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Difference between revisions of "Backstab"

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Note that backstab is not totally effective on many creatures.  Skeletal
 
Note that backstab is not totally effective on many creatures.  Skeletal
creatures are nearly immune, while creatures that are injured are generally
+
creatures are nearly immune, while creatures that are injured (HP at 30% to 90%) are generally
much more aware and harder to sneak up on.
+
much more aware and harder to sneak up on. Creatures who hav 0-29% hp, or 91-100% hp, are far more likely to be successfully stabbed. In PK, injured targets (30-90% HP) have about a 50% chance of being backstabbed as compared to a far lower (About 6%) for mobs.
  
Dexterity will help you to make your backstab more often, and low dexterity
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==Things that affect stabs==
can hinder your backstab considerably.
+
*[[Dexterity]]: High dexterity will help you to make your backstab land more often, and low dexterity can hinder your backstab considerably.
 +
*Thief skill level: Thief skill level increases the base damage of your backstab.
 +
*Damroll: [[damroll]] ups the higher end of the damage of a successful stab.
 +
*Weapon speed: a weapon with a faster speed will recover from backstabbing far more quickly than a slower one. This is very important as backstab lag causes a player to take a lot of damage.
 +
*Hiding: Hiding will slightly increase backstab damage, though be aware that you will instantly be revealed once the stab is initiated.
  
===Notes===
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==Articles==
* Being hidden does not make backstab more likely to hit or do more damage
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*[http://www.alteraeon.com/articles/backstabbing-1.html Detailed guide to backstabbing]
  
 
[[Category:Skill]]
 
[[Category:Skill]]
 
[[Category:Thief]]
 
[[Category:Thief]]
 
[[category:Thief Fighting Skillgroup]]
 
[[category:Thief Fighting Skillgroup]]

Revision as of 23:10, 27 October 2013

Skill
Knife-thrust.png
Class Thief
Level 8
Prerequisites
Bloodletting Stab


Syntax 
bstab <target> OR backstab <target>

Backstab is a thief skill where you sneak up on your opponent and stab them in the back with a dagger or other piercing weapon. After backstabbing, the attacker is lagged for a short time.

Note that backstab is not totally effective on many creatures. Skeletal creatures are nearly immune, while creatures that are injured (HP at 30% to 90%) are generally much more aware and harder to sneak up on. Creatures who hav 0-29% hp, or 91-100% hp, are far more likely to be successfully stabbed. In PK, injured targets (30-90% HP) have about a 50% chance of being backstabbed as compared to a far lower (About 6%) for mobs.

Things that affect stabs

  • Dexterity: High dexterity will help you to make your backstab land more often, and low dexterity can hinder your backstab considerably.
  • Thief skill level: Thief skill level increases the base damage of your backstab.
  • Damroll: damroll ups the higher end of the damage of a successful stab.
  • Weapon speed: a weapon with a faster speed will recover from backstabbing far more quickly than a slower one. This is very important as backstab lag causes a player to take a lot of damage.
  • Hiding: Hiding will slightly increase backstab damage, though be aware that you will instantly be revealed once the stab is initiated.

Articles

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