Summer Solstice 2016

Timeline
The various quests of the main event are organized into "Acts". There were three such acts.

Background
The first script for the main event was written in late May and presented to Shadowfax's peers for feedback. A second draft was posted June 2nd, based on the feedback received from Dentin and other world builders. The original script had Drakdrol as a living planet eater inhabited by aliens that were controlling it. Players would have had to fight the aliens and antibodies inside of Drakdrol. Other ideas that were scrapped were having a rogue titan team up with a demon to be the main villains, and having them be involved in a love triangle with another demon which aided players out of jealousy.

Act 1
Once Act 1 had begun, players saw this message with the 'event show' command:

Once players accept the quest from Blanagan the Scientist, they see the following:

Players then had to find the druid, who happened to be the Naginag Hierophant.

The Hierophant of Naginag is consulted, and she believes that she can recreate the spell. It is hoped that the detonation will change its trajectory (only a few degrees is necessary) if not destroying it outright.

The method of making these legendary 'starbombs' is long lost, however. After exhausting her own resources, the Hierophant decides that only a being of great intelligence and longevity would have the knowledge, such as an ent.

Players are sent to talk to the Keeper of the Elwood.

He is reluctant to talk but once the is situation is explained to him, he complies. He does not know how to make a starbomb, but he knows where the information is: a codex buried deep within the earth in what is now known as the Mud Volcano.

The Keeper also states that it is possible for an incarnate to cast the starbomb spell and not be harmed by it. The ancient art of petitioning supernals known only to a few. The Keeper suggests visiting a particular oracle to get the information. She gives you a spellbook for the ritual, which you give to Blanagan.

Act 2
When Act 2 began, the following was added to the 'event start' message:

What he comes up with is essentially a fixed mass driver that uses a track powered by magically generated electro-magnetic energy. Polarity of the coils is controlled by specialized wands of static blast. The coils are housed in a metal jacket that has an microportal opened to the Ethereal Plane of Ice surrounded by vacuum tubes. A gate at one end of the track leads back to the start of the track, allowing it to accelerate until the gate closes. Once the gate spell completes its duration and collapses, the mass driver sets the payload loose.

Felix has other guilds working on the parts and spells. He has players visit the various guilds and fetch any more materials that they need, then collect the parts so that he can assemble the mass driver.

The mass driver is brought to Blanagan, the Hierophant of Naginag delivers the completed starbomb, and he waits until the precise moment that he has calculated for the petitioned incarnate to cast the spell and launch the starbomb.

In the meantime, Blanagan asked for starcatchers. Players could give up to 50 starcatchers.

Act 3
When Act 3 began, the 'event show' message was changed to this:

The main quest went as follows, beginning with Blanagan's report and Gisco's request for ingredients to summon a demon:

Once Gisco had all of the ingredients, the following happened:

Players then talked to Miruana again.

Players brought her spellbook to Blanagan, who gives another task to complete. There also was a sidequest which started in the Naginag Military District to rescue Colonel Sebastian, which is still available.

Once the critter is put down, players return to Blanagan and Gisco, who were preparing to petition an angelic audience.

They are informed by the petitioned angel that the UPP is a closely guarded secret than only one priest of Draak knows at any one time. The priestess who currently knows the UPP, named Winter, is being held prisoner by a rogue doomsday faction of the monks of the Order of Harmony. Gisco scrys it out to confirm it. Players must storm their fortress and rescue her from the brainwashed and crazy cultists. Once rescued, the priestess informs players that the knowledge of the UPP in contained in the mantle she wears, which she gives to the player.

Players then reported back to Blanagan.

Now, with the mantle in hand, players are prepared to be transported to Drakdrol's surface and begin the rituals. The mantle guides the players to the optimal locations and instructs them how to petition the supernal aspects of Draak necessary for anchoring the epic spell. All the while fighting off the ever increasingly hostile indigenous life. Should the players manage to install an aspect of Draak at each of the four locations and defend them until the spell begins, they win and are treated to the message:

Then the mantle teleports the players away so that they aren't affected by the UPP, and players view the beautiful scene of Drakdrol being pulled back together and covered in ice from a safe distance.

Players are then returned to Behr'zok, where Blanagan and Gisco are waiting.

Talking to Gisco yielded the Stole of Draak.

Talking to Blanagan yielded the Telescope of Ils.

Puzzlewood Challenge
The Puzzlewood was structured differently than last year. Instead of encountering waves of increasing difficulty, players had to fight endless waves of autolevelled enemies with the intention of killing as many as possible, with the top prize for slaying 3000. For every 100 mobs slain, players received a levelled magic necklace with random stats. Those that killed 3000 received a ring of limitless possibilities, a ring that can be randomized at will.