a freak backstab.
  • Damroll: damroll ups the initial damage of a successful stab.
  • Weapon speed: a weapon with a faster speed will recover from backstabbing far more quickly than a slower one. This is very important as backstab lag causes a player to take a lot of damage.
  • Hiding: Hiding will slightly increase backstab damage, though be aware that you will instantly be revealed once the stab is initiated.

Avoiding backstabs

There is no surefire way to avoid backstabs however it may be possible to reduce the chances of been hit and the damage impact by:-

Freak backstab

Some of the most exciting moments in the life of a backstabber is when he or she gets a freak stab. Freak stabs take the damage that would normally have been dealt, and multiply it by a random power of 2 between 1 and 7. Any backstab multiplied by 8 or higher will be broadcast to the entire mud. Freak stabs on the higher end of the scale (32) are fairly rare, while freak 8 and freak 16 happen once or twice a day. For stabs above freak 32, the lucky thief will receive a practice. For any freak stab, he will also gain a higher-than-normal amount of xp. Many previous freak backstabs can be seen on board 10, the hall of trophies.

See Also

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