Waypoint

waypoints (abbreviated wps) are used to move quickly between locations and as a back point for when a player recalls or dies. The current waypoint is always the one which the player last prayed at or moved to from another waypoint. Waypoints are generally safe areas from aggro mobs.

Syntax
To bring up a list of waypoints with associated numbers type when recalled. To travel to between waypoints either type {{icode|way } or {{icode|way } note the name can be abbreviated i.e. for The city square of Elborat. Identification numbers can be reordered by typing. Waypoints can be removed by typing

Recall
Players can recall to the last prayed at waypoint by using the command or casting a cleric recall spell such as word of recall or group recall. Players are automactally recalled when the game reboots. In some rooms or areas it maybe difficult to recall from. Characters can have thier right to recall temporary revoked by the cleric curse revocation.

fixed waypoints
There are several fixed waypoints in the game that have been sanctified by a god, key locations like many major towns and cities will have a waypoint for players to use.

can be typed in a well known area to find out if it has a waypoint.

list of waypoints
Some waypoints may be defunct, god only, require payment or the completion of quest before use. This list is likely to out of data as new waypoints are added or removed.

temporary waypoints
High level clerics can use the hallowed ground spell to create a temporary waypoint as it's name suggests the waypoint must be on land and cannot be at sea or in the air, it also can not be created in a nosum area. Care should be taken when choosing a location as unlike most fixed waypoint which tend to be in safe non-aggro these can be created in aggro rooms. When the waypoint recedes in the room the message "A sense of loss fills the area as the powerful presence recedes" is shown.