http://wiki.alteraeon.com/api.php?action=feedcontributions&user=Dentin&feedformat=atomAlter Aeon Wiki - User contributions [en]2024-03-19T05:08:05ZUser contributionsMediaWiki 1.36.2http://wiki.alteraeon.com/index.php?title=Battle_Tactics&diff=3858Battle Tactics2018-02-18T16:39:52Z<p>Dentin: /* Details */</p>
<hr />
<div>{{SkillSpell<br />
|class=Warrior<br />
|level=15<br />
|prereqs=[[Defensive Fighting]]<br />
}}<br />
<br />
; Usage : {{Icode| tactics}} - Display known tactics<br />
<br />
As warriors advance through their training, they may begin to notice certain<br />
moves and combinations of attacks that work better than others. These<br />
skills allow formal training in how to develop and use those combinations,<br />
to make individual fighting styles more specialized and refined.<br />
<br />
After learning the 'battle tactics' skill, warriors will begin to develop<br />
their attack combinations. New combinations are usually discovered once a fighter leaves a battle, when he has time to think and analyze what just happened.<br />
<br />
==Mechanics==<br />
After learning the skill try to use different skills during battle and after the fight is over you may get a notification that you learned a combo. Executing {{Icode|tactics low}} will show you a screen like this:<br />
{{MUDdisplay |<br />
Low level attack combinations<br />
-----------------------------------------------------------------<br />
Length 4 {{!}} (missing) {{!}} leap attack {{!}} kick {{!}} (missing)<br />
}}<br />
Showing you that you know the two middle skills in the 4 part combo. Note that for players with blind mode enabled the display uses the letter x for (missing) skills in the combo to make it easier to read with a screen reader.<br />
<br />
===Details===<br />
* The minimum combo length is 3<br />
* The maximum combo length is 8<br />
* You won't get the same skill twice in a row<br />
* You won't get the same skill twice separated by another skill<br />
* Some skills, such as charge and backstab, start combat and can only be used at the start of a combination<br />
* Some skills, such as disarm and berserk, will only appear once in a combination<br />
* As your tactics skills improve, you will unlock longer combinations<br />
* Skills must be successfully performed to learn new moves in a combination<br />
* Not all skills need to be successfully performed to complete a combination - for example, a failed leap may still trigger the combination<br />
* The maximum combo length for low tactics is 7<br />
* The maximum combo length for advanced tactics is 8 <br />
* The maximum combo length for cross-class tactics is 8<br />
* The initial number of low tactics is 9<br />
* The initial number of discoverable advanced tactics is 18<br />
* The initial number of discoverable cross-class tactics is 15<br />
* You can get one length 8 combo consisting of advanced tactics and two in cross-class tactics for a maximum total of three 8 length combos.<br />
* There is an [[achievement]] for discovering 5, 10, 20, 30 and 40 patterns respectively.<br />
* There is an achievement for successfully executing 6, 7 and 8 length pattern respectively.<br />
<br />
===Eligible Skills===<br />
====Battle Tactics====<br />
These skills can appear in 'tactics low' combos:<br />
* [[Thrust]]<br />
* [[Taunt]]<br />
* [[Charge]] (start of combo only)<br />
* [[Leap]]<br />
* [[Lunge]]<br />
* [[Kick]]<br />
* [[Bash]]<br />
* [[Riposte]]<br />
* [[Feint]]<br />
* [[Stomp]]<br />
* [[Pommel Strike]]<br />
* [[Jab]]<br />
<br />
Warrior skills added in 2015:-<br />
* [[knockback]]<br />
<br />
====Advanced Tactics====<br />
These skills can appear in 'tactics advanced' combos, along with the above skills:<br />
* [[Intimidate]] (Note: you must specifically target a mob. intimidating a room does not trigger or help to complete the combo, even if mobs are intimidated by it.)<br />
* [[Disarm]] (only appears once)<br />
* [[Berserk]] (only appears once)<br />
* [[Whirlwind]]<br />
* [[Cleave]]<br />
<br />
Warrior skills added in 2015:-<br />
* [[ground strike]]<br />
<br />
====Cross-Class Tactics====<br />
These skills can appear in 'tactics cross' combos, along with the above skills:<br />
* [[Trip]]<br />
* [[backstab]] (start of combo only)<br />
* [[Bloodletting Stab]]<br />
* [[Dirt Throwing]]<br />
* [[Shadow Bind]]<br />
* [[Shadow Strike]]<br />
* [[Knife Throwing]]<br />
<br />
===Bonuses===<br />
When executing combos you get bonuses for executing long chains which temporarily boost the following stats. The bonuses can stack:<br />
* [[Attack Speed|Attacks]]<br />
* [[Armor]]<br />
* [[Strength]]<br />
* [[Dexterity]]<br />
* [[Parry]]<br />
* [[Hitroll]]<br />
* [[Damroll]]<br />
* [[Dodge]]<br />
* [[Warrior Skill Level]]<br />
<br />
===Extra Bonuses===<br />
When you receive an extra bonus, you get the extra bonus in addition to one of the bonuses above.<br />
Any movement or hitpoints received boost your current stats only.<br />
You can receive more than one extra bonus at a time.<br />
* [[Movement]] <br />
* [[hitpoint|Hit points]]<br />
* [[morale]]<br />
In addition to the stat bonuses you also receive some experience, making executing combos worthwhile most of the time.<br />
<br />
===Hints===<br />
You pretty much only learn new parts of combinations by doing them in groups of three. For example, if you have a piece of a combination that uses kick then riposte, you'll want to try patterns like "bash kick rip bash". This will check for two groups of three at the same time - The first part of the pattern will check for "bash kick rip", and the second part will check for "kick rip bash". Obviously this would only be useful if you're trying to work out a pattern that has unknown (missing) skills both before and after the known skills.<br />
<br />
==Changes==<br />
During [[Advent 2015]], some changes were made to battle tactics:- [[knockback]] and [[ground strike]] were added to the <br />
eligible pattern skills, and two new skills improvise tactic and create tactic were created, as part of the [[level 37]] expansion.<br />
<br />
In Febuary 2017 battle tactics were changed to allow combo attacks to have both ground strike and jab in them and to prevent combo attacks with ground strike from having various thief skills in them.<br />
<br />
==Pattern creation skills==<br />
===Improvise tactic===<br />
Improvise tactic allows the creation of temporary battle tactics. Depending on how well the skill is known and the length of the pattern, a number of skills can be choosen, with the rest the skills been randomized e.g. when the skill is learnt to 84%: length 3-5 allows for 1 specified skill, length 6-7 allows for up to 2 specified skills, and length 8 allows for up to 3 specified skills. <br />
<br />
Syntax:<br />
{{Icode|tactic improvise <length> <skillnames> [-force]}}<br />
<br />
Each creation attempt use 200 [[movement]]. Omitting the force flag simulates the output without actually creating anything. The newly created patterns can be viewed by typing {{icode|tactic all}}<br />
<br />
example: {{icode|tactic impro 8 leap charge lunge -f}}<br />
<br />
{{MUDdisplay|<br />
Improvising new tactic of length 8.<br />
Using skill - leap attack<br />
Using skill - charge<br />
Using skill - lunge<br />
You quickly run through a number of possible combinations and pick the<br />
most promising one to use as an improvised tactic.<br />
The new tactic is:<br />
Length 8 | charge | lunge | leap attack | taunt | ground strike | bash | kick | taunt <br />
}}<br />
<br />
===Create tactic===<br />
Create tactic allows the creation of a new permanent battle tactic, by spending one practice.<br />
<br />
<br />
[[category:Warrior Fighting Styles]]<br />
[[Category:Skill]]<br />
[[Category:Warrior]]<br />
[[Category:2012]]<br />
[[Category:2015]]<br />
[[Category:Achievement]]<br />
[[Category:Tactics]]</div>Dentinhttp://wiki.alteraeon.com/index.php?title=Cleric&diff=2099Cleric2014-09-12T18:39:42Z<p>Dentin: general page rework</p>
<hr />
<div>Levels in the Cleric class give moderate hitpoints, mana, and movement. They are able to cast<br />
many protective spells, heal the injured, resurrect the dead, curse and hinder enemies, and<br />
have a great many utility spells and skills to assist others and allow groups to run smoothly.<br />
As a result of this balanced nature, clerics are not generally considered heavy melee fighters<br />
or spell blasters. They are easily the most powerful support class, and dedicated clerics are<br />
often found in groups.<br />
<br />
There are several common cleric play styles:<br />
<br />
* Cleric melee, with a focus on protective spells such as [[Faith Shield]] and [[Sanctuary]], cursing spells such as [[Faerie Fire]] and [[Weaken]], using melee weapons and attacks as the primary method of dealing damage.<br />
<br />
* Cleric healer, using [[Heal]], [[Refresh]], [[Resurrect]], and other spells in groups.<br />
<br />
* Cleric curser, using curses such as [[Weaken]] and [[Lethargy]] to hinder enemies when grouped.<br />
<br />
* Undead Turner, using the [[Turn Undead]] and other undead skills to manage undead. These cleric skills can also be used very effectively in tandem with necromancer skills.<br />
<br />
The primary stat for clerics is wisdom, as most cleric spells require higher wisdom than intelligence to learn and cast.<br />
<br />
==Class specialties==<br />
* '''Healing'''<br />
** Archetypal spells: [[Refresh]], [[Heal]]<br />
* '''Divine Might'''<br />
** Archetypal spells: [[Holy Weapon]], [[Harm]]<br />
* '''Divine Aid'''<br />
** Archetypal spells: [[Prayer For The Dying]], [[Resurrect]]<br />
* '''Curses'''<br />
** Archetypal spells: [[Famine]], [[Feeblemind]], [[Faerie Fire]]<br />
* '''Poison Cures'''<br />
** Archetypal Spells: [[Cure Poison]], [[Purge Blood]]<br />
* '''Know Evil'''<br />
** Archetypal Spells: [[Know Alignment]], [[Protection From Evil]]<br />
* '''Undead Protection'''<br />
** Archetypal Spells: [[Detect Undead]], [[Turn Undead]]<br />
* '''Transportation'''<br />
** Archetypal Spells: [[Word Of Recall]], [[Group Waypoint]]<br />
<br />
==Full Skill/Spell List==<br />
<br />
[http://alteraeon.com:8080/spells/cleric Cleric Spells/Skills]<br />
<br />
[[Category:Class]]</div>Dentinhttp://wiki.alteraeon.com/index.php?title=Druid&diff=1924Druid2014-01-26T17:13:59Z<p>Dentin: create page</p>
<hr />
<div>Druids have excellent moderate hitpoints and moderate mana. They primarily make<br />
use of magic found in nature, ranging from control of animals to changing the<br />
weather and storing sunlight as a weapon.<br />
<br />
==Class specialties==<br />
* '''Air Spells'''<br />
** Archetypal spell: [[Gust of Wind]]<br />
* '''Earth Spells'''<br />
** Archetypal spells: [[Earth Wall]], [[Fist of the Earth]]<br />
* '''Rune Magic'''<br />
** Archetypal skill: [[Carve Runes]]<br />
* '''Brewing'''<br />
** Archetypal skills: [[Brew Salve]], [[Brew Tincture]]<br />
* '''Sky'''<br />
** Archetypal skills: [[Control Weather]], [[Blizzard]]<br />
<br />
==Full Skill/Spell List==<br />
<br />
[http://alteraeon.com:8080/spells/druid Druid Spells/Skills]<br />
<br />
==Helpful Guides==<br />
* [http://www.alteraeon.com/articles/spellcasting_guide.html The Mechanics of Spellcasting]<br />
<br />
[[Category:Class]]</div>Dentinhttp://wiki.alteraeon.com/index.php?title=Letters_to_a_Warrior&diff=1923Letters to a Warrior2014-01-26T17:02:32Z<p>Dentin: Create page</p>
<hr />
<div>Occasionally in the course of advising new players, mudmails or emails are written that contain a lot of useful information. This page is intended to be an archive for those kinds of letters.<br />
<br />
==To a level 24 warrior mage==<br />
<br />
At your level, mobs actually do quite a bit of damage. Your goal<br />
should first be to make things dead as quickly as possible, and<br />
secondly to protect yourself with armor. Your equipment looks<br />
pretty good, and the only real recommendation I have there is to<br />
make sure you have a one handed weapon.<br />
<br />
The reason for the one handed weapon is so that you can use jab,<br />
but also so you can use the 'burning hands' and 'shocking grasp'<br />
spells. Remember, you're a warrior primary, but you're also a<br />
high level mage - using those two spells will do a LOT of damage,<br />
and casting them before battle gives you an awesome opening move.<br />
You'll also probably need to use a one handed weapon for some of<br />
your combat tactics.<br />
<br />
Regarding dodge and parry, it's important to have those maxxed.<br />
You probably aren't seeing them because Mush-Z has filtered them<br />
out, but you definitely get hit less often when using those two<br />
skills.<br />
<br />
Two things I did notice is that you haven't learned either 'cry<br />
of victory' or 'second wind'. Second wind basically gives you<br />
free movement when you use it, which can help you when you're low<br />
on movement in a fight or when you need to regen quickly.<br />
<br />
Cry of victory can be used almost every time you kill something,<br />
and will give you back some hitpoints and movement. This really<br />
reduces how much you have to heal yourself once you get used to<br />
using it.<br />
<br />
Lastly, it looks like you know the 'combat tactics' skill, but<br />
you haven't been trying to use them or learn any new ones. Battle<br />
tactics are really, really powerful - when you complete one while<br />
fighting, you get bonuses ranging from massively boosted strength<br />
and armor up to extra hitpoints and movement. They can help you<br />
kill things, but will also keep you from needing to heal yourself<br />
as often.<br />
<br />
For more information on battle tactics, take a look at the Alter<br />
Aeon Wiki page, at: [[Battle Tactics]]<br />
<br />
Good luck!</div>Dentinhttp://wiki.alteraeon.com/index.php?title=Warrior&diff=1922Warrior2014-01-26T16:56:53Z<p>Dentin: /* Helpful Guides */</p>
<hr />
<div>Warrior classes have excellent hitpoints and poor mana. They are practiced<br />
with weapons, and have the strongest parry of all classes.<br />
<br />
A warrior is basically trained to kill stuff. Almost all warrior skills are<br />
oriented towards killing an enemy. If you are a newbie, a warrior with<br />
minimal spellcasting ability is a pretty good combination.<br />
<br />
Warriors rely on a high constitution and strength, with dexterity thrown in<br />
for good measure. Constitution gives them the high hitpoints needed in<br />
battle, while strength and dexterity are needed to master various skills.<br />
<br />
==Class specialties==<br />
* '''Weapon Mastery'''<br />
** Archetypal spell: [[Riposte]]<br />
* '''Warcries'''<br />
** Archetypal skills: [[Roar]], [[Cry of Victory]]<br />
* '''Power Attacks'''<br />
** Archetypal skill: [[Leap]]<br />
* '''Group Tactics'''<br />
** Archetypal skills: [[Tanking]], [[Retreat]]<br />
* '''Battle Fury'''<br />
** Archetypal skill: [[Berserk]]<br />
<br />
==Full Skill/Spell List==<br />
<br />
[http://alteraeon.com:8080/spells/warrior Warrior Spells/Skills]<br />
<br />
==Helpful Guides==<br />
* [http://www.alteraeon.com/articles/creating_an_effective_tank_1.html Tanking Guide]<br />
* [http://www.alteraeon.com/articles/the_cry_of_battle.html Battle Cries]<br />
* [http://www.alteraeon.com/articles/mechanics-of-melee-combat-1.html Melee Mechanics]<br />
* [[Letters to a Warrior]]<br />
<br />
[[Category:Class]]</div>Dentinhttp://wiki.alteraeon.com/index.php?title=Second_Wind&diff=1801Second Wind2013-10-25T23:51:48Z<p>Dentin: </p>
<hr />
<div>{{SkillSpell<br />
|class=Warrior<br />
|level=21<br />
|prereqs=[[Increased Stamina]]<br />
}}<br />
<br />
; Syntax : {{Icode | second wind}}<br />
<br />
This skill allows you to tap into your body's hidden energy reserves, recovering movement. It can be performed at any time, as long as you have had enough time to rest in between uses.<br />
<br />
===Notes===<br />
* If you fail to use the skill the recovery time is much shorter than if you had succeeded<br />
<br />
[[category:Iron body]]<br />
[[Category:Skill]]<br />
[[Category:Warrior]]</div>Dentinhttp://wiki.alteraeon.com/index.php?title=Help:Alter_Aeon_Wiki&diff=1800Help:Alter Aeon Wiki2013-10-25T23:48:30Z<p>Dentin: update general help router page to include editing rules/usage</p>
<hr />
<div>'''Before editing, please be aware of our editing guidelines.'''<br />
* The wiki is meant to be a complement to the in-game helpfiles, not a replacement. Please don't just copy and paste the helpfiles without adding to them.<br />
* Skill, spell, NPC pages can and should provide at least some content that the helpfiles don't, such as tips, common usage, guides for best use, etc. See the [[Battle Tactics]] article for a good example.<br />
* The wiki is not a personal complaint forum. If you have personal issues with the admin, gods, other players, or the code, post it elsewhere.<br />
* Do not make pages about your characters - that's what the User:Username sections are for. Just click on your name up at the top and edit that page.<br />
* If you're not sure about the changes you're about to make to an article, get clarification in-game first. Alternately, start a discussion on the article's Talk page.<br />
* Please don't ask questions or place unsubstantiated rumors in articles. If you're not sure about something, either ask in-game, or put it on the talk page for others to look over.<br />
<br />
'''The following is a list of guides to help you in editing and creating pages on our wiki:'''<br />
<br />
{{#dpl: category=Help }}<br />
<br />
'''Pages that we'd love you to write:'''<br />
* Write a guide describing your build<br />
* Quest guides and overviews<br />
* Clan descriptions and history (careful - avoid insults and flamewars)<br />
* Information about pantheon gods and builders<br />
* Creatures and items of importance in areas<br />
* Add missing skill/spell pages<br />
* Add tips to skill/pages pages</div>Dentinhttp://wiki.alteraeon.com/index.php?title=Alter_Aeon&diff=1799Alter Aeon2013-10-19T15:11:44Z<p>Dentin: </p>
<hr />
<div>Alter Aeon is a multiplayer text based game set in a world of medieval magic and dragons. You can explore, compete against others, collect equipment complete quests or just chat, there's always something going on, and always something to do in Alter Aeon!<br />
<br />
Advanced and new players are both welcome. New players will find custom low level areas and quests specifically designed to help and teach newbies, as well as [http://alteraeon.com:8080/help extensive on-line help] and [http://alteraeon.com:8080/faq FAQs]. New player [http://www.alteraeon.com/quests quest guides] can be be found on our [http://www.alteraeon.com main web site].<br />
<br />
Blind players - the game is blind-friendly for the visually impaired. Please see our [http://www.alteraeon.com/blind_support.html Blind and Visually Impaired Player Support] page for connect help and client downloads.<br />
<br />
==Main Site Links==<br />
* [http://alteraeon.com/ Alter Aeon Main Site]<br />
* [http://www.alteraeon.com/help/index.html Getting Started]<br />
* [http://www.alteraeon.com/downloads.html Client Downloads]<br />
* [http://www.alteraeon.com:8080/spells Full Spell and Skill List]<br />
* [http://www.alteraeon.com:8080/help In-game Help System]<br />
<br />
==Character Classes==<br />
{{#dpl: category=Class }}<br />
<br />
==Realms==<br />
{{#dpl: category=Realm }}</div>Dentinhttp://wiki.alteraeon.com/index.php?title=Alter_Aeon&diff=1798Alter Aeon2013-10-19T15:01:15Z<p>Dentin: reorg of main page</p>
<hr />
<div>Alter Aeon is a multiplayer text based game with a long history and a huge world. We have hundreds of areas to explore, quests to complete, and monsters to vanquish - you'll never run out of things to do or people to talk to in the world of Alter Aeon.<br />
<br />
Blind players - the game is blind-friendly for the visually impaired. Please see our [http://www.alteraeon.com/blind_support.html Blind and Visually Impaired Player Support] page for connect help and client downloads.<br />
<br />
Advanced and new players are both welcome. New players will find custom low level areas and quests specifically designed to help and teach newbies, as well as [http://alteraeon.com:8080/help extensive on-line help] and [http://alteraeon.com:8080/faq FAQs].<br />
<br />
* [http://alteraeon.com/ Alter Aeon Main Site]<br />
* [http://www.alteraeon.com/help/index.html Getting Started]<br />
* [http://www.alteraeon.com/downloads.html Client Downloads]<br />
* [http://www.alteraeon.com:8080/spells Full Spell and Skill List]<br />
* [http://www.alteraeon.com:8080/help In-game Help System]<br />
<br />
==Character Classes==<br />
{{#dpl: category=Class }}<br />
<br />
==Realms==<br />
{{#dpl: category=Realm }}</div>Dentinhttp://wiki.alteraeon.com/index.php?title=Talk:Alteraeon_(History)&diff=1674Talk:Alteraeon (History)2013-07-11T18:06:12Z<p>Dentin: Dentin moved page Talk:Alteraeon (History) to Talk:Alter Aeon (History): Fix name typo</p>
<hr />
<div>#REDIRECT [[Talk:Alter Aeon (History)]]</div>Dentinhttp://wiki.alteraeon.com/index.php?title=Talk:Alter_Aeon_(History)&diff=1673Talk:Alter Aeon (History)2013-07-11T18:06:12Z<p>Dentin: Dentin moved page Talk:Alteraeon (History) to Talk:Alter Aeon (History): Fix name typo</p>
<hr />
<div>A lot more content needed for this page.</div>Dentinhttp://wiki.alteraeon.com/index.php?title=Alteraeon_(History)&diff=1672Alteraeon (History)2013-07-11T18:06:12Z<p>Dentin: Dentin moved page Alteraeon (History) to Alter Aeon (History): Fix name typo</p>
<hr />
<div>#REDIRECT [[Alter Aeon (History)]]</div>Dentinhttp://wiki.alteraeon.com/index.php?title=Alter_Aeon_(History)&diff=1671Alter Aeon (History)2013-07-11T18:06:12Z<p>Dentin: Dentin moved page Alteraeon (History) to Alter Aeon (History): Fix name typo</p>
<hr />
<div>Alteraeon was first created in 1995 and has changed considerably over the years. <br />
<br />
==Timeline of major events and changes==<br />
<br />
{|class="wikitable"<br />
! date<br />
! summary<br />
|-<br />
| '''1995'''<br />
|<br />
|-<br />
| Jan 15<br />
| Alter Aeon opens to the public<br />
|-<br />
| '''2008'''<br />
|<br />
|-<br />
| Dec 29<br />
| Will Christmas be Saved? [http://www.alteraeon.com/events/081229-will-christmas-be-saved.html]<br />
|-<br />
| '''2010'''<br />
|<br />
|-<br />
| Jan 15 <br />
| Alter Aeon 15th anniversary [http://www.alteraeon.com/events/100116_15_year_anniversary.html]<br />
|-<br />
| '''2011'''<br />
|<br />
|-<br />
| Jan 15 to Jan 17 <br />
| Alter Aeon 16th anniversary<br />
|-<br />
| Oct 29 to Oct 31<br />
| Halloween havoc 2011<br />
|-<br />
| '''2012'''<br />
|<br />
|-<br />
| Jan 16 to Jan 18<br />
| Alter Aeon 17th anniversary (rebind the inter-planer knot) [http://www.alteraeon.com/events/120115_17_year_anniversary.html]<br />
|-<br />
| Oct 29 to Oct 31<br />
| Halloween havoc 2012<br />
|-<br />
| Dec 25<br />
| [[Level 36]] enabled<br />
|-<br />
| '''2013'''<br />
|<br />
|-<br />
| Jan 15<br />
| [[18th Anniversary]] [http://www.alteraeon.com/events/130120_18_year_anniversary.html]<br />
|-<br />
| June 4 to July 4<br />
| [[Summer Solstice 2013]]<br />
|-<br />
|}<br />
<br />
==See also==<br />
* backstory articles [http://alteraeon.com/misc/AA_backstory_links.html]<br />
<br />
[[Category:History]]</div>Dentinhttp://wiki.alteraeon.com/index.php?title=Gold&diff=1657Gold2013-07-04T16:58:18Z<p>Dentin: Add link to main page article</p>
<hr />
<div>'''Gold''' is the chosen currency of alteraeon. It can be used to buy things like<br />
items, equipment and [[credits]].<br />
<br />
==Obtaining gold==<br />
<br />
There are multiple ways to gain gold:-<br />
<br />
* killing and looting [[mob]]s<br />
* sacing corpses<br />
* finding piles of gold that have been left on the ground<br />
* from containers like treasure chests<br />
* completing [[:category:quest|quests]]<br />
* gaining [[points|explorer points]]<br />
* [[pickpocket|pick pocketing]]<br />
* selling items at mob shops<br />
* selling on [[auction]]<br />
* privately selling items or characters<br />
* selling on the [[soulmarket]]<br />
* selling items via a player shop<br />
* selling sought after items to a mob collector<br />
* selling credits<br />
* doing favors for other players e.g. helping them run a quest or kill a difficult mob.<br />
* looting a players corpse (note this is not allowed and you must return any gold found)<br />
* [[gambling]]<br />
* from a daily gift<br />
* from a newbie gift<br />
<br />
It may also be helpful to review [[Shadowfax]]'s article '[http://www.alteraeon.com/articles/how_do_i_get_gold.html How Do I Get Gold?]'.<br />
<br />
==Commands==<br />
<br />
* {{Icode|gold}} shows characters net worth both carried and banked gold<br />
* {{Icode|show gold}} same as above displays net worth except in a more compact format<br />
* {{Icode|brag gold}} says net worth or sends it to a [[channel]].<br />
* {{Icode|drop <gold> gold}} drops gold on the ground, possible use might be to map an area.<br />
note: anything left on the ground can be picked up by other players and mobs, it will also disapper on a [[reboot]].<br />
* {{Icode|give <gold> gold <target>}} gives gold to a player or mob<br />
<br />
==Economic Controls (Offsets)==<br />
The gold economy has several adaptive control systems which work in tandem to manage the overall amount of gold in the game. One exported parameter, the 'gold offset', gives an overview of how easy or difficult it is to find gold at any given time. To view the 'gold offset', type {{Icode|graph 5}}. When the gold offset is high, gold will be easier to find than when it is lower.<br />
<br />
For more information on the different parts of the gold economy and how the controls work, please see [[Dentin]]'s article on [http://www.alteraeon.com/articles/gold-balancing-in-mmos.html Gold Balancing in MMOs].<br />
<br />
==Banks==<br />
While been carried gold is not safe from been lost. If a player dies and their corpse is destroyed or lost all gold it contained will also be lost. Thief mobs can also pickpocket gold on players while it is been carried.<br />
<br />
===Private banking===<br />
This is a facility which allows players to access the bank commands from anywhere on the mud instead of having to go to a banking room. It can be brought using credits or sometimes it is given out as a daily gift.<br />
<br />
===Tax===<br />
There is a 1% tax rate on storing all gold over one million, in a bank.<br />
<br />
===Commands===<br />
At a bank or anywhere with private banking:-<br />
<br />
*{{Icode|bank balance}}<br />
*{{Icode|bank deposit <gold>}}<br />
*{{Icode|bank withdraw <gold>}}<br />
<br />
==See also==<br />
<br />
Some of the following alteraeon help files:-<br />
<br />
* gold [http://alteraeon.com:8080/help?searchtype=standard&helpfile=4.gold]<br />
* banking [http://alteraeon.com:8080/help?searchtype=standard&helpfile=1.bank]<br />
* offset [http://alteraeon.com:8080/help?searchtype=standard&helpfile=2.offset]<br />
* private banking [http://alteraeon.com:8080/help?searchtype=standard&helpfile=3.bank]<br />
<br />
[[Category:Terminology]]<br />
[[Category:Player Stat]]</div>Dentinhttp://wiki.alteraeon.com/index.php?title=Gold&diff=1656Gold2013-07-04T16:56:12Z<p>Dentin: References to control systems and link to theory page</p>
<hr />
<div>'''Gold''' is the chosen currency of alteraeon. It can be used to buy things like<br />
items, equipment and [[credits]].<br />
<br />
==Obtaining gold==<br />
<br />
There are multiple ways to gain gold:-<br />
<br />
* killing and looting [[mob]]s<br />
* sacing corpses<br />
* finding piles of gold that have been left on the ground<br />
* from containers like treasure chests<br />
* completing [[:category:quest|quests]]<br />
* gaining [[points|explorer points]]<br />
* [[pickpocket|pick pocketing]]<br />
* selling items at mob shops<br />
* selling on [[auction]]<br />
* privately selling items or characters<br />
* selling on the [[soulmarket]]<br />
* selling items via a player shop<br />
* selling sought after items to a mob collector<br />
* selling credits<br />
* doing favors for other players e.g. helping them run a quest or kill a difficult mob.<br />
* looting a players corpse (note this is not allowed and you must return any gold found)<br />
* [[gambling]]<br />
* from a daily gift<br />
* from a newbie gift<br />
<br />
==Commands==<br />
<br />
* {{Icode|gold}} shows characters net worth both carried and banked gold<br />
* {{Icode|show gold}} same as above displays net worth except in a more compact format<br />
* {{Icode|brag gold}} says net worth or sends it to a [[channel]].<br />
* {{Icode|drop <gold> gold}} drops gold on the ground, possible use might be to map an area.<br />
note: anything left on the ground can be picked up by other players and mobs, it will also disapper on a [[reboot]].<br />
* {{Icode|give <gold> gold <target>}} gives gold to a player or mob<br />
<br />
==Economic Controls (Offsets)==<br />
The gold economy has several adaptive control systems which work in tandem to manage the overall amount of gold in the game. One exported parameter, the 'gold offset', gives an overview of how easy or difficult it is to find gold at any given time. To view the 'gold offset', type {{Icode|graph 5}}. When the gold offset is high, gold will be easier to find than when it is lower.<br />
<br />
For more information on the different parts of the gold economy and how the controls work, please see [[Dentin]]'s article on [http://www.alteraeon.com/articles/gold-balancing-in-mmos.html Gold Balancing in MMOs].<br />
<br />
==Banks==<br />
While been carried gold is not safe from been lost. If a player dies and their corpse is destroyed or lost all gold it contained will also be lost. Thief mobs can also pickpocket gold on players while it is been carried.<br />
<br />
===Private banking===<br />
This is a facility which allows players to access the bank commands from anywhere on the mud instead of having to go to a banking room. It can be brought using credits or sometimes it is given out as a daily gift.<br />
<br />
===Tax===<br />
There is a 1% tax rate on storing all gold over one million, in a bank.<br />
<br />
===Commands===<br />
At a bank or anywhere with private banking:-<br />
<br />
*{{Icode|bank balance}}<br />
*{{Icode|bank deposit <gold>}}<br />
*{{Icode|bank withdraw <gold>}}<br />
<br />
==See also==<br />
<br />
Some of the following alteraeon help files:-<br />
<br />
* gold [http://alteraeon.com:8080/help?searchtype=standard&helpfile=4.gold]<br />
* banking [http://alteraeon.com:8080/help?searchtype=standard&helpfile=1.bank]<br />
* offset [http://alteraeon.com:8080/help?searchtype=standard&helpfile=2.offset]<br />
* private banking [http://alteraeon.com:8080/help?searchtype=standard&helpfile=3.bank]<br />
<br />
[[Category:Terminology]]<br />
[[Category:Player Stat]]</div>Dentinhttp://wiki.alteraeon.com/index.php?title=Alter_Aeon&diff=1641Alter Aeon2013-06-29T14:57:15Z<p>Dentin: /* Quick Links */</p>
<hr />
<div>Alter Aeon is a multiplayer text based game with a long history and a huge world. We have hundreds of areas to explore, quests to complete, and monsters to vanquish - you'll never run out of things to do or people to talk to in the world of Alter Aeon.<br />
<br />
Blind players - the game is blind-friendly for the visually impaired. Please see our [http://www.alteraeon.com/blind_support.html Blind and Visually Impaired Player Support] page for connect help and client downloads.<br />
<br />
Advanced and new players are both welcome. New players will find custom low level areas and quests specifically designed to help and teach newbies, as well as [http://alteraeon.com:8080/help extensive on-line help] and [http://alteraeon.com:8080/faq FAQs].<br />
<br />
==Quick Links==<br />
<br />
* [http://alteraeon.com/ Main Site]<br />
* [http://www.alteraeon.com/help/index.html Getting Started]<br />
* [http://www.alteraeon.com/downloads.html Downloads]<br />
* [http://www.alteraeon.com/quests/index.html Quest Guides]<br />
<br />
'''READ THIS BEFORE EDITING''':<br />
{{Collapse |<br />
# Deface articles and you're blocked from editing the wiki, no second chances.<br />
# The wiki is meant to be a compliment to the in game helpfiles, not a replacement. Skill, spell, NPC pages should provide some content that the helpfiles don't (Player insight, tips, guides, etc.) Don't just copy and paste the helpfiles and call it a day (See [[Battle Tactics]] for a good example)<br />
# Do not post guides to the main section, create them on your User page and ask on the Talk page of the appropriate skill/class/area for it to be added to the list of guides on the page<br />
#* Example: /User:Tester/Warrior_guide<br />
# The wiki is not a personal complaint forum. If you have personal issues with the admin, gods, other players, or the code, post it elsewhere.<br />
# Do not make pages about your character, that's what the User:Username sections are for, just click on your name up at the top and edit that page.<br />
# If you're not sure about the veracity of the changes you're about to make to an article start a discussion on its Talk page<br />
# Do not post questions to skill articles, put it on the article's Talk page, that's what it's there for.<br />
# '''Pages that we'd love you to write:'''<br />
#* Write a guide describing your build (See above guide rules)<br />
#* Fill in NPC detail for the areas<br />
#* Create pages for Quests, guides would be brilliant<br />
#* Add missing skill/spell pages<br />
#* Add tips to skill/pages pages (See rule #4, and of course rule #1)<br />
#** Example: Tip: Riposte is usable in Defensive Stance. or Tip: Hiding doesn't actually make Backstab more likely to land<br />
# '''Read the Helpfiles on creating content'''<br />
#* [[Help:Alter Aeon Wiki]]<br />
|collapsed=true<br />
}}<br />
<br />
==Featured Article==<br />
[[Battle Tactics]] - Learn about the Warrior skill Battle Tactics, skills that can be used with it and tips/tricks<br />
<br />
==Classes==<br />
{{#dpl: category=Class }}<br />
<br />
==Realms==<br />
{{#dpl: category=Realm }}</div>Dentinhttp://wiki.alteraeon.com/index.php?title=The_Haunted_Hills&diff=1487The Haunted Hills2013-05-17T17:50:32Z<p>Dentin: create page</p>
<hr />
<div>The Haunted Hills is the region to the west of the [[Haunted Highway]] on the [[Island of Kordan]]. The Highway runs north and south from the center of the island to the city of [[New Thalos]].<br />
<br />
The hills are considered haunted due to many reports of spectres and ghosts over the years. The hills are also home to a number of extremely old burial grounds and tombs, and there is an unknown system of protective wards and curses on the region. The townspeople and most explorers avoid it, viewing it as more hassle than it's worth, and the age of the tombs make it likely that raiders have already plundered most of the available treasure.<br />
<br />
In recent years, the haunting seems to have spread, with ethereal undead being frequently seen on the highway. This is why the Haunted Highway acquired its name.<br />
<br />
<br />
== Quests ==<br />
<br />
There are three quests available in the area. The main quest line involves breaking the curse on the hills, and there are many hints scattered about the tombs which reveal the history of the hills and the reasons behind its protections and wards. There is are also quite a few treasure items, making it worthwhile to explore every tomb.<br />
<br />
The other two quests involve the Winter Wolf, which resides in a cave in the hills. It's difficult to describe the location, so your best option is to just wander around and look for it. When you're in the place, you'll see this:<br />
<br />
A dark space in the underbrush looks like it might be a cave entrance.<br />
<br />
The quest givers for the Winter Wolf quests are in Indira, with Pegad giving one, and Beliana giving the other.</div>Dentinhttp://wiki.alteraeon.com/index.php?title=Qoorik%27s_Underground_Lair&diff=1486Qoorik's Underground Lair2013-05-17T17:25:38Z<p>Dentin: create page, import advice from external email</p>
<hr />
<div>Qoorik's Underground Lair is located in the [[Caves of Mendelius]], and in fact the entire cave system has effectively become the lair. The caves, originally owned by a rich recluse, were taken over by Qoorik and his associates and are currently being used as a base of operations.<br />
<br />
While the caves are now controlled by Qoorik, the demon is only unlocked by completing a large chain of quests. Qoorik is a fairly difficult boss, and new players often have difficulty defeating him.<br />
<br />
== Advice For Defeating Qoorik ==<br />
<br />
One of the more difficult class combinations to use against Qoorik is mage/cleric primary and secondary, with low thief, warrior, and necromancer levels. This combination doesn't have a lot of hitpoints, and it's important to reduce damage taken and do a lot of offensive damage simultaneously. <br />
<br />
Some advice for this mage/cleric class combination:<br />
<br />
- The best tactics are probably full cleric protection, charge spells, and lightning bolt.<br />
<br />
- Make sure you have sanctuary and faith shield protecting you. Don't worry so much about armor, as it's unlikely to help, but faith shield and sanctuary will probably cut the overall damage in half.<br />
<br />
- Find a potion of 'protection from evil', or cast the spell on yourself. This should also help reduce damage. For really evil creatures, protection from evil can cut damage nearly in half.<br />
<br />
- Remove your held item or your shield, and use the 'burning hands' and 'shocking grasp' spells. Cast these just before you start combat, so that your first strike will discharge them immediately. Remember to always, always wield a weapon! Never give up a weapon over a shield or held item.<br />
<br />
- Qoorik is somewhat resistant to both fire and ice, so it's best to use lightning as your main weapon against him. Try casting lightning bolt and shocking grasp over and over again in a loop. If you already have shocking grasp cast, the game won't recast it and will quickly go to the next spell. This should allow you to hit him with lightning bolt over and over until the shocking grasp discharges.<br />
<br />
- It might help to add burning hands in there as well, just because the charge spells are so powerful. Even though he's resistant to fire, you might do more damage that way. Try this if lightning bolt and shocking grasp aren't quite enough.</div>Dentinhttp://wiki.alteraeon.com/index.php?title=Global_experience_thwacker&diff=1336Global experience thwacker2013-04-14T21:06:35Z<p>Dentin: Page create</p>
<hr />
<div>The "global exp thwacker" is a mud-wide control system which looks for mobs that give out a disproportionate amount of experience compared to other mobs. The highest mobs are gradually dented, reducing the experience they give, to encourage players to find other mobs and/or rotate areas. If the game were perfectly balanced, this thwacker would do virtually nothing, because all creatures would give approximately the same proportion of experience.<br />
<br />
The original design of the global experience thwacker was not very good, and by early 2013 it was simply causing disruption instead of helping to balance the game. A large number of changes to correct this, as well as several other long term issues, were added in the first quarter of the year.<br />
<br />
What follows below is a post copied from another forum that explains much of the original system and the 2013 changes.<br />
<br />
== April 14, 2013 Writeup ==<br />
What is the "global exp thwacker", and why does it exist?<br />
<br />
This is a really good question, and the short answer is that this<br />
thwacker is intended to act as a global safety valve, a sanity<br />
check of last resort.<br />
<br />
It should be noted that until recently, it was nothing of the<br />
sort. Prior to the recent changes on it, the data collection gave<br />
an amazingly huge bias toward group mob kills. That's been changed,<br />
and the numbers are definitely flattening, which is a good thing.<br />
Ideally, this thwacker should distribute a small amount of exp<br />
dent across a large number of creatures, not focus on a handful of<br />
vnums.<br />
<br />
(Trivia point: this thwacker also handles double exp mobs<br />
and double exp areas, for creatures which are seldom touched. That<br />
isn't relevant to this discussion however.)<br />
<br />
Some history:<br />
<br />
Back in the olden days, there really wasn't any concept of area<br />
checking other than by hand and through player feedback. I started<br />
to notice that a small number of mobs were being pounded into the<br />
ground for experience, pretty much to the detriment of the rest<br />
of the game. Camping mobs for exp was rampant, and I started<br />
collecting numbers to see which mobs were the worst offenders.<br />
<br />
This told me which mobs were the problem, but I quickly ran into<br />
issues where builders either refused or would not update the<br />
creatures in question. In a lot of cases, it was difficult to<br />
know how much to change the mob, and I quickly realized that<br />
this was going to be a long term, persistent problem unless it<br />
could be automatically handled in some way.<br />
<br />
Enter the thwacker.<br />
<br />
The original design goal was to look at the biggest exp mobs on<br />
the game, and slowly lower exp on them until it became more<br />
profitable to run elsewhere. In an ideal world, a balance would<br />
be reached where it would be a matter of tradeoffs, not a matter<br />
of 'this is the best exp mob on the game'. In the real world,<br />
it didn't work that well, but it helped, and it helped a lot.<br />
<br />
Later on, a lot of other experience control systems and methods<br />
were added, reducing some of the need for the original thwacker,<br />
but not completely eliminating it. As the other systems came<br />
online, I saw the global thwacker as more of a safety valve than<br />
anything else. When a new area came out, if there were broken<br />
mobs in it, they would quickly go onto the dent list, and over<br />
time they would settle into a long term equilibrium with the rest<br />
of the game over the course of a few months.<br />
<br />
Unfortunately, the original thwacker design and algorithm really<br />
wasn't that good, and the way experience changed over the years<br />
was interacting badly with that algorithm:<br />
<br />
- The thwacker was penalizing mobs run by large groups very, very<br />
hard. A single, large group of high level players could place a<br />
handful of mobs near the top of the daily hit list in under an hour.<br />
<br />
- Very high level players really didn't have very many places they<br />
could go, especially in groups. This severely limited where those<br />
high level players could go, and because high level players<br />
accumulate the most experience the fastest, that handful of good,<br />
high level exp mobs were quickly thwacked into oblivion. About<br />
the only saving grace of this was another poor design decision,<br />
which limited the damage:<br />
<br />
- The thwacker's control system used a multipler that ranged<br />
from 100% (full experience) to 20% (one fifth of full experience.)<br />
This meant that undented mobs had to be hit really hard before<br />
anyone would notice, while heavily dented mobs would vary a lot<br />
and rather quickly. As an example, a 5% hit on an undented mob<br />
yields 95% of full experience, but a 5% hit on a 25% mob drops it<br />
to 20%, which lowers the mob from one fourth nominal to one fifth<br />
nominal.<br />
<br />
With the latest major changes to the exp system, all three of these<br />
things have been corrected:<br />
<br />
- The large group dependency is almost completely gone.<br />
<br />
- Other parts of the exp code were changed to reduce the limiters on<br />
high level players and give them many more places to run.<br />
<br />
- Work continues to update areas and bring many of them up to a more<br />
unified standard, which also gives high level players more options.<br />
<br />
- The global control system now uses a smooth exponential scale for<br />
adjusting experience, instead of the poorly weighted percentage<br />
method. This means that a 5% dent means a 5% dent whether the mob is<br />
at full experience or at one tenth of nominal.<br />
<br />
The results of these changes have been pretty clear and pretty obvious.<br />
Virtually none of the previous 'big hitter' mobs are at the top of the<br />
lists, and when they are, it's only for short periods of time, not<br />
day after day. Nearly all of them are slowly gaining back experience<br />
as the control system rebalances; shatjans for example, have gone from<br />
20% exp to 32% since the update, raising their exp by a full 60%.<br />
<br />
It will take on the order of 2-3 months before the new setup has<br />
completely adjusted to its new goals, but so far, things are looking<br />
pretty good. With<br />
any luck, the global thwacker will once again be working as intended:<br />
as a limiter of last resort.</div>Dentinhttp://wiki.alteraeon.com/index.php?title=Multiple_attacks&diff=1198Multiple attacks2013-02-04T23:13:56Z<p>Dentin: create multiple attacks page, someone needs to template it</p>
<hr />
<div>The 'multiple attacks' skill is a passive skill that is always in use. It can be best learned by warriors and thieves, and is usually acquired gradually.<br />
<br />
The multiple attacks skill increases the number of average attacks you make per round. In addition to training to get higher attacks, there are also certain pieces of equipment that can boost your number of attacks.<br />
<br />
Unlike other skills, you may only practice multiple attacks as your level increases. Your thief and warrior levels have the biggest impact, and you should check to see if you can practice multiple attacks after leveling.<br />
<br />
Higher attacks are good, as it will give you a much higher rate of attacking during combat.<br />
<br />
Note that 'multiple attacks' is the only remaining truly hardcoded skill. It has no skill entry or position in the global skills table, and as a result it cannot be improved through use or via any other mechanism other than the 'practice' command.</div>Dentinhttp://wiki.alteraeon.com/index.php?title=Battle_Tactics&diff=1193Battle Tactics2013-02-04T18:45:35Z<p>Dentin: typos/grammatical</p>
<hr />
<div>{{SkillSpell<br />
|class=Warrior<br />
|level=15<br />
|prereqs=[[Defensive Fighting]]<br />
}}<br />
<br />
; Usage : {{Icode| tactics}} - Display known tactics<br />
<br />
As warriors advance through their training, they may begin to notice certain<br />
moves and combinations of attacks that work better than others. These<br />
skills allow formal training in how to develop and use those combinations,<br />
to make individual fighting styles more specialized and refined.<br />
<br />
After learning the 'battle tactics' skill, warriors will begin to develop<br />
their attack combinations. New combinations are usually discovered at<br />
the end of a battle when the fighter has time to think and analyze what<br />
just happened.<br />
<br />
==Mechanics==<br />
After learning the skill try to use different skills during battle and after the fight is over you may get a notification that you learned a combo. Executing {{Icode|tactics low}} will show you a screen like this:<br />
{{MUDdisplay |<br />
Low level attack combinations<br />
-----------------------------------------------------------------<br />
Length 4 {{!}} (missing) {{!}} leap attack {{!}} kick {{!}} (missing)<br />
}}<br />
Showing you that you know the two middle skills in the 4 part combo.<br />
<br />
===Details===<br />
* The minimum combo length is 3<br />
* The maximum combo length is 8<br />
* You won't get the same skill twice in a row<br />
* You won't get the same skill twice separated by another skill<br />
* Some skills, such as charge and backstab, start combat and can only be used at the start of a combination<br />
* Some skills, such as disarm and berserk, will only appear once in a combination<br />
* As your tactics skills improve, you will unlock longer combinations<br />
* Skills must be successfully performed to learn new moves in a combination<br />
* Not all skills need to be successfully performed to complete a combination - for example, a failed leap may still trigger the combination<br />
* The maximum combo length for low tactics is 7<br />
* The maximum combo length for advanced tactics is 8 <br />
* The maximum combo length for cross-class tactics is 8<br />
* You can get one length 8 combo consisting of advanced tactics and two in cross-class tactics for a maximum total of three 8 length combos<br />
<br />
===Eligible Skills===<br />
====Battle Tactics====<br />
These skills can appear in 'tactics low' combos:<br />
* [[Leap]]<br />
* [[Lunge]]<br />
* [[Kick]]<br />
* [[Bash]]<br />
* [[Charge]]<br />
* [[Riposte]]<br />
* [[Feint]]<br />
* [[Taunt]]<br />
* [[Stomp]]<br />
* [[Pommel Strike]]<br />
* [[Jab]]<br />
<br />
====Advanced Tactics====<br />
These skills can appear in 'tactics advanced' combos, along with the above skills:<br />
* [[Intimidate]]<br />
* [[Roar]]<br />
* [[Disarm]]<br />
* [[Berserk]]<br />
* [[Whirlwind]]<br />
* [[Cleave]]<br />
<br />
====Cross-Class Tactics====<br />
These skills can appear in 'tactics cross' combos, along with the above skills:<br />
* [[Trip]]<br />
* [[Bloodletting Stab]]<br />
* [[Dirt Throwing]]<br />
<br />
===Bonuses===<br />
When executing combos you get bonuses for executing long chains which temporarily boost the following stats. The bonuses can stack:<br />
* [[Attack Speed|Attacks]]<br />
* [[Armor]]<br />
* [[Strength]]<br />
* [[Dexterity]]<br />
* [[Parry]]<br />
* [[Hitroll]]<br />
* [[Damroll]]<br />
* [[Dodge]]<br />
* [[Warrior Skill Level]]<br />
<br />
===Extra Bonuses===<br />
When you receive an extra bonus, you get the extra bonus in addition to one of the bonuses above.<br />
Any movement or hitpoints received boost your current stats only.<br />
You can receive more than one extra bonus at a time.<br />
* [[Movement]] <br />
* [[Hit points]]<br />
<br />
In addition to the stat bonuses you also receive some experience making executing combos worthwhile most of the time.<br />
<br />
===Hints===<br />
You pretty much only learn new parts of combinations by doing them in groups of three. For example, if you've got a piece of a combination that uses kick then riposte, you'll want to try patterns like "bash kick rip bash". This will check for two groups of three at the same time - The first part of the pattern will check for "bash kick rip", and the second part will check for "kick rip bash".<br />
<br />
[[Category:Skill]]<br />
[[Category:Warrior]]<br />
[[Category:Tactics]]</div>Dentinhttp://wiki.alteraeon.com/index.php?title=Lojban&diff=1182Lojban2013-02-01T07:12:39Z<p>Dentin: a bit more text on what lojban does</p>
<hr />
<div>{{NPC Summary<br />
|realm=[[The Island of Sloe]]<br />
|area=[[the refugee encampment]]<br />
|keywords=lojban blacksmith smith black<br />
}}<br />
'''Lojban''' is a shopkeeper in [[the refugee encampment]]. He sells a handful of low level items, but his biggest value is in the demon hide trading quests. Up to five demon imp hides from the nearby fields can be given to him in exchange for gold.<br />
<br />
==Description==<br />
<br />
A strong, powerful man, Lojban has had to make do with a hastily constructed<br />
furnace and forge. He also tends the armory and makes sure the weaponry and<br />
armor is in good condition, and would be willing to sell you pieces should<br />
he have them to spare.<br />
<br />
==Quests==<br />
* [[Red demon hide (Quest)]]<br />
<br />
[[Category:Questor]]<br />
[[Category:Shopkeeper]]<br />
[[Category:the refugee encampment]]<br />
[[Category:The Island of Sloe]]</div>Dentinhttp://wiki.alteraeon.com/index.php?title=MediaWiki:Common.css&diff=1181MediaWiki:Common.css2013-02-01T06:54:52Z<p>Dentin: </p>
<hr />
<div>/* Title CSS */<br />
#mw_contentholder h1 {<br />
overflow: visible;<br />
font-size: 2.5em;<br />
border-bottom: none;<br />
}<br />
<br />
#mw-content-text > h2 { font-size: 2em; }<br />
#mw-content-text > h2, #mw-content-text h3, #mw-content-text h4 {<br />
border-bottom: 1px solid #292929;<br />
}<br />
#mw_contentholder > h1, #mw-content-text > h2 {<br />
font-family: 'IM Fell DW Pica', serif;<br />
font-weight: normal;<br />
}<br />
<br />
<br />
<br />
/* CSS placed here will be applied to all skins */<br />
table.zebra tr:nth-child(odd) { }<br />
table.wikitable td.subheader { font-weight:normal; text-align: center; font-style: italic; }<br />
table.wikitable td ul { text-align:left; }<br />
<br />
/* Template list hack */<br />
table.wikitable td hr { display: none; }<br />
<br />
/* Skill/Spell and Quest Table styles */<br />
table.spelltable tr td, table.questtable tr td { text-align: center; }<br />
table.spelltable tr th, table.questtable tr th { text-align: center; }<br />
table.questtable {<br />
table-layout:fixed;<br />
border-radius: 10px 10px 0 0;<br />
border-collapse: inherit;<br />
margin: 0 1em 1em 0;<br />
}<br />
table.questtable table, table.queststeptable, table.queststeptable table, table.questfootertable table { table-layout:fixed; }<br />
table.questtable tr th, table.questtable tr td { border: none; padding: 0; }<br />
table.questtable tr:first-child th {<br />
border-bottom: 2px solid #555;<br />
background-color: #222;<br />
border-radius: 8px 8px 0 0;<br />
}<br />
table.questtable table tr:first-child th { border: none; background-color: transparent; }<br />
table.queststeptable { margin: 0 1em 1em 0; }<br />
<br />
table.stepnumber { background-color: #222; color: #eeddcc }<br />
table.stepnumber tr:first-child { font-size: 70%; }<br />
table.stepnumber tr:last-child { <br />
font-size: 130%;<br />
font-family: serif;<br />
}<br />
table.queststeptable tr:first-child td:first-child { background-color: #222; }<br />
<br />
table.questfootertable tr th, table.questfootertable tr td { border: none; padding: 0; }<br />
table.questfootertable {<br />
table-layout:fixed;<br />
border-radius: 0 0 10px 10px ;<br />
border-collapse: inherit;<br />
}<br />
<br />
table.questfootertable tr:last-child th {<br />
border-top: 2px solid #555;<br />
background-color: #222;<br />
border-radius: 0 0 8px 8px;<br />
}<br />
table.questfootertable table tr:last-child th { border: none; background-color: transparent; }<br />
<br />
table.collapsed tr.collapsible { display: none; }<br />
.collapseButton { font-weight: normal; text-align: left; }<br />
<br />
/* Inline code style */<br />
span.icode {<br />
color: #eeddcc;<br />
border: 1px dashed #aa6600;<br />
background-color: #303030;<br />
font-family: monospace;<br />
padding: 0.1em 0.5em 0.1em 0.5em;<br />
}<br />
<br />
/* MUD output pre tags */<br />
<br />
pre.mud-output {<br />
color: #eeddcc;<br />
background-color: #222;<br />
box-shadow: 1px 2px 5px rgba(0, 0, 0, 0.5);<br />
border: 1px solid #cc6600;<br />
}</div>Dentinhttp://wiki.alteraeon.com/index.php?title=MediaWiki:Common.css&diff=1180MediaWiki:Common.css2013-02-01T06:54:04Z<p>Dentin: </p>
<hr />
<div>/* Title CSS */<br />
#mw_contentholder h1 {<br />
overflow: visible;<br />
font-size: 2.5em;<br />
border-bottom: none;<br />
}<br />
<br />
#mw-content-text > h2 { font-size: 2em; }<br />
#mw-content-text > h2, #mw-content-text h3, #mw-content-text h4 {<br />
border-bottom: 1px solid #292929;<br />
}<br />
#mw_contentholder > h1, #mw-content-text > h2 {<br />
font-family: 'IM Fell DW Pica', serif;<br />
font-weight: normal;<br />
}<br />
<br />
<br />
<br />
/* CSS placed here will be applied to all skins */<br />
table.zebra tr:nth-child(odd) { }<br />
table.wikitable td.subheader { font-weight:normal; text-align: center; font-style: italic; }<br />
table.wikitable td ul { text-align:left; }<br />
<br />
/* Template list hack */<br />
table.wikitable td hr { display: none; }<br />
<br />
/* Skill/Spell and Quest Table styles */<br />
table.spelltable tr td, table.questtable tr td { text-align: center; }<br />
table.spelltable tr th, table.questtable tr th { text-align: center; }<br />
table.questtable {<br />
table-layout:fixed;<br />
border-radius: 10px 10px 0 0;<br />
border-collapse: inherit;<br />
margin: 0 1em 1em 0;<br />
}<br />
table.questtable table, table.queststeptable, table.queststeptable table, table.questfootertable table { table-layout:fixed; }<br />
table.questtable tr th, table.questtable tr td { border: none; padding: 0; }<br />
table.questtable tr:first-child th {<br />
border-bottom: 2px solid #555;<br />
background-color: #222;<br />
border-radius: 8px 8px 0 0;<br />
}<br />
table.questtable table tr:first-child th { border: none; background-color: transparent; }<br />
table.queststeptable { margin: 0 1em 1em 0; }<br />
<br />
table.stepnumber { background-color: #222; color: #eeddcc }<br />
table.stepnumber tr:first-child { font-size: 70%; }<br />
table.stepnumber tr:last-child { <br />
font-size: 130%;<br />
font-family: serif;<br />
}<br />
table.queststeptable tr:first-child td:first-child { background-color: #222; }<br />
<br />
table.questfootertable tr th, table.questfootertable tr td { border: none; padding: 0; }<br />
table.questfootertable {<br />
table-layout:fixed;<br />
border-radius: 0 0 10px 10px ;<br />
border-collapse: inherit;<br />
}<br />
<br />
table.questfootertable tr:last-child th {<br />
border-top: 2px solid #555;<br />
background-color: #222;<br />
border-radius: 0 0 8px 8px;<br />
}<br />
table.questfootertable table tr:last-child th { border: none; background-color: transparent; }<br />
<br />
table.collapsed tr.collapsible { display: none; }<br />
.collapseButton { font-weight: normal; text-align: left; }<br />
<br />
/* Inline code style */<br />
span.icode {<br />
border: 1px dashed #aa6600;<br />
background-color: #303030;<br />
font-family: monospace;<br />
padding: 0.1em 0.5em 0.1em 0.5em;<br />
}<br />
<br />
/* MUD output pre tags */<br />
<br />
pre.mud-output {<br />
color: #eeddcc;<br />
background-color: #222;<br />
box-shadow: 1px 2px 5px rgba(0, 0, 0, 0.5);<br />
border: 1px solid #cc6600;<br />
}</div>Dentinhttp://wiki.alteraeon.com/index.php?title=MediaWiki:Common.css&diff=1179MediaWiki:Common.css2013-02-01T06:50:06Z<p>Dentin: </p>
<hr />
<div>/* Title CSS */<br />
#mw_contentholder h1 {<br />
overflow: visible;<br />
font-size: 2.5em;<br />
border-bottom: none;<br />
}<br />
<br />
#mw-content-text > h2 { font-size: 2em; }<br />
#mw-content-text > h2, #mw-content-text h3, #mw-content-text h4 {<br />
border-bottom: 1px solid #292929;<br />
}<br />
#mw_contentholder > h1, #mw-content-text > h2 {<br />
font-family: 'IM Fell DW Pica', serif;<br />
font-weight: normal;<br />
}<br />
<br />
<br />
<br />
/* CSS placed here will be applied to all skins */<br />
table.zebra tr:nth-child(odd) { }<br />
table.wikitable td.subheader { font-weight:normal; text-align: center; font-style: italic; }<br />
table.wikitable td ul { text-align:left; }<br />
<br />
/* Template list hack */<br />
table.wikitable td hr { display: none; }<br />
<br />
/* Skill/Spell and Quest Table styles */<br />
table.spelltable tr td, table.questtable tr td { text-align: center; }<br />
table.spelltable tr th, table.questtable tr th { text-align: center; }<br />
table.questtable {<br />
table-layout:fixed;<br />
border-radius: 10px 10px 0 0;<br />
border-collapse: inherit;<br />
margin: 0 1em 1em 0;<br />
}<br />
table.questtable table, table.queststeptable, table.queststeptable table, table.questfootertable table { table-layout:fixed; }<br />
table.questtable tr th, table.questtable tr td { border: none; padding: 0; }<br />
table.questtable tr:first-child th {<br />
border-bottom: 2px solid #555;<br />
background-color: #222;<br />
border-radius: 8px 8px 0 0;<br />
}<br />
table.questtable table tr:first-child th { border: none; background-color: transparent; }<br />
table.queststeptable { margin: 0 1em 1em 0; }<br />
<br />
table.stepnumber { background-color: #222; color: #eeddcc }<br />
table.stepnumber tr:first-child { font-size: 70%; }<br />
table.stepnumber tr:last-child { <br />
font-size: 130%;<br />
font-family: serif;<br />
}<br />
table.queststeptable tr:first-child td:first-child { background-color: #222; }<br />
<br />
table.questfootertable tr th, table.questfootertable tr td { border: none; padding: 0; }<br />
table.questfootertable {<br />
table-layout:fixed;<br />
border-radius: 0 0 10px 10px ;<br />
border-collapse: inherit;<br />
}<br />
<br />
table.questfootertable tr:last-child th {<br />
border-top: 2px solid #555;<br />
background-color: #222;<br />
border-radius: 0 0 8px 8px;<br />
}<br />
table.questfootertable table tr:last-child th { border: none; background-color: transparent; }<br />
<br />
table.collapsed tr.collapsible { display: none; }<br />
.collapseButton { font-weight: normal; text-align: left; }<br />
<br />
/* Inline code style */<br />
span.icode {<br />
border: 1px dashed #aa6600;<br />
background-color: #404040;<br />
color: #eeddcc;<br />
font-family: monospace;<br />
padding: 3px;<br />
}<br />
<br />
/* MUD output pre tags */<br />
<br />
pre.mud-output {<br />
color: #eeddcc;<br />
background-color: #222;<br />
box-shadow: 1px 2px 5px rgba(0, 0, 0, 0.5);<br />
border: 1px solid #cc6600;<br />
}</div>Dentinhttp://wiki.alteraeon.com/index.php?title=MediaWiki:Common.css&diff=1178MediaWiki:Common.css2013-02-01T06:41:26Z<p>Dentin: </p>
<hr />
<div>/* Title CSS */<br />
#mw_contentholder h1 {<br />
overflow: visible;<br />
font-size: 2.5em;<br />
border-bottom: none;<br />
}<br />
<br />
#mw-content-text > h2 { font-size: 2em; }<br />
#mw-content-text > h2, #mw-content-text h3, #mw-content-text h4 {<br />
border-bottom: 1px solid #292929;<br />
}<br />
#mw_contentholder > h1, #mw-content-text > h2 {<br />
font-family: 'IM Fell DW Pica', serif;<br />
font-weight: normal;<br />
}<br />
<br />
<br />
<br />
/* CSS placed here will be applied to all skins */<br />
table.zebra tr:nth-child(odd) { }<br />
table.wikitable td.subheader { font-weight:normal; text-align: center; font-style: italic; }<br />
table.wikitable td ul { text-align:left; }<br />
<br />
/* Template list hack */<br />
table.wikitable td hr { display: none; }<br />
<br />
/* Skill/Spell and Quest Table styles */<br />
table.spelltable tr td, table.questtable tr td { text-align: center; }<br />
table.spelltable tr th, table.questtable tr th { text-align: center; }<br />
table.questtable {<br />
table-layout:fixed;<br />
border-radius: 10px 10px 0 0;<br />
border-collapse: inherit;<br />
margin: 0 1em 1em 0;<br />
}<br />
table.questtable table, table.queststeptable, table.queststeptable table, table.questfootertable table { table-layout:fixed; }<br />
table.questtable tr th, table.questtable tr td { border: none; padding: 0; }<br />
table.questtable tr:first-child th {<br />
border-bottom: 2px solid #555;<br />
background-color: #222;<br />
border-radius: 8px 8px 0 0;<br />
}<br />
table.questtable table tr:first-child th { border: none; background-color: transparent; }<br />
table.queststeptable { margin: 0 1em 1em 0; }<br />
<br />
table.stepnumber { background-color: #222; color: #eeddcc }<br />
table.stepnumber tr:first-child { font-size: 70%; }<br />
table.stepnumber tr:last-child { <br />
font-size: 130%;<br />
font-family: serif;<br />
}<br />
table.queststeptable tr:first-child td:first-child { background-color: #222; }<br />
<br />
table.questfootertable tr th, table.questfootertable tr td { border: none; padding: 0; }<br />
table.questfootertable {<br />
table-layout:fixed;<br />
border-radius: 0 0 10px 10px ;<br />
border-collapse: inherit;<br />
}<br />
<br />
table.questfootertable tr:last-child th {<br />
border-top: 2px solid #555;<br />
background-color: #222;<br />
border-radius: 0 0 8px 8px;<br />
}<br />
table.questfootertable table tr:last-child th { border: none; background-color: transparent; }<br />
<br />
table.collapsed tr.collapsible { display: none; }<br />
.collapseButton { font-weight: normal; text-align: left; }<br />
<br />
/* Inline code style */<br />
span.icode {<br />
border: 1px dashed #aaa;<br />
background-color: #eee;<br />
font-family: monospace;<br />
color: black;<br />
padding: 1px;<br />
}<br />
<br />
/* MUD output pre tags */<br />
<br />
pre.mud-output {<br />
color: #eeddcc;<br />
background-color: #222;<br />
box-shadow: 1px 2px 5px rgba(0, 0, 0, 0.5);<br />
border: 1px solid #cc6600;<br />
}</div>Dentinhttp://wiki.alteraeon.com/index.php?title=MediaWiki:Common.css&diff=1177MediaWiki:Common.css2013-02-01T06:38:08Z<p>Dentin: remove background colors that should already have sane overrides</p>
<hr />
<div>/* Title CSS */<br />
#mw_contentholder h1 {<br />
overflow: visible;<br />
font-size: 2.5em;<br />
border-bottom: none;<br />
}<br />
<br />
#mw-content-text > h2 { font-size: 2em; }<br />
#mw-content-text > h2, #mw-content-text h3, #mw-content-text h4 {<br />
border-bottom: 1px solid #292929;<br />
}<br />
#mw_contentholder > h1, #mw-content-text > h2 {<br />
font-family: 'IM Fell DW Pica', serif;<br />
font-weight: normal;<br />
}<br />
<br />
<br />
<br />
/* CSS placed here will be applied to all skins */<br />
table.zebra tr:nth-child(odd) { background-color: #ccc; }<br />
table.wikitable td.subheader { font-weight:normal; text-align: center; font-style: italic; }<br />
table.wikitable td ul { text-align:left; }<br />
<br />
/* Template list hack */<br />
table.wikitable td hr { display: none; }<br />
<br />
/* Skill/Spell and Quest Table styles */<br />
table.spelltable tr td, table.questtable tr td { text-align: center; }<br />
table.spelltable tr th, table.questtable tr th { text-align: center; }<br />
table.questtable {<br />
table-layout:fixed;<br />
border-radius: 10px 10px 0 0;<br />
border-collapse: inherit;<br />
margin: 0 1em 1em 0;<br />
}<br />
table.questtable table, table.queststeptable, table.queststeptable table, table.questfootertable table { table-layout:fixed; }<br />
table.questtable tr th, table.questtable tr td { border: none; padding: 0; }<br />
table.questtable tr:first-child th {<br />
border-bottom: 2px solid #555;<br />
background-color: #222;<br />
border-radius: 8px 8px 0 0;<br />
}<br />
table.questtable table tr:first-child th { border: none; background-color: transparent; }<br />
table.queststeptable { margin: 0 1em 1em 0; }<br />
<br />
table.stepnumber { background-color: #222; color: #eee }<br />
table.stepnumber tr:first-child { font-size: 70%; }<br />
table.stepnumber tr:last-child { <br />
font-size: 130%;<br />
font-family: serif;<br />
}<br />
table.queststeptable tr:first-child td:first-child { background-color: #222; }<br />
<br />
table.questfootertable tr th, table.questfootertable tr td { border: none; padding: 0; }<br />
table.questfootertable {<br />
table-layout:fixed;<br />
border-radius: 0 0 10px 10px ;<br />
border-collapse: inherit;<br />
}<br />
<br />
table.questfootertable tr:last-child th {<br />
border-top: 2px solid #555;<br />
background-color: #222;<br />
border-radius: 0 0 8px 8px;<br />
}<br />
table.questfootertable table tr:last-child th { border: none; background-color: transparent; }<br />
<br />
table.collapsed tr.collapsible { display: none; }<br />
.collapseButton { font-weight: normal; text-align: left; }<br />
<br />
/* Inline code style */<br />
span.icode {<br />
border: 1px dashed #aaa;<br />
background-color: #eee;<br />
font-family: monospace;<br />
color: black;<br />
padding: 1px;<br />
}<br />
<br />
/* MUD output pre tags */<br />
<br />
pre.mud-output {<br />
color: #eeddcc;<br />
background-color: #222;<br />
box-shadow: 1px 2px 5px rgba(0, 0, 0, 0.5);<br />
border: 1px solid #cc6600;<br />
}</div>Dentinhttp://wiki.alteraeon.com/index.php?title=MediaWiki:Common.css&diff=1176MediaWiki:Common.css2013-02-01T06:16:11Z<p>Dentin: </p>
<hr />
<div>/* Title CSS */<br />
#mw_contentholder h1 {<br />
overflow: visible;<br />
font-size: 2.5em;<br />
border-bottom: none;<br />
}<br />
<br />
#mw-content-text > h2 { font-size: 2em; }<br />
#mw-content-text > h2, #mw-content-text h3, #mw-content-text h4 {<br />
border-bottom: 1px solid #292929;<br />
}<br />
#mw_contentholder > h1, #mw-content-text > h2 {<br />
font-family: 'IM Fell DW Pica', serif;<br />
font-weight: normal;<br />
}<br />
<br />
<br />
<br />
/* CSS placed here will be applied to all skins */<br />
table.zebra tr:nth-child(odd) { background-color: #ccc; }<br />
table.wikitable td.subheader { font-weight:normal; text-align: center; font-style: italic; }<br />
table.wikitable td ul { text-align:left; }<br />
<br />
/* Template list hack */<br />
table.wikitable td hr { display: none; }<br />
<br />
/* Skill/Spell and Quest Table styles */<br />
table.spelltable tr td, table.questtable tr td { text-align: center; }<br />
table.spelltable tr th, table.questtable tr th { text-align: center; }<br />
table.questtable {<br />
background-color: #F2F2F2;<br />
table-layout:fixed;<br />
border-radius: 10px 10px 0 0;<br />
border-collapse: inherit;<br />
margin: 0 1em 1em 0;<br />
}<br />
table.questtable table, table.queststeptable, table.queststeptable table, table.questfootertable table { table-layout:fixed; }<br />
table.questtable tr th, table.questtable tr td { border: none; padding: 0; }<br />
table.questtable tr:first-child th {<br />
border-bottom: 2px solid #555;<br />
background-color: #222;<br />
border-radius: 8px 8px 0 0;<br />
}<br />
table.questtable table tr:first-child th { border: none; background-color: transparent; }<br />
table.queststeptable { margin: 0 1em 1em 0; }<br />
<br />
table.stepnumber { background-color: #222; color: #eee }<br />
table.stepnumber tr:first-child { font-size: 70%; }<br />
table.stepnumber tr:last-child { <br />
font-size: 130%;<br />
font-family: serif;<br />
}<br />
table.queststeptable tr:first-child td:first-child { background-color: #222; }<br />
<br />
table.questfootertable tr th, table.questfootertable tr td { border: none; padding: 0; }<br />
table.questfootertable {<br />
background-color: #F2F2F2;<br />
table-layout:fixed;<br />
border-radius: 0 0 10px 10px ;<br />
border-collapse: inherit;<br />
}<br />
<br />
table.questfootertable tr:last-child th {<br />
border-top: 2px solid #555;<br />
background-color: #222;<br />
border-radius: 0 0 8px 8px;<br />
}<br />
table.questfootertable table tr:last-child th { border: none; background-color: transparent; }<br />
<br />
table.collapsed tr.collapsible { display: none; }<br />
.collapseButton { font-weight: normal; text-align: left; }<br />
<br />
/* Inline code style */<br />
span.icode {<br />
border: 1px dashed #aaa;<br />
background-color: #eee;<br />
font-family: monospace;<br />
color: black;<br />
padding: 1px;<br />
}<br />
<br />
/* MUD output pre tags */<br />
<br />
pre.mud-output {<br />
color: #eeddcc;<br />
background-color: #222;<br />
box-shadow: 1px 2px 5px rgba(0, 0, 0, 0.5);<br />
border: 1px solid #cc6600;<br />
}</div>Dentinhttp://wiki.alteraeon.com/index.php?title=MediaWiki:Common.css&diff=1175MediaWiki:Common.css2013-02-01T06:13:28Z<p>Dentin: attempt to get external css control of some things</p>
<hr />
<div>/* Title CSS */<br />
#mw_contentholder h1 {<br />
overflow: visible;<br />
font-size: 2.5em;<br />
border-bottom: none;<br />
}<br />
<br />
#mw-content-text > h2 { font-size: 2em; }<br />
#mw-content-text > h2, #mw-content-text h3, #mw-content-text h4 {<br />
border-bottom: 1px solid #292929;<br />
}<br />
#mw_contentholder > h1, #mw-content-text > h2 {<br />
font-family: 'IM Fell DW Pica', serif;<br />
font-weight: normal;<br />
}<br />
<br />
<br />
<br />
/* CSS placed here will be applied to all skins */<br />
table.zebra tr:nth-child(odd) { background-color: #ccc; }<br />
table.wikitable td.subheader { font-weight:normal; text-align: center; font-style: italic; }<br />
table.wikitable td ul { text-align:left; }<br />
<br />
/* Template list hack */<br />
table.wikitable td hr { display: none; }<br />
<br />
/* Skill/Spell and Quest Table styles */<br />
table.spelltable tr td, table.questtable tr td { text-align: center; }<br />
table.spelltable tr th, table.questtable tr th { text-align: center; }<br />
table.questtable {<br />
background-color: #F2F2F2;<br />
table-layout:fixed;<br />
border-radius: 10px 10px 0 0;<br />
border-collapse: inherit;<br />
margin: 0 1em 1em 0;<br />
}<br />
table.questtable table, table.queststeptable, table.queststeptable table, table.questfootertable table { table-layout:fixed; }<br />
table.questtable tr th, table.questtable tr td { border: none; padding: 0; }<br />
table.questtable tr:first-child th {<br />
border-bottom: 2px solid #555;<br />
background-color: #222;<br />
color: #eeddcc;<br />
border-radius: 8px 8px 0 0;<br />
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table.questtable table tr:first-child th { border: none; background-color: transparent; }<br />
table.queststeptable { margin: 0 1em 1em 0; }<br />
<br />
table.stepnumber { background-color: #222; color: #eee }<br />
table.stepnumber tr:first-child { font-size: 70%; }<br />
table.stepnumber tr:last-child { <br />
font-size: 130%;<br />
font-family: serif;<br />
}<br />
table.queststeptable tr:first-child td:first-child { background-color: #222; }<br />
<br />
table.questfootertable tr th, table.questfootertable tr td { border: none; padding: 0; }<br />
table.questfootertable {<br />
background-color: #F2F2F2;<br />
table-layout:fixed;<br />
border-radius: 0 0 10px 10px ;<br />
border-collapse: inherit;<br />
}<br />
<br />
table.questfootertable tr:last-child th {<br />
border-top: 2px solid #555;<br />
background-color: #222;<br />
color: #eeddcc;<br />
border-radius: 0 0 8px 8px;<br />
}<br />
table.questfootertable table tr:last-child th { border: none; background-color: transparent; }<br />
<br />
table.collapsed tr.collapsible { display: none; }<br />
.collapseButton { font-weight: normal; text-align: left; }<br />
<br />
/* Inline code style */<br />
span.icode {<br />
border: 1px dashed #aaa;<br />
background-color: #eee;<br />
font-family: monospace;<br />
color: black;<br />
padding: 1px;<br />
}<br />
<br />
/* MUD output pre tags */<br />
<br />
pre.mud-output {<br />
color: #eeddcc;<br />
background-color: #222;<br />
box-shadow: 1px 2px 5px rgba(0, 0, 0, 0.5);<br />
border: 1px solid #cc6600;<br />
}</div>Dentinhttp://wiki.alteraeon.com/index.php?title=Tick&diff=1174Tick2013-02-01T03:53:36Z<p>Dentin: minor extra info</p>
<hr />
<div>A '''tick''' is a unit of time used by the Alter Aeon server to do various housekeeping. Ticks last approximately 29 seconds, and determine when things likes spells run out and areas [[repop]]. Each tick advances the in-game time by ten minutes.<br />
<br />
Note that tick edges are random, and may range from 15 to 45 seconds, which limits the ability of clients to predict tick edges in advance.<br />
<br />
[[Category:Terminology]]</div>Dentinhttp://wiki.alteraeon.com/index.php?title=World_builder&diff=1172World builder2013-01-31T03:05:52Z<p>Dentin: expand/improve</p>
<hr />
<div>'''World builder'''s are experienced builders who have created a large number of areas and made a major contribution to the game. They have a higher status than builders, and are allowed to create new builders to assist in their areas, subject to veto by Dentin.<br />
<br />
There are currently five world builders:<br />
<br />
* [[Dentin]]<br />
* [[Draak]]<br />
* [[Gandor]]<br />
* [[Morpheus]]<br />
* [[Shadowfax]]<br />
<br />
[[Category:terminology]]</div>Dentinhttp://wiki.alteraeon.com/index.php?title=God&diff=1171God2013-01-31T03:02:31Z<p>Dentin: major clean up. This is a somewhat confused term, we'll probably have to split the page at some point</p>
<hr />
<div>There are really two types of gods: the programmers, builders, and game administrators are one type, and the [[Pantheon]] gods are the other type.<br />
<br />
In the first group, there are several classes of abilities:<br />
<br />
* Game code programmer. Examples are [[Dentin]], [[Ralithune]], and [[Void]].<br />
* Area builders. Area builders typically only have access to their own areas when building. Examples are [[Grolantor]], [[Kefka]], and [[Ralithune]].<br />
* World builders. These are builders with global or multi-area permissions. Examples are [[Dentin]], [[Draak]], [[Shadowfax]], [[Morpheus]], and [[Gandor]].<br />
* System admin. These run and maintain the system server software. This is currently only [[Dentin]].<br />
* Player arbiter. These handle player disputes and other player problems that can't be automatically handled. This is also currently only [[Dentin]].<br />
<br />
The second major group are the [[Pantheon]] gods. Most of the gods currently in the [[Pantheon]] were at one point also builders, but this is not strictly necessary. Pantheon gods can be worshiped in the game and grant the player special abilities like being able to recall more easily.<br />
<br />
Pantheon gods are organized by their age, and are listed on the in-game 'gods' command by generation. Dentin was the first generation, and the later generations each came after the previous. Not many gods have been added to the pantheon in recent years.<br />
<br />
<br />
[[Category:terminology]]</div>Dentinhttp://wiki.alteraeon.com/index.php?title=Daily_gift&diff=1170Daily gift2013-01-31T02:45:55Z<p>Dentin: Add more gifts to list</p>
<hr />
<div>Following the success of the [[advent 2012|advent gifts]], Alter Aeon now gives players daily gifts. Gifts are a scaled back version of the advent gifts - randomly given once per day. This practice started on January 7, 2013.<br />
<br />
Daily gifts include:<br />
<br />
* A single practice<br />
* Private bank / "Use a bank anywhere" time<br />
* Experience points<br />
* Gold<br />
* [[Gambling]] Gold<br />
* [[Storage Locker]] time<br />
* A [[get out of death free card]]</div>Dentinhttp://wiki.alteraeon.com/index.php?title=Boom_effect&diff=1169Boom effect2013-01-31T02:24:09Z<p>Dentin: Mention lightning elementals as one way for a solo player to boom</p>
<hr />
<div>The boom effect occurs when a ball of lightning hits a mob and is struck by a lightning bolt. Booms do far more damage than either spell on its own. It requires at least 2 players to successfully boom a mob. A single player, even with [[haste (spell|haste]], cannot.<br />
<br />
Note that a solo mage with a lightning elemental will be able to trigger this effect, by casting counter spells to those of the elemental.<br />
<br />
[[category:mage]]<br />
[[category:terminology]]</div>Dentinhttp://wiki.alteraeon.com/index.php?title=Battle_Tactics&diff=626Battle Tactics2012-12-28T20:38:32Z<p>Dentin: Fix inaccuracies, add advice</p>
<hr />
<div>{{SkillSpell<br />
|class=Warrior<br />
|level=15<br />
|prereqs=[[Defensive Fighting]]<br />
}}<br />
<br />
; Usage : {{Icode| tactics}} - Display known tactics<br />
<br />
As warriors advance through their training, they may begin to notice certain<br />
moves and combinations of attacks that work better than others. These<br />
skills allow formal training in how to develop and use those combinations,<br />
to make individual fighting styles more specialized and refined.<br />
<br />
After learning the 'battle tactics' skill, warriors will begin to develop<br />
their attack combinations. New combinations are usually discovered at<br />
the end of a battle when the fighter has time to think and analyze what<br />
just happened.<br />
<br />
==Mechanics==<br />
After learning the skill try to use different skills during battle and after the fight is over you may get a notification that you learned a combo. Executing {{Icode|tactics low}} will show you a screen like this:<br />
{{MUDdisplay |<br />
Low level attack combinations<br />
-----------------------------------------------------------------<br />
Length 4 {{!}} (missing) {{!}} leap attack {{!}} kick {{!}} (missing)<br />
}}<br />
Showing you that you know the two middle skills in the 4 part combo.<br />
<br />
===Details===<br />
* The minimum combo length is 3<br />
* The maximum combo length is 8<br />
* You won't get the same skill twice in a row<br />
* You won't get the same skill twice separated by another skill<br />
* Some skills, such as charge and backstab, start combat and can only be used at the start of a combination<br />
* Some skills, such as disarm and berserk, will only appear once in a combination<br />
* As your tactics skills improve, you will unlock longer combinations<br />
* Skills must be successfully performed to learn new moves in a combination<br />
* Not all skills need to be successfully performed to complete a combination - for example, a failed leap may still trigger the combination<br />
<br />
===Eligible Skills===<br />
The following skills can appear in the 'tactics low' combos:<br />
* [[Leap]]<br />
* [[Lunge]]<br />
* [[Kick]]<br />
* [[Bash]]<br />
* [[Charge]]<br />
* [[Riposte]]<br />
* [[Feint]]<br />
* [[Taunt]]<br />
* [[Stomp]]<br />
* [[Pommel Strike]]<br />
* [[Jab]]<br />
<br />
===Bonuses===<br />
When executing combos you get bonuses for executing long chains which temporarily boost the following stats. The bonuses can stack:<br />
* [[Attacks]]<br />
* [[Armor]]<br />
* [[Strength]]<br />
* [[Dexterity]]<br />
* [[Parry]]<br />
* [[Hitroll]]<br />
* [[Damroll]]<br />
* [[Dodge]]<br />
* [[Warrior Skill Level]]<br />
<br />
In addition to the stat bonuses you also receive some experience making executing combos worthwhile most of the time.<br />
<br />
===Hints===<br />
You pretty much only learn new parts of combinations by doing them in groups of three. For example, if you've got a piece of a combination that uses kick then riposte, you'll want to try patterns like "bash kick rip bash". This will check for two groups of three at the same time - The first part of the pattern will check for "bash kick rip", and the second part will check for "kick rip bash".<br />
<br />
[[Category:Skill]]<br />
[[Category:Warrior]]<br />
[[Category:Tactics]]</div>Dentinhttp://wiki.alteraeon.com/index.php?title=Template:Extension_DPL&diff=2Template:Extension DPL2012-12-27T21:39:23Z<p>Dentin: Template:Extension DPL</p>
<hr />
<div><noinclude>This page was automatically created. It serves as an anchor page for all '''[[Special:WhatLinksHere/Template:Extension_DPL|invocations]]''' of [http://mediawiki.org/wiki/Extension:DynamicPageList Extension:DynamicPageList (DPL)].</noinclude></div>Dentin