http://wiki.alteraeon.com/api.php?action=feedcontributions&user=Lokar&feedformat=atomAlter Aeon Wiki - User contributions [en]2024-03-28T16:09:59ZUser contributionsMediaWiki 1.36.2http://wiki.alteraeon.com/index.php?title=Battle_Tactics&diff=3956Battle Tactics2019-01-31T04:31:59Z<p>Lokar: /* Cross-Class Tactics */</p>
<hr />
<div>{{SkillSpell<br />
|class=Warrior<br />
|level=15<br />
|prereqs=[[Defensive Fighting]]<br />
}}<br />
<br />
; Usage : {{Icode| tactics}} - Display known tactics<br />
<br />
As warriors advance through their training, they may begin to notice certain<br />
moves and combinations of attacks that work better than others. These<br />
skills allow formal training in how to develop and use those combinations,<br />
to make individual fighting styles more specialized and refined.<br />
<br />
After learning the 'battle tactics' skill, warriors will begin to develop<br />
their attack combinations. New combinations are usually discovered once a fighter leaves a battle, when he has time to think and analyze what just happened.<br />
<br />
==Mechanics==<br />
After learning the skill try to use different skills during battle and after the fight is over you may get a notification that you learned a combo. Executing {{Icode|tactics low}} will show you a screen like this:<br />
{{MUDdisplay |<br />
Low level attack combinations<br />
-----------------------------------------------------------------<br />
Length 4 {{!}} (missing) {{!}} leap attack {{!}} kick {{!}} (missing)<br />
}}<br />
Showing you that you know the two middle skills in the 4 part combo. Note that for players with blind mode enabled the display uses the letter x for (missing) skills in the combo to make it easier to read with a screen reader.<br />
<br />
===Details===<br />
* The minimum combo length is 3<br />
* The maximum combo length is 8<br />
* You won't get the same skill twice in a row<br />
* You won't get the same skill twice separated by another skill<br />
* Some skills, such as charge and backstab, start combat and can only be used at the start of a combination<br />
* Some skills, such as disarm and berserk, will only appear once in a combination<br />
* As your tactics skills improve, you will unlock longer combinations<br />
* Skills must be successfully performed to learn new moves in a combination<br />
* Not all skills need to be successfully performed to complete a combination - for example, a failed leap may still trigger the combination<br />
* The maximum combo length for low tactics is 7<br />
* The maximum combo length for advanced tactics is 8 <br />
* The maximum combo length for cross-class tactics is 8<br />
* The initial number of low tactics is 9<br />
* The initial number of discoverable advanced tactics is 18<br />
* The initial number of discoverable cross-class tactics is 15<br />
* You can get one length 8 combo consisting of advanced tactics and two in cross-class tactics for a maximum total of three 8 length combos.<br />
* There is an [[achievement]] for discovering 5, 10, 20, 30 and 40 patterns respectively.<br />
* There is an achievement for successfully executing 6, 7 and 8 length pattern respectively.<br />
<br />
===Eligible Skills===<br />
====Battle Tactics====<br />
These skills can appear in 'tactics low' combos:<br />
* [[Thrust]]<br />
* [[Taunt]]<br />
* [[Charge]] (start of combo only)<br />
* [[Leap]]<br />
* [[Lunge]]<br />
* [[Kick]]<br />
* [[Bash]]<br />
* [[Riposte]]<br />
* [[Stomp]]<br />
* [[Pommel Strike]]<br />
* [[Jab]]<br />
<br />
Warrior skills added in 2015:-<br />
* [[knockback]]<br />
<br />
====Advanced Tactics====<br />
These skills can appear in 'tactics advanced' combos, along with the above skills:<br />
* [[Intimidate]] (Note: you must specifically target a mob. intimidating a room does not trigger or help to complete the combo, even if mobs are intimidated by it.)<br />
* [[Disarm]] (only appears once)<br />
* [[Berserk]] (only appears once)<br />
* [[Whirlwind]]<br />
* [[Cleave]]<br />
<br />
Warrior skills added in 2015:-<br />
* [[ground strike]]<br />
<br />
====Cross-Class Tactics====<br />
These skills can appear in 'tactics cross' combos, along with the above skills:<br />
* [[Trip]]<br />
* [[Backstab]] (start of combo only)<br />
* [[Bloodletting Stab]]<br />
* [[Dirt Throwing]]<br />
* [[Shadow Bind]]<br />
* [[Shadow Strike]]<br />
* [[Knife Throwing]]<br />
* [[Feint]]<br />
* [[Crippling strike]]<br />
* [[Flourish]]<br />
<br />
===Bonuses===<br />
When executing combos you get bonuses for executing long chains which temporarily boost the following stats. The bonuses can stack:<br />
* [[Attack Speed|Attacks]]<br />
* [[Armor]]<br />
* [[Strength]]<br />
* [[Dexterity]]<br />
* [[Parry]]<br />
* [[Hitroll]]<br />
* [[Damroll]]<br />
* [[Dodge]]<br />
* [[Warrior Skill Level]]<br />
<br />
===Extra Bonuses===<br />
When you receive an extra bonus, you get the extra bonus in addition to one of the bonuses above.<br />
Any movement or hitpoints received boost your current stats only.<br />
You can receive more than one extra bonus at a time.<br />
* [[Movement]] <br />
* [[hitpoint|Hit points]]<br />
* [[morale]]<br />
In addition to the stat bonuses you also receive some experience, making executing combos worthwhile most of the time.<br />
<br />
===Hints===<br />
You pretty much only learn new parts of combinations by doing them in groups of three. For example, if you have a piece of a combination that uses kick then riposte, you'll want to try patterns like "bash kick rip bash". This will check for two groups of three at the same time - The first part of the pattern will check for "bash kick rip", and the second part will check for "kick rip bash". Obviously this would only be useful if you're trying to work out a pattern that has unknown (missing) skills both before and after the known skills.<br />
<br />
==Changes==<br />
During [[Advent 2015]], some changes were made to battle tactics:- [[knockback]] and [[ground strike]] were added to the <br />
eligible pattern skills, and two new skills improvise tactic and create tactic were created, as part of the [[level 37]] expansion.<br />
<br />
In Febuary 2017 battle tactics were changed to allow combo attacks to have both ground strike and jab in them and to prevent combo attacks with ground strike from having various thief skills in them.<br />
<br />
==Pattern creation skills==<br />
===Improvise tactic===<br />
Improvise tactic allows the creation of temporary battle tactics. Depending on how well the skill is known and the length of the pattern, a number of skills can be choosen, with the rest the skills been randomized e.g. when the skill is learnt to 84%: length 3-5 allows for 1 specified skill, length 6-7 allows for up to 2 specified skills, and length 8 allows for up to 3 specified skills. <br />
<br />
Syntax:<br />
{{Icode|tactic improvise <length> <skillnames> [-force]}}<br />
<br />
Each creation attempt use 200 [[movement]]. Omitting the force flag simulates the output without actually creating anything. The newly created patterns can be viewed by typing {{icode|tactic all}}<br />
<br />
example: {{icode|tactic impro 8 leap charge lunge -f}}<br />
<br />
{{MUDdisplay|<br />
Improvising new tactic of length 8.<br />
Using skill - leap attack<br />
Using skill - charge<br />
Using skill - lunge<br />
You quickly run through a number of possible combinations and pick the<br />
most promising one to use as an improvised tactic.<br />
The new tactic is:<br />
Length 8 | charge | lunge | leap attack | taunt | ground strike | bash | kick | taunt <br />
}}<br />
<br />
===Create tactic===<br />
Create tactic allows the creation of a new permanent battle tactic, by spending one practice.<br />
<br />
<br />
[[category:Warrior Fighting Styles]]<br />
[[Category:Skill]]<br />
[[Category:Warrior]]<br />
[[Category:2012]]<br />
[[Category:2015]]<br />
[[Category:Achievement]]<br />
[[Category:Tactics]]</div>Lokarhttp://wiki.alteraeon.com/index.php?title=Battle_Tactics&diff=3955Battle Tactics2019-01-31T04:30:47Z<p>Lokar: /* Cross-Class Tactics */</p>
<hr />
<div>{{SkillSpell<br />
|class=Warrior<br />
|level=15<br />
|prereqs=[[Defensive Fighting]]<br />
}}<br />
<br />
; Usage : {{Icode| tactics}} - Display known tactics<br />
<br />
As warriors advance through their training, they may begin to notice certain<br />
moves and combinations of attacks that work better than others. These<br />
skills allow formal training in how to develop and use those combinations,<br />
to make individual fighting styles more specialized and refined.<br />
<br />
After learning the 'battle tactics' skill, warriors will begin to develop<br />
their attack combinations. New combinations are usually discovered once a fighter leaves a battle, when he has time to think and analyze what just happened.<br />
<br />
==Mechanics==<br />
After learning the skill try to use different skills during battle and after the fight is over you may get a notification that you learned a combo. Executing {{Icode|tactics low}} will show you a screen like this:<br />
{{MUDdisplay |<br />
Low level attack combinations<br />
-----------------------------------------------------------------<br />
Length 4 {{!}} (missing) {{!}} leap attack {{!}} kick {{!}} (missing)<br />
}}<br />
Showing you that you know the two middle skills in the 4 part combo. Note that for players with blind mode enabled the display uses the letter x for (missing) skills in the combo to make it easier to read with a screen reader.<br />
<br />
===Details===<br />
* The minimum combo length is 3<br />
* The maximum combo length is 8<br />
* You won't get the same skill twice in a row<br />
* You won't get the same skill twice separated by another skill<br />
* Some skills, such as charge and backstab, start combat and can only be used at the start of a combination<br />
* Some skills, such as disarm and berserk, will only appear once in a combination<br />
* As your tactics skills improve, you will unlock longer combinations<br />
* Skills must be successfully performed to learn new moves in a combination<br />
* Not all skills need to be successfully performed to complete a combination - for example, a failed leap may still trigger the combination<br />
* The maximum combo length for low tactics is 7<br />
* The maximum combo length for advanced tactics is 8 <br />
* The maximum combo length for cross-class tactics is 8<br />
* The initial number of low tactics is 9<br />
* The initial number of discoverable advanced tactics is 18<br />
* The initial number of discoverable cross-class tactics is 15<br />
* You can get one length 8 combo consisting of advanced tactics and two in cross-class tactics for a maximum total of three 8 length combos.<br />
* There is an [[achievement]] for discovering 5, 10, 20, 30 and 40 patterns respectively.<br />
* There is an achievement for successfully executing 6, 7 and 8 length pattern respectively.<br />
<br />
===Eligible Skills===<br />
====Battle Tactics====<br />
These skills can appear in 'tactics low' combos:<br />
* [[Thrust]]<br />
* [[Taunt]]<br />
* [[Charge]] (start of combo only)<br />
* [[Leap]]<br />
* [[Lunge]]<br />
* [[Kick]]<br />
* [[Bash]]<br />
* [[Riposte]]<br />
* [[Stomp]]<br />
* [[Pommel Strike]]<br />
* [[Jab]]<br />
<br />
Warrior skills added in 2015:-<br />
* [[knockback]]<br />
<br />
====Advanced Tactics====<br />
These skills can appear in 'tactics advanced' combos, along with the above skills:<br />
* [[Intimidate]] (Note: you must specifically target a mob. intimidating a room does not trigger or help to complete the combo, even if mobs are intimidated by it.)<br />
* [[Disarm]] (only appears once)<br />
* [[Berserk]] (only appears once)<br />
* [[Whirlwind]]<br />
* [[Cleave]]<br />
<br />
Warrior skills added in 2015:-<br />
* [[ground strike]]<br />
<br />
====Cross-Class Tactics====<br />
These skills can appear in 'tactics cross' combos, along with the above skills:<br />
* [[Trip]]<br />
* [[Backstab]] (start of combo only)<br />
* [[Bloodletting Stab]]<br />
* [[Dirt Throwing]]<br />
* [[Shadow Bind]]<br />
* [[Shadow Strike]]<br />
* [[Knife Throwing]]<br />
* [[Feint]]<br />
* [[Crippling strike]]<br />
<br />
===Bonuses===<br />
When executing combos you get bonuses for executing long chains which temporarily boost the following stats. The bonuses can stack:<br />
* [[Attack Speed|Attacks]]<br />
* [[Armor]]<br />
* [[Strength]]<br />
* [[Dexterity]]<br />
* [[Parry]]<br />
* [[Hitroll]]<br />
* [[Damroll]]<br />
* [[Dodge]]<br />
* [[Warrior Skill Level]]<br />
<br />
===Extra Bonuses===<br />
When you receive an extra bonus, you get the extra bonus in addition to one of the bonuses above.<br />
Any movement or hitpoints received boost your current stats only.<br />
You can receive more than one extra bonus at a time.<br />
* [[Movement]] <br />
* [[hitpoint|Hit points]]<br />
* [[morale]]<br />
In addition to the stat bonuses you also receive some experience, making executing combos worthwhile most of the time.<br />
<br />
===Hints===<br />
You pretty much only learn new parts of combinations by doing them in groups of three. For example, if you have a piece of a combination that uses kick then riposte, you'll want to try patterns like "bash kick rip bash". This will check for two groups of three at the same time - The first part of the pattern will check for "bash kick rip", and the second part will check for "kick rip bash". Obviously this would only be useful if you're trying to work out a pattern that has unknown (missing) skills both before and after the known skills.<br />
<br />
==Changes==<br />
During [[Advent 2015]], some changes were made to battle tactics:- [[knockback]] and [[ground strike]] were added to the <br />
eligible pattern skills, and two new skills improvise tactic and create tactic were created, as part of the [[level 37]] expansion.<br />
<br />
In Febuary 2017 battle tactics were changed to allow combo attacks to have both ground strike and jab in them and to prevent combo attacks with ground strike from having various thief skills in them.<br />
<br />
==Pattern creation skills==<br />
===Improvise tactic===<br />
Improvise tactic allows the creation of temporary battle tactics. Depending on how well the skill is known and the length of the pattern, a number of skills can be choosen, with the rest the skills been randomized e.g. when the skill is learnt to 84%: length 3-5 allows for 1 specified skill, length 6-7 allows for up to 2 specified skills, and length 8 allows for up to 3 specified skills. <br />
<br />
Syntax:<br />
{{Icode|tactic improvise <length> <skillnames> [-force]}}<br />
<br />
Each creation attempt use 200 [[movement]]. Omitting the force flag simulates the output without actually creating anything. The newly created patterns can be viewed by typing {{icode|tactic all}}<br />
<br />
example: {{icode|tactic impro 8 leap charge lunge -f}}<br />
<br />
{{MUDdisplay|<br />
Improvising new tactic of length 8.<br />
Using skill - leap attack<br />
Using skill - charge<br />
Using skill - lunge<br />
You quickly run through a number of possible combinations and pick the<br />
most promising one to use as an improvised tactic.<br />
The new tactic is:<br />
Length 8 | charge | lunge | leap attack | taunt | ground strike | bash | kick | taunt <br />
}}<br />
<br />
===Create tactic===<br />
Create tactic allows the creation of a new permanent battle tactic, by spending one practice.<br />
<br />
<br />
[[category:Warrior Fighting Styles]]<br />
[[Category:Skill]]<br />
[[Category:Warrior]]<br />
[[Category:2012]]<br />
[[Category:2015]]<br />
[[Category:Achievement]]<br />
[[Category:Tactics]]</div>Lokarhttp://wiki.alteraeon.com/index.php?title=Battle_Tactics&diff=3954Battle Tactics2019-01-31T04:29:41Z<p>Lokar: /* Battle Tactics */</p>
<hr />
<div>{{SkillSpell<br />
|class=Warrior<br />
|level=15<br />
|prereqs=[[Defensive Fighting]]<br />
}}<br />
<br />
; Usage : {{Icode| tactics}} - Display known tactics<br />
<br />
As warriors advance through their training, they may begin to notice certain<br />
moves and combinations of attacks that work better than others. These<br />
skills allow formal training in how to develop and use those combinations,<br />
to make individual fighting styles more specialized and refined.<br />
<br />
After learning the 'battle tactics' skill, warriors will begin to develop<br />
their attack combinations. New combinations are usually discovered once a fighter leaves a battle, when he has time to think and analyze what just happened.<br />
<br />
==Mechanics==<br />
After learning the skill try to use different skills during battle and after the fight is over you may get a notification that you learned a combo. Executing {{Icode|tactics low}} will show you a screen like this:<br />
{{MUDdisplay |<br />
Low level attack combinations<br />
-----------------------------------------------------------------<br />
Length 4 {{!}} (missing) {{!}} leap attack {{!}} kick {{!}} (missing)<br />
}}<br />
Showing you that you know the two middle skills in the 4 part combo. Note that for players with blind mode enabled the display uses the letter x for (missing) skills in the combo to make it easier to read with a screen reader.<br />
<br />
===Details===<br />
* The minimum combo length is 3<br />
* The maximum combo length is 8<br />
* You won't get the same skill twice in a row<br />
* You won't get the same skill twice separated by another skill<br />
* Some skills, such as charge and backstab, start combat and can only be used at the start of a combination<br />
* Some skills, such as disarm and berserk, will only appear once in a combination<br />
* As your tactics skills improve, you will unlock longer combinations<br />
* Skills must be successfully performed to learn new moves in a combination<br />
* Not all skills need to be successfully performed to complete a combination - for example, a failed leap may still trigger the combination<br />
* The maximum combo length for low tactics is 7<br />
* The maximum combo length for advanced tactics is 8 <br />
* The maximum combo length for cross-class tactics is 8<br />
* The initial number of low tactics is 9<br />
* The initial number of discoverable advanced tactics is 18<br />
* The initial number of discoverable cross-class tactics is 15<br />
* You can get one length 8 combo consisting of advanced tactics and two in cross-class tactics for a maximum total of three 8 length combos.<br />
* There is an [[achievement]] for discovering 5, 10, 20, 30 and 40 patterns respectively.<br />
* There is an achievement for successfully executing 6, 7 and 8 length pattern respectively.<br />
<br />
===Eligible Skills===<br />
====Battle Tactics====<br />
These skills can appear in 'tactics low' combos:<br />
* [[Thrust]]<br />
* [[Taunt]]<br />
* [[Charge]] (start of combo only)<br />
* [[Leap]]<br />
* [[Lunge]]<br />
* [[Kick]]<br />
* [[Bash]]<br />
* [[Riposte]]<br />
* [[Stomp]]<br />
* [[Pommel Strike]]<br />
* [[Jab]]<br />
<br />
Warrior skills added in 2015:-<br />
* [[knockback]]<br />
<br />
====Advanced Tactics====<br />
These skills can appear in 'tactics advanced' combos, along with the above skills:<br />
* [[Intimidate]] (Note: you must specifically target a mob. intimidating a room does not trigger or help to complete the combo, even if mobs are intimidated by it.)<br />
* [[Disarm]] (only appears once)<br />
* [[Berserk]] (only appears once)<br />
* [[Whirlwind]]<br />
* [[Cleave]]<br />
<br />
Warrior skills added in 2015:-<br />
* [[ground strike]]<br />
<br />
====Cross-Class Tactics====<br />
These skills can appear in 'tactics cross' combos, along with the above skills:<br />
* [[Trip]]<br />
* [[backstab]] (start of combo only)<br />
* [[Bloodletting Stab]]<br />
* [[Dirt Throwing]]<br />
* [[Shadow Bind]]<br />
* [[Shadow Strike]]<br />
* [[Knife Throwing]]<br />
<br />
===Bonuses===<br />
When executing combos you get bonuses for executing long chains which temporarily boost the following stats. The bonuses can stack:<br />
* [[Attack Speed|Attacks]]<br />
* [[Armor]]<br />
* [[Strength]]<br />
* [[Dexterity]]<br />
* [[Parry]]<br />
* [[Hitroll]]<br />
* [[Damroll]]<br />
* [[Dodge]]<br />
* [[Warrior Skill Level]]<br />
<br />
===Extra Bonuses===<br />
When you receive an extra bonus, you get the extra bonus in addition to one of the bonuses above.<br />
Any movement or hitpoints received boost your current stats only.<br />
You can receive more than one extra bonus at a time.<br />
* [[Movement]] <br />
* [[hitpoint|Hit points]]<br />
* [[morale]]<br />
In addition to the stat bonuses you also receive some experience, making executing combos worthwhile most of the time.<br />
<br />
===Hints===<br />
You pretty much only learn new parts of combinations by doing them in groups of three. For example, if you have a piece of a combination that uses kick then riposte, you'll want to try patterns like "bash kick rip bash". This will check for two groups of three at the same time - The first part of the pattern will check for "bash kick rip", and the second part will check for "kick rip bash". Obviously this would only be useful if you're trying to work out a pattern that has unknown (missing) skills both before and after the known skills.<br />
<br />
==Changes==<br />
During [[Advent 2015]], some changes were made to battle tactics:- [[knockback]] and [[ground strike]] were added to the <br />
eligible pattern skills, and two new skills improvise tactic and create tactic were created, as part of the [[level 37]] expansion.<br />
<br />
In Febuary 2017 battle tactics were changed to allow combo attacks to have both ground strike and jab in them and to prevent combo attacks with ground strike from having various thief skills in them.<br />
<br />
==Pattern creation skills==<br />
===Improvise tactic===<br />
Improvise tactic allows the creation of temporary battle tactics. Depending on how well the skill is known and the length of the pattern, a number of skills can be choosen, with the rest the skills been randomized e.g. when the skill is learnt to 84%: length 3-5 allows for 1 specified skill, length 6-7 allows for up to 2 specified skills, and length 8 allows for up to 3 specified skills. <br />
<br />
Syntax:<br />
{{Icode|tactic improvise <length> <skillnames> [-force]}}<br />
<br />
Each creation attempt use 200 [[movement]]. Omitting the force flag simulates the output without actually creating anything. The newly created patterns can be viewed by typing {{icode|tactic all}}<br />
<br />
example: {{icode|tactic impro 8 leap charge lunge -f}}<br />
<br />
{{MUDdisplay|<br />
Improvising new tactic of length 8.<br />
Using skill - leap attack<br />
Using skill - charge<br />
Using skill - lunge<br />
You quickly run through a number of possible combinations and pick the<br />
most promising one to use as an improvised tactic.<br />
The new tactic is:<br />
Length 8 | charge | lunge | leap attack | taunt | ground strike | bash | kick | taunt <br />
}}<br />
<br />
===Create tactic===<br />
Create tactic allows the creation of a new permanent battle tactic, by spending one practice.<br />
<br />
<br />
[[category:Warrior Fighting Styles]]<br />
[[Category:Skill]]<br />
[[Category:Warrior]]<br />
[[Category:2012]]<br />
[[Category:2015]]<br />
[[Category:Achievement]]<br />
[[Category:Tactics]]</div>Lokarhttp://wiki.alteraeon.com/index.php?title=Battle_Tactics&diff=2880Battle Tactics2016-02-12T08:03:54Z<p>Lokar: /* Battle Tactics */</p>
<hr />
<div>{{SkillSpell<br />
|class=Warrior<br />
|level=15<br />
|prereqs=[[Defensive Fighting]]<br />
}}<br />
<br />
; Usage : {{Icode| tactics}} - Display known tactics<br />
<br />
As warriors advance through their training, they may begin to notice certain<br />
moves and combinations of attacks that work better than others. These<br />
skills allow formal training in how to develop and use those combinations,<br />
to make individual fighting styles more specialized and refined.<br />
<br />
After learning the 'battle tactics' skill, warriors will begin to develop<br />
their attack combinations. New combinations are usually discovered once a fighter leaves a battle, when he has time to think and analyze what just happened.<br />
<br />
==Mechanics==<br />
After learning the skill try to use different skills during battle and after the fight is over you may get a notification that you learned a combo. Executing {{Icode|tactics low}} will show you a screen like this:<br />
{{MUDdisplay |<br />
Low level attack combinations<br />
-----------------------------------------------------------------<br />
Length 4 {{!}} (missing) {{!}} leap attack {{!}} kick {{!}} (missing)<br />
}}<br />
Showing you that you know the two middle skills in the 4 part combo. Note that for players with blind mode enabled the display uses the letter x for (missing) skills in the combo to make it easier to read with a screen reader.<br />
<br />
===Details===<br />
* The minimum combo length is 3<br />
* The maximum combo length is 8<br />
* You won't get the same skill twice in a row<br />
* You won't get the same skill twice separated by another skill<br />
* Some skills, such as charge and backstab, start combat and can only be used at the start of a combination<br />
* Some skills, such as disarm and berserk, will only appear once in a combination<br />
* As your tactics skills improve, you will unlock longer combinations<br />
* Skills must be successfully performed to learn new moves in a combination<br />
* Not all skills need to be successfully performed to complete a combination - for example, a failed leap may still trigger the combination<br />
* The maximum combo length for low tactics is 7<br />
* The maximum combo length for advanced tactics is 8 <br />
* The maximum combo length for cross-class tactics is 8<br />
* The maximum number of discoverable low tactics is 9<br />
* The maximum number of discoverable advanced tactics is 18<br />
* The maximum number of discoverable cross-class tactics is 18<br />
* You can get one length 8 combo consisting of advanced tactics and two in cross-class tactics for a maximum total of three 8 length combos.<br />
* There is an [[achievement]] for discovering 5, 10, 20, 30 and 40 patterns respectively.<br />
* There is an achievement for successfully executing 6, 7 and 8 length pattern respectively.<br />
<br />
===Eligible Skills===<br />
====Battle Tactics====<br />
These skills can appear in 'tactics low' combos:<br />
* [[Taunt]]<br />
* [[Charge]] (start of combo only)<br />
* [[Leap]]<br />
* [[Lunge]]<br />
* [[Kick]]<br />
* [[Bash]]<br />
* [[Riposte]]<br />
* [[Feint]]<br />
* [[Stomp]]<br />
* [[Pommel Strike]]<br />
* [[Jab]]<br />
<br />
Warrior skills added in 2015:-<br />
* [[knockback]]<br />
<br />
====Advanced Tactics====<br />
These skills can appear in 'tactics advanced' combos, along with the above skills:<br />
* [[Intimidate]] (Note: you must specifically target a mob. intimidating a room does not trigger or help to complete the combo, even if mobs are intimidated by it.)<br />
* [[Disarm]] (only appears once)<br />
* [[Berserk]] (only appears once)<br />
* [[Whirlwind]]<br />
* [[Cleave]]<br />
<br />
Warrior skills added in 2015:-<br />
* [[ground strike]]<br />
<br />
====Cross-Class Tactics====<br />
These skills can appear in 'tactics cross' combos, along with the above skills:<br />
* [[Trip]]<br />
* [[backstab]] (start of combo only)<br />
* [[Bloodletting Stab]]<br />
* [[Dirt Throwing]]<br />
* [[Shadow Bind]]<br />
* [[Shadow Strike]]<br />
* [[Knife Throwing]]<br />
<br />
===Bonuses===<br />
When executing combos you get bonuses for executing long chains which temporarily boost the following stats. The bonuses can stack:<br />
* [[Attack Speed|Attacks]]<br />
* [[Armor]]<br />
* [[Strength]]<br />
* [[Dexterity]]<br />
* [[Parry]]<br />
* [[Hitroll]]<br />
* [[Damroll]]<br />
* [[Dodge]]<br />
* [[Warrior Skill Level]]<br />
<br />
===Extra Bonuses===<br />
When you receive an extra bonus, you get the extra bonus in addition to one of the bonuses above.<br />
Any movement or hitpoints received boost your current stats only.<br />
You can receive more than one extra bonus at a time.<br />
* [[Movement]] <br />
* [[hitpoint|Hit points]]<br />
* [[morale]]<br />
In addition to the stat bonuses you also receive some experience, making executing combos worthwhile most of the time.<br />
<br />
===Hints===<br />
You pretty much only learn new parts of combinations by doing them in groups of three. For example, if you have a piece of a combination that uses kick then riposte, you'll want to try patterns like "bash kick rip bash". This will check for two groups of three at the same time - The first part of the pattern will check for "bash kick rip", and the second part will check for "kick rip bash". Obviously this would only be useful if you're trying to work out a pattern that has unknown (missing) skills both before and after the known skills.<br />
<br />
==Changes==<br />
During [[Advent 2015]], some changes were made to battle tactics:- [[knockback]] and [[ground strike]] were added to the <br />
eligible pattern skills, and two new skills improvise tactic and create tactic were created, as part of the [[level 37]] expansion.<br />
<br />
==Pattern creation skills==<br />
===Improvise tactic===<br />
Improvise tactic allows the creation of temporary battle tactics. Depending on how well the skill is known and the length of the pattern, a number of skills can be choosen, with the rest the skills been randomized e.g. when the skill is learnt to 84%: length 3-5 allows for 1 specified skill, length 6-7 allows for up to 2 specified skills, and length 8 allows for up to 3 specified skills. <br />
<br />
Syntax:<br />
{{Icode|tactic improvise <length> <skillnames> [-force]}}<br />
<br />
Each creation attempt use 200 [[movement]]. Omitting the force flag simulates the output without actually creating anything. The newly created patterns can be viewed by typing {{icode|tactic all}}<br />
<br />
example: {{icode|tactic impro 8 leap charge lunge -f}}<br />
<br />
{{MUDdisplay|<br />
Improvising new tactic of length 8.<br />
Using skill - leap attack<br />
Using skill - charge<br />
Using skill - lunge<br />
You quickly run through a number of possible combinations and pick the<br />
most promising one to use as an improvised tactic.<br />
The new tactic is:<br />
Length 8 | charge | lunge | leap attack | taunt | ground strike | bash | kick | taunt <br />
}}<br />
<br />
===Create tactic===<br />
Create tactic allows the creation of a new permanent battle tactic, by spending one practice.<br />
<br />
<br />
[[category:Warrior Fighting Styles]]<br />
[[Category:Skill]]<br />
[[Category:Warrior]]<br />
[[Category:2012]]<br />
[[Category:2015]]<br />
[[Category:Achievement]]<br />
[[Category:Tactics]]</div>Lokarhttp://wiki.alteraeon.com/index.php?title=Battle_Tactics&diff=2879Battle Tactics2016-02-12T08:03:40Z<p>Lokar: /* Advanced Tactics */</p>
<hr />
<div>{{SkillSpell<br />
|class=Warrior<br />
|level=15<br />
|prereqs=[[Defensive Fighting]]<br />
}}<br />
<br />
; Usage : {{Icode| tactics}} - Display known tactics<br />
<br />
As warriors advance through their training, they may begin to notice certain<br />
moves and combinations of attacks that work better than others. These<br />
skills allow formal training in how to develop and use those combinations,<br />
to make individual fighting styles more specialized and refined.<br />
<br />
After learning the 'battle tactics' skill, warriors will begin to develop<br />
their attack combinations. New combinations are usually discovered once a fighter leaves a battle, when he has time to think and analyze what just happened.<br />
<br />
==Mechanics==<br />
After learning the skill try to use different skills during battle and after the fight is over you may get a notification that you learned a combo. Executing {{Icode|tactics low}} will show you a screen like this:<br />
{{MUDdisplay |<br />
Low level attack combinations<br />
-----------------------------------------------------------------<br />
Length 4 {{!}} (missing) {{!}} leap attack {{!}} kick {{!}} (missing)<br />
}}<br />
Showing you that you know the two middle skills in the 4 part combo. Note that for players with blind mode enabled the display uses the letter x for (missing) skills in the combo to make it easier to read with a screen reader.<br />
<br />
===Details===<br />
* The minimum combo length is 3<br />
* The maximum combo length is 8<br />
* You won't get the same skill twice in a row<br />
* You won't get the same skill twice separated by another skill<br />
* Some skills, such as charge and backstab, start combat and can only be used at the start of a combination<br />
* Some skills, such as disarm and berserk, will only appear once in a combination<br />
* As your tactics skills improve, you will unlock longer combinations<br />
* Skills must be successfully performed to learn new moves in a combination<br />
* Not all skills need to be successfully performed to complete a combination - for example, a failed leap may still trigger the combination<br />
* The maximum combo length for low tactics is 7<br />
* The maximum combo length for advanced tactics is 8 <br />
* The maximum combo length for cross-class tactics is 8<br />
* The maximum number of discoverable low tactics is 9<br />
* The maximum number of discoverable advanced tactics is 18<br />
* The maximum number of discoverable cross-class tactics is 18<br />
* You can get one length 8 combo consisting of advanced tactics and two in cross-class tactics for a maximum total of three 8 length combos.<br />
* There is an [[achievement]] for discovering 5, 10, 20, 30 and 40 patterns respectively.<br />
* There is an achievement for successfully executing 6, 7 and 8 length pattern respectively.<br />
<br />
===Eligible Skills===<br />
====Battle Tactics====<br />
These skills can appear in 'tactics low' combos:<br />
* [[Taunt]]<br />
* [[Charge]] (start of combo only)<br />
* [[Leap]]<br />
* [[Lunge]]<br />
* [[Kick]]<br />
* [[Bash]]<br />
* [[Riposte]]<br />
* [[Feint]]<br />
* [[Stomp]]<br />
* [[Pommel Strike]]<br />
* [[Jab]]<br />
<br />
====Advanced Tactics====<br />
These skills can appear in 'tactics advanced' combos, along with the above skills:<br />
* [[Intimidate]] (Note: you must specifically target a mob. intimidating a room does not trigger or help to complete the combo, even if mobs are intimidated by it.)<br />
* [[Disarm]] (only appears once)<br />
* [[Berserk]] (only appears once)<br />
* [[Whirlwind]]<br />
* [[Cleave]]<br />
<br />
Warrior skills added in 2015:-<br />
* [[ground strike]]<br />
<br />
====Cross-Class Tactics====<br />
These skills can appear in 'tactics cross' combos, along with the above skills:<br />
* [[Trip]]<br />
* [[backstab]] (start of combo only)<br />
* [[Bloodletting Stab]]<br />
* [[Dirt Throwing]]<br />
* [[Shadow Bind]]<br />
* [[Shadow Strike]]<br />
* [[Knife Throwing]]<br />
<br />
===Bonuses===<br />
When executing combos you get bonuses for executing long chains which temporarily boost the following stats. The bonuses can stack:<br />
* [[Attack Speed|Attacks]]<br />
* [[Armor]]<br />
* [[Strength]]<br />
* [[Dexterity]]<br />
* [[Parry]]<br />
* [[Hitroll]]<br />
* [[Damroll]]<br />
* [[Dodge]]<br />
* [[Warrior Skill Level]]<br />
<br />
===Extra Bonuses===<br />
When you receive an extra bonus, you get the extra bonus in addition to one of the bonuses above.<br />
Any movement or hitpoints received boost your current stats only.<br />
You can receive more than one extra bonus at a time.<br />
* [[Movement]] <br />
* [[hitpoint|Hit points]]<br />
* [[morale]]<br />
In addition to the stat bonuses you also receive some experience, making executing combos worthwhile most of the time.<br />
<br />
===Hints===<br />
You pretty much only learn new parts of combinations by doing them in groups of three. For example, if you have a piece of a combination that uses kick then riposte, you'll want to try patterns like "bash kick rip bash". This will check for two groups of three at the same time - The first part of the pattern will check for "bash kick rip", and the second part will check for "kick rip bash". Obviously this would only be useful if you're trying to work out a pattern that has unknown (missing) skills both before and after the known skills.<br />
<br />
==Changes==<br />
During [[Advent 2015]], some changes were made to battle tactics:- [[knockback]] and [[ground strike]] were added to the <br />
eligible pattern skills, and two new skills improvise tactic and create tactic were created, as part of the [[level 37]] expansion.<br />
<br />
==Pattern creation skills==<br />
===Improvise tactic===<br />
Improvise tactic allows the creation of temporary battle tactics. Depending on how well the skill is known and the length of the pattern, a number of skills can be choosen, with the rest the skills been randomized e.g. when the skill is learnt to 84%: length 3-5 allows for 1 specified skill, length 6-7 allows for up to 2 specified skills, and length 8 allows for up to 3 specified skills. <br />
<br />
Syntax:<br />
{{Icode|tactic improvise <length> <skillnames> [-force]}}<br />
<br />
Each creation attempt use 200 [[movement]]. Omitting the force flag simulates the output without actually creating anything. The newly created patterns can be viewed by typing {{icode|tactic all}}<br />
<br />
example: {{icode|tactic impro 8 leap charge lunge -f}}<br />
<br />
{{MUDdisplay|<br />
Improvising new tactic of length 8.<br />
Using skill - leap attack<br />
Using skill - charge<br />
Using skill - lunge<br />
You quickly run through a number of possible combinations and pick the<br />
most promising one to use as an improvised tactic.<br />
The new tactic is:<br />
Length 8 | charge | lunge | leap attack | taunt | ground strike | bash | kick | taunt <br />
}}<br />
<br />
===Create tactic===<br />
Create tactic allows the creation of a new permanent battle tactic, by spending one practice.<br />
<br />
<br />
[[category:Warrior Fighting Styles]]<br />
[[Category:Skill]]<br />
[[Category:Warrior]]<br />
[[Category:2012]]<br />
[[Category:2015]]<br />
[[Category:Achievement]]<br />
[[Category:Tactics]]</div>Lokarhttp://wiki.alteraeon.com/index.php?title=Aggressive&diff=1749Aggressive2013-08-12T13:08:22Z<p>Lokar: /* Sleep aggro */</p>
<hr />
<div>'''Aggressive''' (often abbreviated as '''aggro''') is a term used to describe something (typically a mob) that will attack without provocation.<br />
<br />
==Aggressive Mobs==<br />
<br />
Aggressive mobs will initiate combat with the player. This is as opposed to a passive mob which will only attack if attacked first. Mobs can have different levels of aggression, which determine how quickly (or if) they will attack.<br />
<br />
===Types===<br />
Following are the types of aggro mobs from least aggressive to aggressive on sight.<br />
<br />
====Dispel aggro====<br />
<br />
Mobs of this kind will attack if you attempt to cast [[dispel magic]] on them. Note however that if they have [[magic resistance]] and your dispel fails utterly, they will not retaliate.<br />
<br />
====Sleep aggro====<br />
<br />
Mobs of this kind will attack if you lower your guard by sleeping. Resting will not trigger them to attack, however.<br />
<br />
====Memory aggro====<br />
<br />
Some mobs will remember that you fought with them and will attack you if they meet you again. This is often indicated with the phrase "X recognizes you as murderer!" Other mobs are able to spread the word that you attacked them, which can cause an entire city of mobs to recognize and attack you in the worst of cases.<br />
<br />
====Solace aggro====<br />
<br />
These mobs can attack even if you have a [[peace]] or [[solace]] spell affecting the room. They usually can usually do this via a [[spec]].<br />
<br />
====Charisma aggro====<br />
<br />
Charisma aggro mobs attack if your [[charisma]] is lower than some value defined by the creator of the mob. The [[presence]] spell can be useful avoiding combat with mobs of this type.<br />
<br />
====Absolutely aggro====<br />
<br />
These mobs will attack you no matter what unless you make an effort to avoid detection or prevent mob aggression in the room with [[solace]] or [[peace]].<br />
<br />
==Consider==<br />
{{Icode|Consider <mob>}} will sometimes tell you if a mob is aggro or not with the message "X would not hesitate to come after you."<br />
<br />
==Aggro Area==<br />
<br />
An area that contains a high number of aggressive mobs. As a result, these areas are generally harder but tend to grant more [[experience]].<br />
<br />
[[Category:Terminology]]</div>Lokarhttp://wiki.alteraeon.com/index.php?title=Aggressive&diff=1748Aggressive2013-08-12T13:07:38Z<p>Lokar: /* Dispel aggro */</p>
<hr />
<div>'''Aggressive''' (often abbreviated as '''aggro''') is a term used to describe something (typically a mob) that will attack without provocation.<br />
<br />
==Aggressive Mobs==<br />
<br />
Aggressive mobs will initiate combat with the player. This is as opposed to a passive mob which will only attack if attacked first. Mobs can have different levels of aggression, which determine how quickly (or if) they will attack.<br />
<br />
===Types===<br />
Following are the types of aggro mobs from least aggressive to aggressive on sight.<br />
<br />
====Dispel aggro====<br />
<br />
Mobs of this kind will attack if you attempt to cast [[dispel magic]] on them. Note however that if they have [[magic resistance]] and your dispel fails utterly, they will not retaliate.<br />
<br />
====Sleep aggro====<br />
<br />
Mobs of this kind will attack if you lower your guard by sleeping. Resting will generally not trigger them to attack, however.<br />
<br />
====Memory aggro====<br />
<br />
Some mobs will remember that you fought with them and will attack you if they meet you again. This is often indicated with the phrase "X recognizes you as murderer!" Other mobs are able to spread the word that you attacked them, which can cause an entire city of mobs to recognize and attack you in the worst of cases.<br />
<br />
====Solace aggro====<br />
<br />
These mobs can attack even if you have a [[peace]] or [[solace]] spell affecting the room. They usually can usually do this via a [[spec]].<br />
<br />
====Charisma aggro====<br />
<br />
Charisma aggro mobs attack if your [[charisma]] is lower than some value defined by the creator of the mob. The [[presence]] spell can be useful avoiding combat with mobs of this type.<br />
<br />
====Absolutely aggro====<br />
<br />
These mobs will attack you no matter what unless you make an effort to avoid detection or prevent mob aggression in the room with [[solace]] or [[peace]].<br />
<br />
==Consider==<br />
{{Icode|Consider <mob>}} will sometimes tell you if a mob is aggro or not with the message "X would not hesitate to come after you."<br />
<br />
==Aggro Area==<br />
<br />
An area that contains a high number of aggressive mobs. As a result, these areas are generally harder but tend to grant more [[experience]].<br />
<br />
[[Category:Terminology]]</div>Lokarhttp://wiki.alteraeon.com/index.php?title=Aggressive&diff=1747Aggressive2013-08-12T13:06:28Z<p>Lokar: /* Dispel aggro */</p>
<hr />
<div>'''Aggressive''' (often abbreviated as '''aggro''') is a term used to describe something (typically a mob) that will attack without provocation.<br />
<br />
==Aggressive Mobs==<br />
<br />
Aggressive mobs will initiate combat with the player. This is as opposed to a passive mob which will only attack if attacked first. Mobs can have different levels of aggression, which determine how quickly (or if) they will attack.<br />
<br />
===Types===<br />
Following are the types of aggro mobs from least aggressive to aggressive on sight.<br />
<br />
====Dispel aggro====<br />
<br />
Mobs of this kind will attack if you attempt to cast [[dispel magic]] on them. Note however that if they have [[null magic resistance]] and your dispel fails utterly, they will not retaliate.<br />
<br />
====Sleep aggro====<br />
<br />
Mobs of this kind will attack if you lower your guard by sleeping. Resting will generally not trigger them to attack, however.<br />
<br />
====Memory aggro====<br />
<br />
Some mobs will remember that you fought with them and will attack you if they meet you again. This is often indicated with the phrase "X recognizes you as murderer!" Other mobs are able to spread the word that you attacked them, which can cause an entire city of mobs to recognize and attack you in the worst of cases.<br />
<br />
====Solace aggro====<br />
<br />
These mobs can attack even if you have a [[peace]] or [[solace]] spell affecting the room. They usually can usually do this via a [[spec]].<br />
<br />
====Charisma aggro====<br />
<br />
Charisma aggro mobs attack if your [[charisma]] is lower than some value defined by the creator of the mob. The [[presence]] spell can be useful avoiding combat with mobs of this type.<br />
<br />
====Absolutely aggro====<br />
<br />
These mobs will attack you no matter what unless you make an effort to avoid detection or prevent mob aggression in the room with [[solace]] or [[peace]].<br />
<br />
==Consider==<br />
{{Icode|Consider <mob>}} will sometimes tell you if a mob is aggro or not with the message "X would not hesitate to come after you."<br />
<br />
==Aggro Area==<br />
<br />
An area that contains a high number of aggressive mobs. As a result, these areas are generally harder but tend to grant more [[experience]].<br />
<br />
[[Category:Terminology]]</div>Lokarhttp://wiki.alteraeon.com/index.php?title=UUID&diff=1746UUID2013-08-12T13:01:41Z<p>Lokar: /* Objects */</p>
<hr />
<div>==Objects==<br />
All pieces of equipment have a unique identifier, also called an UUID. UUID's can be used to reference the exact piece of equipment that you want to wear, remove, get out of a container or storage, or cast spells on, among other things. Uuids on any piece of equipment can be learned using the [[insult]] command if you know any other keyword for the equipment. For example, to get the UUID for a silver anklet of quickening, you would get the anklet into your inventory, then type<br />
<br />
insult anklet<br />
You will receive a line like this:<br />
You insult silver anklet quickening 07edff7a8d21add714d5abc6a9dc1cab.<br />
<br />
The UUID for the anklet is "07edff7a8d21add714d5abc6a9dc1cab". To remove the anklet from a container you could use the following commands;<br />
<br />
get anklet bag<br />
<br />
or alternatively;<br />
<br />
"get 07edff7a8d21add714d5abc6a9dc1cab bag"<br />
<br />
Like any insult word, it is also possible to abbreviate and use the first three letters of the UUID. Uuids are unique enough that usually the first three letters suffice to reference the correct piece.<br />
<br />
Insult strings can be viewed when looking in containers or storage lockers by including the insult [[Search_Switch|switch]] in the command for example.<br />
<br />
{{icode| l in bag -insult}}<br />
<br />
==mobs==<br />
A builder uses uuid's to reference mobs in his or her area. Each uuid is treated as a different kind of mob by the mud, even if the mobs on each uuid are exactly the same. However, the [[global exp thwacker]] keeps an eye on how many times each kind of mob is killed, and penalizes players if they kill too many of the same type of mob. Therefore, many builders place just a few mobs on each uuid so that the xp will stay high. Older areas suffer from the fact that all their mobs are on the same uuid, causing them to be thwacked quickly.<br />
<br />
Note: unlike object UUID's, players cannot see the UUID's for mobs.<br />
<br />
[[category:Terminology]]</div>Lokarhttp://wiki.alteraeon.com/index.php?title=Magical_Realms&diff=1745Magical Realms2013-08-12T12:57:51Z<p>Lokar: /* Areas */</p>
<hr />
<div>These alternate areas are known to be within the bounds of magic<br />
and conventional rules of reality, but their precise location is<br />
not known. These areas may or may not be safe.<br />
<br />
==Areas==<br />
<br />
{| class="zebra wikitable collapsible"<br />
! Area Name<br />
! Suggested Level<br />
|-<br />
|[[Temples of water and sand]]<br />
|30<br />
|-<br />
|[[The Shifting Dimensional Forest]]<br />
|32<br />
|-<br />
|[[The Challenge of Elements]]<br />
|35<br />
<br />
|}<br />
<br />
[[Category:Realm]]</div>Lokarhttp://wiki.alteraeon.com/index.php?title=Newbie&diff=1744Newbie2013-08-12T12:49:26Z<p>Lokar: /* The connotation of noob */</p>
<hr />
<div>'''Newbies''' (also sometimes referred to as noobs) are players or characters who are new to alter aeon and lack experience and/or levels.<br />
<br />
==Newbie characters==<br />
When a character is first created it is automatically flagged as a newbie until after six months have passed and it is of a sufficient level.<br />
<br />
It doesn't necessary follow that newbie characters are newbie players. A lot of experienced players create [[alt]]s.<br />
<br />
==Newbie channel==<br />
To help newbies learn the game they may use the newbie channel to ask questions.<br />
<br />
==The connotation of noob==<br />
<br />
The term noob has received a generally bad connotation over the years. A lot of players who are not marked as a newbie by the game (they have been playing over six months and are above level 30) still lack much experience, game knowledge, or common sense. Older players refer to them as noobs, or n00bs.<br />
<br />
<br />
[[Category:Terminology]]</div>Lokarhttp://wiki.alteraeon.com/index.php?title=Entangling_Roots&diff=1743Entangling Roots2013-08-12T12:39:52Z<p>Lokar: /* Notes */</p>
<hr />
<div>{{SkillSpell<br />
|type=Spell<br />
|class=Cleric<br />
|level=24<br />
|mana=40<br />
|wis=26<br />
|int=22<br />
|prereqs=[[Sense Life]]<br />
}}<br />
<br />
Summons a mass of '''entangling roots''' which engulf the target and hinder their mobility. The spell is similar to [[Shadow Bind]] in that it helps pin a target in place, preventing them from fleeing. Unlike shadow bind, roots also prevent the target from using skills that require extended use of the feet such as [[leap attack]] and [[kick]].<br />
<br />
==Notes==<br />
* Though similar, the spell is less effective than the thief skill [[Shadow Bind]](Though only for preventing mob fleeing.)<br />
* Roots are an attacking entity and can be destroyed in combat or pacified using [[Peace]] or [[Solace]]. They are also vulnerable to being [[Dispel Magic|dispelled]].<br />
* Roots last for 1 or 2 [[Tick|ticks]] depending on the level of the spell and the target's size, [[strength]], and saves, but may be refreshed (and the roots fully healed) by recasting the spell targeting the roots themselves.<br />
<br />
==Tips==<br />
* Useful when [[Shadow Bind]] is unavailable.<br />
* Fire spells work well against roots; [[Sunstorm]] and [[Firefield]] are particularly effective when multiple members of your group are entangled. Hitters can use [[cleave]] to destroy roots.<br />
* Increasing size helps to prevent roots from tangling. Larger opponents are also harder to entangle than smaller ones.<br />
* [[Groupcasting]] helps to entangle larger opponents.<br />
* Entangling yourself is an effective way to reset shadow fiend out-of-combat timers.<br />
<br />
==See also==<br />
* [[Shadow Bind]]<br />
<br />
[[Category:Spell]]<br />
[[Category:Cleric]]</div>Lokar